Mon Jan 29 2024
Added touch-screen touch-areas for the Tainted Cain and Tainted Isaac Inventory cycling.
Fixed a bug where the virtual sticks would not fade out if touches were active when the app is suspended and then resumed.
Fixed issue where two active/pocket items were triggered.
Virtual sticks on iOS now render over the left/right letterbox bars.
Fixed issue BOIOS-82 - Tainted Cain can't activate his pocket items
Fixed issue BOIOS-83 - Tainted ??? poop bombs not useable
Fixed issue BOIOS-84 - Jacob and Esau double pill/card use
Fixed issues with Pocket Items for Tainted Judas, Cain, and Eve, and other characters.
Fixed keyboard support for Mac Catalyst.
Fixed an issue with the save data in Mac Catalyst.
Fixed some bugs related to the Device ID on iOS and Mac Catalyst.
Added touch button to switch Forgotten and Soul for Repentance and AB+.
Fixed a crash bug in the video player.
Fixed a bug in the leaderboard display, showing too many entries per page.
I always knew that this game was amazing and I bought a 3ds mainly to play this game. I ended up selling my ds later on and I always thought that this game was perfect on a handheld device because of how easy it is to run and because of its quick paced nature. The port is incredibly easy to use and is the same thing as on the ds or computer (when talking about the menu ui). This game has all of the items from the computer version and I'm hoping they will continue to add the dlc from the computer which I'm sure they will because of how much praise this app is getting. I hadn't even read anything on this app before I bought it. The second I saw it i dropped $15 because I knew that it would be worth it. This is a great game with great devs and I know that they care about the community and will continue to refine this game. Since it just came out the movement is a little hard but I'm sure I'll get used to it. I just wish you could adjust where the little joysticks are because I have big fingers and would like them to be a little farther away because on portrait mode it's hard for me. The portrait mode made me really excited because it felt like the ds and was incredibly clean and easy to look at. However because I have an IPhone SE which is basically the size of the 5, my fingers often bump into each other while playing which is a big problem. This game is however I think to be one of the best games the App Store has to offer and it was 100% worth the money.
Love the game, have played countless hours, and when the update came out where I can get the DLC’s I was ecstatic. The only thing I don’t appreciate about the update was the change of the controls. The D-pad in the old version was much better. In this new version the sensitivity cuts out before my finger even slides all the way off the screen. I also preferred the old layout because I could still see the time of day on the screen while playing, which is something I strangely really appreciated. If I had my way, I would request that the controls were reverted, and after the update, the quality seemed to be kind of hazy and the screen felt smaller in a way that I didn’t really like. Maybe if there was an option in settings to revert the screen to the old layout that could be incredible. I haven’t played around enough to know if the update fixed it or not but I also knew of no way to switch the item being held, like if I had Little Baggy, there seemed to be no way to alternate which pill I could select, which made it kind of useless. Not a big deal though, just something I noticed. Thanks for the good work.
I LOVE THIS GAME. Seriously, this game is amazing in many ways. Having a lot of replayability and the excitement of unlocking new items and content. And the mobile port greatly conveys the pc port to mobile. However while playing I have noticed some minor bugs. I'm an AB+ player so all of the bugs I cover are in AB+. 1st bug is that for some reason whenever you fight the boss “delirium” The boss does a static event when you either defeat him or take a long time. And for some reason on mobile when delirium does this my game crashes sometimes. This can be really annoying at times. The second bug I'd like to report is that once you unlock the achievement “Rerun” and gain the ability to redo your previous run, You can never actually use Rerun on mobile. No matter how much you press it never allows you to rerun. So to summarize this review, The binding of issac is a great game. However it does include some minor bugs so I would consider getting the PC port. But over this is a great game in general. I hope that they can fix these bugs next patch.
You know, I’ve played the snot out of this game on PC/Mac. I’ve watched countless hours of The Adventures of Northernegg. I love Isaac. My primary computer is also an iPad Pro (GASP!!!). I’ve been using an iPad at least as a primary mobile computer since 2013, and I’ve never used an iPad without a keyboard. I know that I’m not the only one, especially with Apple marketing the Smart Keyboard accessory so much these days. The keyboard controls for Isaac on Windows and Mac are great, so why is it so hard to have keyboards supported for input on this version? My only guess is that Nicalis very obviously was dismissive of porting the game to *mobile* (read: phones) and just phoned in the port. That would also explain why there have been zero updates to this version of the game. No ability to access Afterbirth/AB+ content. Yet, everything else here seems fine in terms of performance/stability (can’t know that very well though because I can’t get through a complete game with the crappy touch controls). Simply adding keyboard support and access to the expansions as in-app purchases would put this port on par with the desktop versions of the game and it’s incredibly frustrating that the publisher doesn’t seem to care. At least we have controller support, but even that’s very small consolation considering that nobody actually wants to go out and spend 50 bucks on an MFi controller.
I love binding of isaac. I have gotten dead-god on pc and ps5. This port was my first experience for Isaac back 5 years ago. The controls were never perfect, but they were serviceable, and the digital joysticks were locked in place. Now the digital joysticks drag and follows your thumbs. It may be because I’m not used to it or my massive thumbs, but now precise movements are much harder. moving in-between spiked floors is now so much harder because I cant really control the intensity which I accelerate. Because the joysticks drag/move and are now 1/4th of the original size doing movements like a slow walk is a imprecise mess. I haven’t really found a option in game to fix it. Even just being able to increase the size of it would help but there’s no option. It’s really disappointing that they would go through the effort of adding all the dlcs to mobile but not the effort to have standard digital control options. It damages this ports pick up and play appeal. Still great game and if you have a Bluetooth controller this won’t be a problem. I don’t expect the controls to be fixed and it’s whatever at the end of the day. Performance is good and all the isaac content (except mods) are here. Sorry if this is a hard read moment of passion.
1 know this is one of the first games that came from PC to iPhone where the developers demanded vou to pav a comparable price to it’s price on Steam. It was one of the most expensive iPhone games at the time, and still is. I think it’s great that developers are demanding we pay more than the typical $2 game for something that has taken so much time and care to create. However, if you are going to demand that out of your customers, you owe it to everybody that purchased the game, to actually feel like you spent any time or care when making it. I understand aspect ratio makes it difficult to translate pre-existing games onto iPhone screens, but other developers have though of adding artistic borders to make the game seem more cohesive than a smaller screen with black bars on it. Other developers have thought to add additional info or control customization to get some use out of that screen real estate. Instead we get a smaller screen and no way of using the floating controls outside of the already shrunken screen we are playing it on, resulting in so many unnecessary deaths. It just comes across as lazy, especially when they demand we pay premium price. I highly doubt we will ever get any quality of life updates.
I love it! iOS Isaac has finally arrived! It's not everything I wanted but it is still incredibly fun. iOS rebirth is everything you'd expect from the game plus they've added portrait mode and they've tweaked the hud to work with fingers. The game looks amazing and plays very well, without stuttering or any hitches on my iphone 7. The default touch movement controls leave a bit to be desired though, as they are they feel a bit floaty and weird. I find rooms that require lots of dodging and maneuverability to be incredibly harder with the touch controls then if I was playing on a controller. However the game does have controller support which really should be the way this game is played. The game currently comes with 2 touch modes, but I've yet to find the difference between the two.. The controls aren't terrible though, I did happen to get within 3 hits of killing mom on my very first run (so sad) with 0 damage ups and 1 tears up. No doubt, the game is playable without a Bluetooth controller. If you were to play with a controller, I'd says this game would be perfect :).
I love the binding of Issac! And since it came out on iPad, and iPhone, I have been playing it alot! It’s tons of fun but, there are so many bugs and issues that make it unfair, activate items and items like D infinite, and cables, used to work on the older versions, but in the new update they are impossible to use, on older versions clicking or holding on the activate items or item used to make it work/change like D infinite and cable, but in the new update it don’t work, and makes some of the active items and items unusable! Also the controls feel unpolished and painful to use due to being buggy sometimes and being too simple, the game crash’s alot and makes progress disappear, and multiple bugs that make it annoying to play, And some characters are still buggy on iPad and iPhone, and sometimes won’t work, I love this game! It’s a good gem! But with the problems I have with it, I would recommend getting the pc/console ports instead of this version.
It's been 10 years since 'The Binding Of Isaac' got a remake, and now it's getting a full online co-op mode in a major update.
VICE Sun Dec 29 2024
Physical copies of The Binding of Isaac: Repentance will be available this summer in a special Leviathan Box for Nintendo Switch, PlayStation 5 and Xbox Series...
Gaming Age Sun May 29 2022
The fan-favorite Binding of Isaac series becomes fully realized on Apple platforms today with Nicalis' release of all the DLC updates for...
Business Wire Fri Sep 29 2023
Developer Nicalis has revealed when Xbox One players will be able to play The Binding of Isaac: Afterbirth DLC.
XBLAFans Wed Jun 29 2016
In a recent twitter post, developer Nicalis Inc. teased an image of what appears to be the box cover art for a The Binding of Isaac Rebirth...
PlayStation LifeStyle Thu Nov 29 2018
Nicalis surprised The Binding of Isaac fans by revealing a new addition to the popular series. The new title is called The Binding of Isaac:...
My Nintendo News Mon Oct 29 2018
UPDATE 3/9/18: Binding of Isaac creator Edmund McMillen has shared more details on the mysterious The Binding of Isaac:…
Eurogamer Mon Oct 29 2018
Nicalis Inc. showed off a very cool mock-up on its Twitter feed.
IGN Mon May 29 2017
The Binding of Isaac: Rebirth is now available at the App Store for $14.99. It includes in-game purchases that offer three consecutive updates.
01net Fri Sep 29 2023
Nicalis games developer and publisher has acquired both SuperVillian Studios and Cowboy Color to join the company's development team.
PlayStation LifeStyle Mon May 29 2017