Tue Feb 04 2025
Bug fixes and performance optimizations
Pocket City 2 is a phenomenal achievement in mobile gaming, offering a deep, premium city-building experience that rivals PC classics. The transition to 3D isn't just aesthetic; it allows for a game-changing 'Avatar Mode' where you can walk or drive through the streets of your own creation, interacting with citizens and even playing mini-games like street racing.
What makes this sequel truly special is its player-friendly philosophy. It is a premium title with zero microtransactions, meaning you earn everything through gameplay. The depth of the simulation—with seasons, day/night cycles, and complex economy management—is staggering. Whether you are managing a massive disaster or just decorating your mayor's house, the game feels alive and incredibly rewarding.
Full 3D city building
Free-roaming Avatar mode
No microtransactions
Dynamic weather & seasons
Use the 3D view to identify bottlenecks. Replacing intersections with roundabouts or adding subways can drastically improve your city's happiness rating.
Switch to third-person mode to explore. You can find hidden 'research points' and participate in street races to earn extra funds for your city.
Yes, you can play in Sandbox mode with infinite resources to build your dream city without financial constraints.
Pocket City 2 is absolutely phenomenal! If you’ve ever had the pleasure of playing the original Pocket City, then you’ll know that it was limited in some features and not limited enough in other features. But now, with Pocket City 2: everything changes. The same intuitive user interface is back with the same trusty zones from the original game. But this time, such zones are improved with far better 3D graphics, as well as the ability to free roam your city as Mayor, allowing you to enjoy the city view firsthand, as opposed to from the view of an omnipotent city builder. And to encourage this fabulous free roam feature, parts of this sequel include challenges and quests that incorporate going into free roam to accomplish them. But you won’t need quests and challenges to encourage you to go into free roam because it is a simply fantastic experience. Pocket City 2 also introduces plenty of other new and exciting features that revolve around the new city views, such as new quests that incorporate some of the many vehicles that your character can enjoy while in free roam mode. You can also play in multiplayer mode with friends and family being able to help you build the greatest city possible. In addition to being a shockingly glorious sequel to the original Pocket City, this version of Pocket City, as well as the original, both respect your privacy, collecting no personally identifying information so that your gaming experience won’t be hindered by a hidden goal of tracking you for notorious purposes. Overall, Pocket City 2 is the sequel that shows the original Pocket City who is boss by making the game so enjoyable you can easily spend hours upon hours exploring all of the new features, all while assembling the best possible Pocket City.
I love the original Pocket City and have sunk an embarrassing amount of hours into it. This is a great follow up – it expands on a lot of the stuff I wanted to see from a sequel. more kinds of buildings, more dynamic cities, and I especially love the huge projects you can do every 20 levels or so. I love the waste management aspect and how you can more specifically control shipping. The reason I'm not giving it five stars is because of all the minigames and quests. The quests that have to do with building stuff are fine but the quests that make you play minigames are unbearable and there are way too many of them. they dilute the city building experience which is what I'm here for, and it's hard to ignore them because the little scrolls get in the way of your finger while you're trying to build stuff. The mini games just aren't good. They're frustrating, tedious, and the controls don't work particularly well. The demolition one is particularly bad because you can't actually see where you're supposed to be going and end up destroying half of your city by accident. If a Pocket City three happens, I would love to just have the fantastic city building and building variety that this series does so well without all the extraneous mini games and chests and collecting clothing stuff that feels like it was dropped in because other games are doing it rather than because it fits this game.
Not only is this the perfect City Builder game but it’s so interactive! You can actually place your character in the city and walk around or drive around in the vehicles you earn from building relationships. It’s so cool to see events and disasters from within the city, like The Sims (my favorite game). There are soooooo many different elements to this game that you will never be bored because there’s always something you can do: Buy Furniture and decorate your home, Play mini games, Harvest resources with your tools, Complete quests, Start a new city, Adopt a pet, Roam Freely around the city and of course Build & Manage your city. One of my favorite things about this game is that it doesn’t cost to move or demolish buildings so I can actually make my city look nice & pretty! :) I never played the first game so I don’t know what all was added/taken away but this game is super impressive! The game is definitely worth the $5 and there aren’t any annoying in app purchases. The buildings build instantly so you can literally play for hours if you wanted. The only other aspect I would want to see is like a Love/family aspect, maybe be able to take Citizens or City Officials on dates, become a couple, move-in together, get married, start a family, etc. Also, I would like to see some Girly/Fashionable Clothes as the wardrobe is very basic. It’d be nice to see some skirts/dresses and heels. Lastly, I would like to see a guide on certain things: It took me awhile to figure out how the rails worked and I still haven’t figured out how to place the ski resort- it won’t place on any of the 4 mountain types. There are a few bugs with the games like people walking around on fire and not being able to tap the build and stat buttons sometimes (having to exit game and restart) but they are so minor, I don’t think it’s a big deal at all. Like the NPCs say, “Take My Money!” Lol GREAT GAME!!! If you love Sim City type games, you should definitely try this one!
First of all, I’m impressed with the amount of content. The first game was super fun, but got a little repetitive after awhile. This sequel is GREAT and definitely worth the five dollars. However, since the game is extremely new, it has some fixes that needs to be addressed. The helicopter at the fire station has a bug where it’ll continually put out a fire that doesn’t exist on the original building to set fire. When the original building breaks, the helicopter will try to put out a nonexistent fire. Another bug I experienced is whenever time is sped up, helicopters fly extra slow. Not sure if any of this is accidental or intentional (my guess is accidental) but it makes putting out fires a hassle. One last comment is when purchasing more land, it’s pretty expensive and increases in increments of $10,000 I believe? In the first pocket city it went up by $5,000. Now that’s all based off of memory, so I apologize if I’m incorrect. Otherwise, this game is very solid and I highly recommend it. Love to see it!
I bought this game quite a while ago. I took a break but have jumped back in with a vengeance. One of the best things is that it’s not pay to win. You pay your few bucks without any worry of micro transactions. That’s such a huge plus and the game is so worth the small investment. There are a few bugs- mainly graphical from what I can tell- but the main thing that irritates me gameplay wise is traffic. I can understand the need for multi lane asphalt roads in urban areas, but I’d like to be able to use dirt roads in farm country and back in the woods around campsites, etc. I’d like to use an asphalt road as a main artery into farmland, for example, while employing dirt roads to access the farms themselves. The same should apply to camp areas. It would add to the illusion of getting away from the big city. All in all, it’s one of my favorite games on my phone. I can get lost in it for hours on end.
Sequels so often fail to impress or improve upon their original versions. Either they overcomplicate previously enjoyable gameplay, or they don’t manage to actually deliver on any meaningful improvements. Pocket City 2 couldn’t have stuck a better balance between these two Thanos himself. While there are many great things to comment on, I won’t. I hope anyone who sees this game gives it a try and finds it as enjoying as I do. Despite my five star rating, I do have a few notes to the developer - Bobby - expert mode is no where near hard enough. After a few bank loans and about 1 week later of setting up the city ( game time ) I’m already in the multi millions. Rail stations need max limits, and free roam can be tedious. Also - how do I get my small business relation to 50? That seems to be by far the hardest thing in this game. Anyways; fantastic sequel and will continue to play for a while! 👋
Pocket City 2 is a fantastic city-building game that improves on its predecessor in many ways. The freedom to design and manage a city is addictive, and the addition of features like an open-world feel and interactive gameplay makes it stand out. However, there are a few things that hold it back from being truly great. One of the biggest issues is the map size. The current limits make it difficult to build a large-scale city, and it quickly feels cramped. Expanding the map would allow for more creativity and better long-term gameplay. Another issue is with desert areas and water mechanics. Right now, when you introduce water into the desert, nothing really happens—it stays barren. It would be much more immersive if irrigation slowly transformed the land instead of leaving it lifeless. There are also a few features that could use serious improvements: 1. Realistic Cars & Traffic – The way vehicles behave is too basic. Traffic should be more dynamic, with realistic congestion and better pathfinding to make cities feel alive. 2. Physics Overhaul – The game world feels too static. Adding better destruction mechanics, road interactions, and more natural movement would enhance immersion. 3. Graphics & Visuals – While the game has a charming art style, it could use better lighting, smoother animations, and higher-quality textures to make cities feel more detailed and alive. Overall, Pocket City 2 is a great game, but with these improvements, it could be even better. Hopefully, future updates address these issue
First I wanna say how wonderful, and immersive this game is . There are great mechanics. I love the building upgrades you can do, all the road options, how one road improves walkablelty, while another decreases it.. overall a good well made game that expands on the kinds of stuff you can build from first game.. I really love the graphics, animations; and music that plays in game .. the low cartoon graphics make it iconic… make the games cute, and fun.. DONT CHANGE GRAPHICS…it brings back memories of old games I used to play like sim tower , sim city.. The developers even added more disasters, more recreational buildings, more traffic building like lights, etc.. Which is cool, it just a retro game vib… and I love it.. As I said they expanded on the first pocket city really well However you notice it’s only 4 stars.. that’s because. The bad. While it’s true the idea of walking/ driving / or hang gliding around your city is cute.. it’s entertaining for a few min. As the reality is that besides the few min of “ oh how cool”…. The only other purpose of it is to collect boxes to change the outfit of your playable characters , or do 2 or 3 quests such as a “house party” … other then that it really serves no purpose; it’s pointless…. Again I love the game i enjoy building the city. It’s the best city building game I’ve found . The developers should be proud. However in my opinion it would be even better of a game if they instead of making outfits your guy can wear, they instead used the time to further expand on the all ready extensive list of things to build, like maybe as example made highway interchanges, roundabouts, multi lane freeways, more custom public transport options, etc…. It’s still a good game.. I just feel the opportunity was wasted on the playable character.. instead of expanding on the strong city building base.. ps I don’t know if developers read these .. but I saw your interview where you said city building game in different time periods… that would be really cool…







Pocket City 2 is a game we've been looking forward to for a long time. Last week, Codebrew Games launched it as a follow-up to one of the...
TouchArcade Tue Nov 28 2023
**From the makers of the award winning app Dr. Panda Restaurant 2. Build the city of your dreams! Combine materials to make houses,...
AppAdvice Mon Jan 28 2019