title image

A hand-drawn magnetic puzzle

Ratings

Age

4+

Category

Family

Languages

English

Teslagrad is a thoughtfully designed mobile game that blends accessible mechanics with steadily increasing challenge. Players place and manipulate objects to influence in-game elements, solve levels, and progress through curated stages. The experience favors experimentation and polish, with simple controls and satisfying feedback.

Screenshot
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Ratings & Reviews
Complex adventure, absorbing gameplay
Sat Jan 12 2019 Production6

Man, The production for this game was impecable; everything from the simple controls that give you such a wide range of skills, the clever map design, and the thoughtful puzzles. I can’t believe the level of complexity of this game. When I initially bought this game I thought it would be like other “adventure” games on the iPhone, you can pick them up and play for a few minutes while you wait in line, but this game is so engaging it makes you want to sit and play. The cleverness of this games mechanics makes every puzzle so different even though there really isn’t many obstructions. I am astounded by this game and hope there’s a sequel headed our way!

Like a mini Metroid.
Thu Sep 02 2021 Debwewin

Move from one area to another while collecting power ups that let you further explore areas you couldn’t get to before. Some of the puzzles and bosses are actually challenging, requiring you to have perfect timing or accuracy. I don’t think I’m very far along, I just got 3 circles when I go to load my game, it looks like there’s room for 5 though(so maybe just over halfway?) I like the mechanics, it’s fun to play with magnets.

So much potential...
Sat Nov 17 2018 Ishtarru

This game lives up to a lot of expectations. The graphic and sound design are great, the story is interesting, and the idea of using magnetism is clever but easy to grasp. That being said, however, it really gets bogged down by the level design, especially with these controls. A great obstacle in a puzzle adventure game should be overcome with your wits, not by trying over and over until you finally pull off the one-in-a-million timing to land a jump. And again, don’t make players start boss fights this difficult from the start every time they get killed, or else make it take more than one hit to kill the player character too. Otherwise it’s just unfair.

Great game, awful controls
Sun Jun 16 2019 Great book but

I’m not sure if it’s just a bad port or what - I really want to like this game, and it’s excellent in some ways, but the controls are so bad that it’s almost completely unplayable at times. (Unfortunate because they did clearly put some thought into the controls for the iOS port - in some ways they’re the best of any metroidvania type that I’ve played on iOS - but in combination with the level design, they’re impossible.) If you’ve ever played a puzzle platformer then you’ve probably experienced the annoying issue of solving a puzzle but still not being able to get past it for ages because the controls are so unforgiving. If that’s your cup of tea, this is the game for you…

Fun game but it comes to a impasse
Sat Jan 12 2019 Biogear 9808

I like the game and I’m fine with the one hit kill with the boss fights. Adds a bit of skill to game. The controls are fine on the lower levels but they do get finicky as you progress higher. I’ve made it to the first red magnet ball level but can not progress. When you have to hit the omega box that’s at the end of the La-eg you can not swap to the guntlit in time before falling out of range. It is a fun game but some of the levels are not touch screen friendly. It may just be that level since I haven’t gotten passed it. Maybe a level redesign for that one in-particular for it to be touch screen controls friendly.

One hit death and poor control ruin the game
Sat Nov 10 2018 NoWayYouDon'tNeedThis

This seems like it has the potential to be a good game - the puzzles and game mechanics are quite clever. However, the touch controls are really bad (especially the floaty d-pad that has a huge central dead zone that requires a lot of finger movement on iPad to control) and the one hit death was bad design 30 years ago and it's still bad design now. In combination, these two factors combine to make for an obnoxious experience rather than a fun one. Adding in some kind of health system and fixing the awful dead zone on the dpad might result in a good game. I don't know, though, after the tenth time dying to the first boss because of poor the control scheme, I gave up.

Beautiful game with bad controls
Mon Jul 29 2019 Patrickingoldenvalley

This game was interesting at first but as I progressed it became more difficult to play, but by design but bu bad controls. Dying over and over again because you cannot get the character to properly move. The game takes precision timing and movements in order to play the game so it is not at all enjoyable. Not to mention a total lack of story line. I got this game in a bundle so I did not read the game info. I had no idea what was going on at all except as a baby he was taken to a house secretly and found a few years later and just starts running some great death gauntlet in his back yard.

Clunky controls ruin an otherwise excellent game
Tue Dec 04 2018 Engie42r

In terms of level design, soundtrack, and style this game is one of the best. Unfortunately, the game is bogged down by the terrible control scheme that make it frustrating to play. There is only one set of control options and it really limits gameplay. A lot of the puzzles and boss fights require quick and precise directional input which can be difficult with the floating joystick implemented by the game. This frustration is only further heightened when level designs which utilize the far left side of the screen are covered by your thumb as you’re navigating leading to deaths. Switching between powers and magnetism is especially difficult as your progress and the puzzles get more complicated. Eventually, it got to the point where it felt like it was no longer about solving the puzzles rather than relying on sheer luck to advance. I can not recommend this game to anyone who would be playing on iOS.


News found!
Indie Metroidvania 'Teslagrad' is coming to Android, and you can pre-register right nowIndie Metroidvania 'Teslagrad' is coming to Android, and you can pre-register right now

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