Mon Jun 30 2025
Fixed an issue that could cause freezing on loading and saving screens.
Fixed graphics stretching on some devices.
Fixed some cut off UI in certain scenes on specific aspect ratios.
Various other minor bug fixes and improvements.
I Love RCT, and I have loved the original game for well over two decades since I was a kid, I give the game a solid 5/5. However, This mobile port hasn’t been updated in 6 years according to the version history notes, and phones have changed drastically in those 6 years, there’s so many dialog boxes/menus I can’t close or return to in game because the iPhone 15 has the floating island at the top of the phone screen (where the front camera is) I figured I could just change my screen orientation by flipping it over, but that doesn’t completely mitigate the problem. A big example is custom building the coasters, you can’t move the build menu like you can on pc, so I have to constantly back out, or delete several track pieces to make adjustments because of the floating island on my phones screen. It makes building coasters super tedious even though in the pc version it’s super simple and intuitive to freely build, even for a game that’s over 20 years old. My phone screen also encapsulates the whole screen, there’s no black bars on top of or bottom to give me the perfect scare resolution this mobile version needs, my screen edges are rounded and menu boxes can get stuck behind the boundaries of my screen since the game isn’t optimized for newer phones. I really hope developers still check back here on occasion and see some of these reviews, I know I’m not the only person to mention this issue.
I don’t leave many reviews, but something must be said. Don’t get me wrong, this game is amazing if you love tycoon style games. I have been a fan of it since it came out on PC (RCT3 is just okay. There is some kind of magic to be had in RCT, RCT2, and this one, essentially both combined.) You manage a park with finances, simply put. Game has multiple “scenarios” that require you to perform certain tasks in order to win - quite fun and interesting. My biggest beef lately is that on the new curved iPhone screens, and especially the “null zone” near the top of the screen where the camera etc are are essentially ignored by the game. This makes selecting the “Adjust Land” option, the “Settings” option a repetitious endeavor, and spoiler: both of these are very useful and will be pressed FREQUENTLY...or at least, you will try to. The park info button in the top left is hard to press as well, but not used as frequently. Park map in top right is big enough that it is not an issue. But the other corners...and my eyes brightened when this just got a new update..!! But alas..these issues ignored. Am I trying to deter you? Not at all. Great game, but unfortunately, probably more suited for anything less than the newest phone, or on an iPad, which to me kind of alienates a big group of players, myself included. I will be waiting for the day I can complete the scenarios on my phone. Until that time, ride and scream, friends.
It's exactly the same, and has the same scenarios where you play a pre-built park. Plus extra. The person complaining about not being able to charge for admission hasn't played through all the scenarios. There's levels where you can charge admission and not for rides etc... There is no free form park so that's different. Also if you did some research about etc you'd find the tricks. The quickest way make money in any scenario is an old cheat that was on the computer version and it works on the phone and iPad too. You make the park admission price free, then for every ride you set the admission price to the excitement rating. so test rides before opening so you can set the price. Oh and you always round down to the nearest 10, so if the ride has an excitement rating of 7.87 (roller coasters are higher) you can charge $7.80 for it. If you do that, guests always ride your rides and most think it's a good value. Then you have tons of people running out of cash. When your value is dropping make sure you assign handymen to sweep their own section rather then placing a bunch randomly. Then make sure the park loops around so people can find the exit after they've gone through everything. You can even set all the guests who are saying "I wanna go home" over by the exit and they will leave and the value goes up.
I have been searching for this for years on the App Store and couldn’t believe it when I saw it and had some doubts but after playing today it’s brought back so many memories it’s exactly like the old computer game and I agree with all the reviews saying worth every penny. Just a couple things I don’t understand why it’s free to get in the park now that was huge back in the day charge 20$ to get in your off to a good start I see some people spend 2 hours in the park spent 6$ have 60$ in their pocket and they’re leaving please change that. Also I got the game last night played all today had an awesome park going money was going up like crazy I had the loan debt paid off had 5,000$ I was set I hit fast forward and got up to let my dog out gone 10 minutes come back I had lost 800 people I was negative 2,000$ I had to take out a loan again that got eatin up and now I’m still -800 people and I am in debt of about 20,000$ including loans I have no idea how to even get back up there’s nothing I can do so I don’t know ... help? What a waste of a day. Thanks other than that I can’t find anything else wrong with it.
So I used to play this game years ago on PC. I would always check the app store a lot to see if I could find something as close to this game as possible to play but it always ended in bad copy cat versions. I gave up looking for a while and then my sister texted me telling me to buy this app and try it. She said she had already bought it and it was amazing. I was immediately excited to give it a try myself so I bought it ASAP. Let me tell you this is the best thing I’ve ever purchased in the app store. It is THE EXACT SAME GAME as it was for PC. The only difference ive noticed is that in some maps you can charge for park fee and not for rides, in others you can only charge for rides and not entrance fees. Honestly this made it funner for me because it was more of a challenge. They also included new features that make it easier to play (such as the ‘mark all as same price’ feature so you dont have to constantly change the price of ever food stand you make). Im telling you right now if you liked the PC version have no doubts and buy this app. Not even joking everyone in my household had bought this on their IPads and weve all been addicted the last couple days.
To start, if a fan of the original Rollercoaster Tycoon games, this is a wonderful experience. The visuals, sound effects, and mechanics are nearly exact, with some pains from the previous games on PC made simpler for mobile consumption. Unfortunately, every scenario in this game is solely reliant on getting a certain amount of guests in the park with a time frame, or reaching a desired park value. No other options. With that being said, there are an insane amount of scenarios, enough to last for an abundant amount of hours. However, there is no sandbox option and this is my complaint. The purchasable “Toolkit” is the only option for sandbox, and the mechanics for making it sandbox are horrendous. The park land must be set which is incredibly time consuming; when choosing rides and attractions, only a set number can be chosen, and if you’ve forgotten to pick a certain one you want, there is no way to revert back. All of this can be eliminated my adding a “Sandbox Mode,” unlimited money and the option to make the land as big as desired. If this was fixed, the game would be literal perfection.
I can’t say there is anything I regret about purchasing this near-flawless rendition, so 5 stars is a given. However, please update the hide scenery button and underground view functions and all of those checkboxes next to it, to be user enabled permanently on each map. It is beyond frustrating to try and rapidly deploy rides on a map like fungus woods, when the trees “re-sprout” as soon as I lay the foundation for a pre-built ride(then you have to “opt + hide scene” again and again and again and again, to lay entrances, paths, etc., and it becomes frustrating beyond words). Same goes for working on underground maps, which become unbearable. If you just make it so that I check the hide scenery box once to hide the trees while I build, and they remain hidden until I uncheck the box to view them again, the gameplay would improve drastically, same goes for the other checkbox functions. Also I remember getting notifications with how many people died on crashed rides in the original pc version, so please bring that back. Running on iPad, thanks!
I have been a fan of this game since it originally came out on the PC years ago. I would spend hours doing a park. When I found this was finally out on iOS so I could relive some great memories, I found that this is in fact not the classic. This is a combination of RCT and RCT2. There’s nothing really wrong with that as RCT2 added some great visuals and extra little things, but the thing I did not like about RCT2 is that it would block you from doing certain things that were possible in the classic RCT such as entrance fee. I get this may be part of a scenario in some instances, but if it isn’t explicitly for the scenario, we should still be able to have the option of doing an entrance fee instead of it being blocked. Overall, I love this game and happy to be able to play it again, but I would rather have the RCT classic the way it was than having a blend. At the very least if there is going to be a blend, then perhaps just pull in some of the coaster designs or graphics from the RCT2 but keep the functionality the same as RCT classic.
Atari has released a physical edition of RollerCoaster Tycoon Classic on Nintendo Switch. The definitive edition of the park building sim.
GoNintendo Thu May 29 2025
RollerCoaster Tycoon Classic is a new RCT experience, remastered in 2017 by franchise creator Chris Sawyer to combine the best features from two of the most...
VICE Sun Dec 29 2024
RollerCoaster Tycoon Classic will be available on Nintendo Switch on December 5, bringing the fan-favorite theme park sim to current gen consoles for the first...
Gaming Age Sun Dec 29 2024
Atari has heard the desire for touch controls and there's a "hope" to add it down the line. We'll consider that a win.
Nintendo Life Wed Jan 29 2025
RollerCoaster Tycoon Classic for Nintendo Switch is a classic for a reason: when the original amusement park simulation game launched,...
Digitally Downloaded Sat Mar 01 2025
Atari shared the news today that it will produce a physical release for RollerCoaster Tycoon Classic on Nintendo Switch. It will be available on April 25, 2025.
Nintendo Everything Wed Jan 29 2025
RollerCoaster Tycoon Classic, a collection combining the “best features” of RollerCoaster Tycoon and RollerCoaster Tycoon 2, is officially coming to Nintendo...
GamesHub Sun Dec 29 2024
RollerCoaster Tycoon, an all-time great PC game, is now available on Nintendo Switch with RollerCoaster Tycoon Classic.
Pixelkin Wed Jan 29 2025
Atari confirmed they will release a phsyical edition of RollerCoaster Tycoon Classic for Nintendo Switch, as it arrives in April.
Bleeding Cool News Wed Jan 29 2025
RollerCoaster Tycoon Classic is heading to Switch at the start of next month. As announced by Atari, the theme park sim will arrive on 5th December.
Eurogamer Sun Dec 29 2024