Thu Sep 17 2026
Fixed a translation bug.
Noodlecake has published another mobile gem with Flick Shot Rogues. Marrying the tactile, physics-driven joy of flicking physical tokens across a board with deep, turn-based roguelike deck/item synergies works astonishingly well. Every shot requires calculating trajectory ricochets, enemy knockbacks, and environmental hazards.
No two runs feel identical thanks to diverse talent upgrades, curse trade-offs, and randomized map nodes. The premium try-before-you-buy model is incredibly consumer-friendly. If you enjoy games like Peglin or Slay the Spire, this tactile twist on the genre is a absolute pleasure to play.
Tactile physical flick mechanics combined with turn-based tactical strategy
Reshuffled procedural island paths and enemy encounters on every run
Diverse unlockable characters, passive talents, and risky curses
Try-before-you-buy model with premium full game unlock and no ads
Published by acclaimed indie studio Noodlecake
Pull back and aim your character units to launch them across pinball-like arenas. Bounce off obstacles and environmental hazards to hit multiple target enemies in a single turn.
Select items, skills, and optional curses after cleared rooms. Combine knockback upgrades with element damage traits to clear complex boss chambers.
Flick hero units into battle using physics momentum, utilizing wall ricochets and collision mechanics to eliminate targets.
Navigate node paths across an ever-changing island map, balancing risk and reward between elite combats, shops, and rest sites.
No, the game is free to try with a single one-time in-app purchase to unlock the full ad-free experience.
It combines physical flicking mechanics with turn-based roguelike strategy.
While rouge games are now everywhere in the App Store, many of the non-ported ones are meh at best, not cash grabs per say but just not good. This one though. Is well worth the full price, it has a novel gameplay style for a rougelite and is simple to learn but hard to master. Most importantly to me. It stands to it from the mediocrity with a healthy number of interesting unlocks, not just stat boosting meta progression. If you like rougelites/rougelikes, I implore you to try this game. You get a nice demo before you need to buy the full thing. So please support this dev who clearly took time to put actual effort and thought into a mobile rougelite, and bravo to you devs! I hope you’ll release more quality games like this in the future 🙌🏻
Played the demo, got hooked, and kind of just bought it instantly. It’s really simple and cute. The controls are a little janky at times and at least once my progress on a level was reset when I just exited the app (I didnt close the whole game I just tabbed out). But it’s totally worth the money and I hope the developers keep it up, cause this is great!
But this game is truly a gem. Got it thinking it could “keep me busy” on my lunch breaks and Ive found myself staying up late just to do that ‘one last run’ more nights than I should lol. Very fun, very unique. Worth every penny.
I paid for the full version of this game because I fell in love with it.. until I found out every time my run was over it showed how many levels I gained and stuff I unlocked during that run. If you close the game out and launch it to play again later all my progress was undone and my level was set back from 4 to 1. So I gave it 3* until this issue is fixed.
The controls really need work. It can be extremely frustrating sometimes to aim the direction you want to. I don’t understand why it doesn’t just work like other slingshot games where you pull back in the opposite direction of where you want to aim. Then the speed is also determined by how far you pull back. Squids Odyssey is a good example.
I absolutely love this game. The combination of action and strategy with a good dose of Rogue like makes this game a steal at the launch price of 4.99. Since it’s a try before you buy, you don’t have anything to lose. Give it a try.
The game is fun and I paid for full version. But there is bug that the progress will be lost after restart. My level is back from 6 to 4, and unlocked items are locked again.
The game is fun and I enjoy playing it on my iPad, but after every run all of your progress disappears. Disappointing to see that after a week with multiple listed updates in the patch notes that this is still broken. As it stands, this is a roguelike with no functioning rogue-like progression. Do not unlock the full game until this is addressed, there is no point.