Sun Dec 21 2025
I. [New Hero]
Limited rate-up Valkyrie with EX-Weapon Skofnung.
II. [New Gameplay]
1. Guild Clash: Fight alongside allies for top honors.
2. Collection Vault: Gather collections to boost heroes.
III. [Limited Events]
1. Frost Festival: limited rewards await.
2. Summon Rush & Hero Loop Event.
IV. [Optimizations]
1. Fate Wheel adds ad packs & Resonance Heart.
2. Rush Event adds Lunarite source.
3. Frost Lich joins wishlist.
V. Value Packs
1. Elemental Essence Chain Pack
2. Golden Piggy reopens
I’m being completely honest. This game is way more fun than it appears. I’ve played multiple games that are similar but there are a few things that make it stand out from the rest. 1. ZERO ADS. Period. None. I’m NOT talking about ads you watch to open chests or replay the last life. I’m talking about ads that pop up mid way thru your run. Or when you finish a level and head back to the main menu and you get slapped in the face with an ad. 2. It’s more simple than you think. Literally just pick the power ups you want, then 3 power ups later it evolves. It’s as simple as that. Each character has their own Wittle quirks (pun intended). 3. The game encourages you to play. There’s an idle feature where you can collect resources while you don’t play. It’s pretty common right? It also has another feature to collect those same resources if you use some energy (stamina). You’ll collect 12hrs worth i think? I don’t use it. Only because it costs 15 energy and you max out at 30. But every time you play a level it only cost 5! You see what I’m getting at? The more you play the more resources you accumulate, the stronger your characters get and the further you’ll go. 4. It’s just fun! Good luck! Hope this helps
Wittle Defender is one of those rare games that grabs your attention right away and keeps it. The auto-battle system makes it easy to play, but behind that simplicity is a deep layer of strategy. Building your team, choosing the right hero combos, and adapting to the random buffs each run throws at you keeps the game feeling fresh. The progression is fast and rewarding, and leveling up never feels like a grind. It’s the kind of game where every run feels meaningful and every upgrade feels earned. What makes it stand out even more is how well it balances casual and competitive play. You can relax and let your team handle the action or dive deep into optimizing your setup for harder dungeons. The hero variety, gear system, and card-based choices give it a lot of depth without becoming overwhelming. Even with a few minor flaws like some UI clutter or occasional pressure to spend, the game never loses its charm. Wittle Defender is smart, addicting, and one of the best mobile games out right now.
For what the game is I would say it’s a solid F2P time waster the problem is the entire premise of the game is just very boring. It’s just pick upgrades every few seconds and just watch a 5ish min match. Strategy doesn’t become a thing until dozens upon dozens of hours (or hundreds of dollars) and until that happens *focus on upgrading the strongest 1-3 units and hope RNG works in your favor* is a valid enough strategy to last a very long time (and more often than not the solution to a lost is make numbers higher then do the exact same thing) Clicking “claim reward” between the various 20-30 “events” they have going on right now between every single fight is where 95% of your active time will be unless you spend the insane time and/or money to fully max out 5-15 of the highest rarity party members before you can actually start forming real strategies instead of just making numbers go up till you win. Starts off strong but gets boring and stale very very fast. There are better f2p time wasters that are either more active or straight idle games where this one is a weird thing of an idle game trying not to be.
This is the only time I’ve ever really written a review. I’m having a great time. The in app purchases don’t really bother me because at no point are you forced to watch ads. It’s fantastic, thank you so much devs. I love the simplicity and the complexity, and I appreciate the progression rate very much. I feel like I get a good number of heroes at a reasonable pace, but my goodness there aren’t nearly enough heroes. There need to be double the number there are right now, at least, and the synergies need to be expanded upon. Why not add more elements as well? I don’t see why not, as long as you can keep it balanced, it would add a ton of depth and novelty, I’m thinking as many champions as league of legends and as many synergies, and where are the healers at??? You telling me I’m stuck with what’s her face as the only healer for the whole game? Necesito mas porfavor! More more more. It’s incredible that that is my critique. Great job devs, but there could be so much more and it would make the game so much better, please please please. And thank you.
I love this game. I love that all the adds are optional gives me a chance to gain more and not have to waste all my time on adds when Im not in the mood. I also love that it allows free to play players like myself a way to help the game a little without paying money. It has enough content for me to play daily for about half an hour without me having to wait very much except for it to finish fighting. I wish more fighting modes had a skip function. I also wish the game could auto turn off after half an hour of not touching the screen. If I forget about the game or fall asleep it completely drains my battery. I wish you could check out all of other people’s preset teams on their profile. It would be cool to see what teams people like to put together. I would also appreciate some more optional adds for free hero summons and either adds or more discounted options for rate up summons preferably all of the above. Thank you my review is back to 4 stars now.
A cute and fun squad auto-battling game where you don't move around but just stay in the center of the arena, which works well. Smooth mechanics and animations and a fairly generous flow of resources for both free or for money, although as usual with these games you will need to wait for or seek out packages that are useful without being hideously overpriced. The one thing keeping it from getting 5 stars from me is that all the different battle modes--and there are many--have different UI elements or decision points for designing your team, ranging from an explicit checkpoint, to a UI element you need to find and use, to no options at all, in which case it just silently uses your current default team that might be very unsuitable, which is extremely annoying since most battle modes have limited entries per day. Please make this more friendly and uniform with a consistent UI with teams you can name and save.
Fun game but I find some things poorly designed. For example, a chapter reward’s worth of hero XP is less than what it takes to level one hero up once, same with spending lots of energy on quick patrols. I have 4/5 mythic heroes by chapter 20, so yellow/purple/blue draws became useless way too soon. Boss kill chest rewards can go from 1-5 skill rewards, which is unbalanced since mostly you get 20 level up skill rewards and you’ll use 3 of them to get the rest of your heroes. Getting 5-10 more randomly from the boss chest is poorly balanced. Ice Queen’s tornado can pull mobs from the other side of the screen, where to tornado isn’t, pulling them right into your heroes and some have intermittent invulnerable shields while they attack. The smaller AoE pull of Robot makes much more sense. Good potential but I’m already feeling like progress is showing even after buying the 2 monthly passes
Every time you log in you get hit by multiple promos for purchase, can’t use guaranteed mythic unless you are level 50 (which will take a decent amount of time to reach) or pay for a pass to unlock right away, feels like there are about 5 different events/challenges you need to pay to unlock all rewards. Lots and lots of options to watch adds to try to bypass that, but they are the worst adds where you have to pay attention and click to continue and exit multiple times to get back to the game. I have even had some that say reward granted but still have to spend another 30 seconds to a minute or so watch the same add loop. Also, seems like the rewards do not increase at a high enough rate as you progress, so it seems like you level off your progression, unless you pay to progress quicker.
Habby's roguelike tower defence game Wittle Defender has surpassed $10 million in gross player spending.
PocketGamer.biz Tue Sep 23 2025
There's also a flurry of new soft launches from AppLovin, Steer Studios' new launch and plenty more.
Mobilegamer.biz Mon Jun 23 2025
Wittle Defender is expected to launch on the App Store on June 12, but it has already made it into the iOS Top 20 Mobile Game Ads Ranking as early as April.
Mobidictum Wed Jul 23 2025
If you love survival games, but aren't a huge fan of running around and collecting the drops, Wittle Defender is ideal for you, which you probably know...
Pocket Gamer Sat Aug 23 2025
Get freebies, and more coupon rewards in Wittle Defender by following this guide to get redeem codes in-game.
GamingonPhone Sat Aug 23 2025
Habby is at it again with Wittle Defender, the studio's aptly titled new adventure that's now open for pre-registration.
Pocket Gamer Mon Jun 23 2025
Hello and welcome to Ahead of the Game, a series where we tell you all about an upcoming game that, despite not being out yet, is available...
Pocket Gamer Mon Jun 23 2025
Wittle Defender combines the best of tower defense, roguelike adventure, and card collecting, with pre-registration now open on mobile.
GamingonPhone Mon Jun 23 2025
The team work their way through six recent, big stories in quick succession. First up, Catherine discusses Wittle Defender, the latest game from Habby.
Pocket Gamer Mon Jun 23 2025