Fri Aug 14 2026
Minor bug fixes. For detailed release notes, please check the changelog at https://www.bscotch.net/games/how-many-dudes/patchnotes
How Many Dudes takes a incredibly basic premise—counting objects on a screen—and injects it with an overwhelming amount of personality and chaotic energy. The character animations are genuinely funny, with each 'dude' performing absurd little dances or pulling goofy faces that purposefully try to distract your focus. It functions wonderfully as a quick mental warm-up or a lighthearted party game to pass around to friends.
The difficulty curve scales up rapidly, moving from straightforward layouts to visual clusters where characters are piled on top of each other, making accurate counting a delightfully frustrating endeavor. It can feel a bit repetitive after long extended sessions, as the core mechanic never shifts fundamentally, but for short bursts of play, its vibrant energy and satisfying speed loops make it a great addition to your casual folder.
Hundreds of fast-paced, brain-teasing visual scanning levels
Deceptive character designs featuring hilarious animations and outfits
Dynamic difficulty scaling that adds obstacles and overlaps as you progress
Local pass-and-play multiplayer mode for frantic family gatherings
Daily challenge modes with global competitive speed leaderboards
Do not try to count the characters one by one with your finger. Instead, scan the screen in quad-sections (top-left, top-right, etc.) to quickly group them. Keep a sharp eye out for visual tricksters, such as dudes wearing hats that look identical to the target characters but feature subtle color swaps.
Players look at a chaotic character grid and quickly input the total count using an on-screen numerical pad or multi-choice options. Consecutive fast, accurate answers build a combo score multiplier, while wrong answers deduct precious seconds from your global timer.
Yes, the game features a 'Zen Mode' where you can take your time counting the characters without any timer penalties.
I’ve always been a fan of the bscotch bros, and listening to their podcast (coffee with butterscotch, which in and of itself is an amazing and fun thing to listen to because the guys are just awesome) gave a fun way of tracking this games development, so when it came out I was excited to grab it. The game itself is very addicting - the game cycle keeps me wanting to do just one more quick round so I can see what dudes or gear I might get. It’s simple at face value but deep in terms of determine dude synergies and coming up with a strategy each run based on what RNGesus throws your way. The devs are also active on the games reddit page and are working on implementing updates based the feedback people provide. Great game, would recommend!
The game scheme is implemented as a combination of characters + assembly of certain items, but in the end, when you play in the game for 100+ hours, the game turns into balancing characters and an attempt to buy all the items in the game. There are not so many of them and not all of them have any benefit. Therefore, the sunset after the sunset turns into a vicious circle of hell. Selection of the squad -> purchase of all people -> maximum savings for the purchase of most items by the end of the game -> see how your people are shot by G.O.A.T. Because you took the weak killers. There are not so many really interesting broken combinations in the game, because there are no things that break the game in the game as a whole, only good synergy. Therefore, there will be no such "wow" effect of breaking the game and chising as in Risk of Rain or The blinding of Isaac. But for casual or calm players on this topic, the game will be a good choice, and still I will remember this game with its style and interesting characters
I’m not gonna say this in a casual manner, this game has me hooked. Not to mention the amount of time that just flies whenever you try different combos with different dudes. Coming from someone who sinks way too much time into mobile games you should definitely consider getting this one! Nothing but love for butterscotch since I tried their games.
I have been playing since the demo was available on steam, and I cannot tell you how pleased I am. So good that I’ve purchased the steam game as well as the app. To be honest, I would’ve paid this price for the demo version (it’s that good) and the 1.0 version is at least 10x better. 10/10, would 100% recommend.
Oh my gawd this game is amazing. I tried it on steam and ios and both work perfectly. Very addictive and fun game- i would recommend! I played the beta version aswell, and its just like the best game. Also the developer has an amazing sense of humor, like on one of the bosses there’s just a random toddler thrown in with like 7 gorillas 🥲
You can tell the dev(s) for this game have actually played other games before. They know what makes good and engaging mechanics and have created a game with tons of replay-ability. Love the artstyle and the color palette. Great work.
This game is amazing and fun (on pc). On mobile once you get to around round 103 against ferral pigs the mobile version lags like crazy if you dont have your resolution at 720p and fps at 60. It will be unplayable to the point you die because of lag. now if they find a way to fix the lag i would be more than happy to give it 5 stars, but advertising the game as the same as pc yet you cant optimize it is sad. Especially when it cost $10
Worth every dollar if not more. I Recommend to get on phone before pc version since runs can be long and you can hop in and out throughout the day. Please support this dev!