Fri Jul 03 2026
Rift Wars is now available worldwide!
A new season has arrived with a brand new hero, fresh cosmetics, and expanded language support.
NEW HERO: Attack Bird joins the battle
NEW COSMETICS: Fish Bowl hero skin
MORE LANGUAGES: Rift Wars now supports more languages than ever
Rift Wars delivers a highly focused, competitive auto-battler experience that will immediately appeal to fans of tactical drafting games. Reflection Games has stripped away a lot of the bloated fluff often found in mobile strategy games to present a pure, skill-driven competitive title. The core loop of choosing a centerpiece Hero and building out a synergistic roster provides an excellent chess-like puzzle for players to solve before every match.
The real-time 1v1 multiplayer matches are snappy, fast-paced, and incredibly satisfying when a planned strategy perfectly triggers on screen. Because execution relies on auto-battle mechanics, the burden of skill is placed completely on your draft positioning and synergy management. It's a refreshing take on the genre that highlights smart deck-building and counter-picking over fast reflexes, making it a stellar pickup for competitive strategy players.
Thilling, real-time 1v1 live PvP auto-battles against global players
Diverse roster of anchor Heroes with unique game-changing abilities
Deep trait-based synergy systems for infinite strategy combinations
Pure skill-and-strategy loop where positioning and drafting rule
When starting out in Rift Wars, your victory relies on anchoring your team around a complementary Hero. Pick an initial Hero that fits your intended playstyle—whether defensive or hyper-offensive. Carefully read unit descriptions to trigger roster synergies, as matching corresponding unit traits will grant passive combat buffs that easily tilt real-time battles in your favor.
Gameplay focuses entirely on pre-battle drafting and active spatial positioning on the board. Once matchmaking pairs you against an opponent, you deploy your roster onto the battlefield. The match then plays out automatically in real-time, testing the pure strength of your build synergies and tactical placement against global competition.
Rift Wars is developed and published by Reflection Games, Inc.
I’ve been loving this game. I really hope we can see the community grow with the game. I have a lot of hope for it.
I’m hooked
Tutorial of different units needs some attention. Felt very rushed. Same could be said for the heroes. The preparation timer could use an indicator of expiring time, both audio and visual instead of just going to 0 and battle starting. Having access to locked characters gives players something to look forward to unlocking if they like the abilities or mechanics but it's very overwhelming in the preparation phase when random characters are in your deck that you didn't assign.
After A little while of playing it I see the true side of it it was a great game I won’t lie great graphics,characters and all that but it’s already getting pay to win when you start to get to the highest ranks it’s nothing but pay to win be use your trying to catch up to all the people who have high level cards they’re probably grown men with money spending habits not saying it’s bad if they want to spend their money on it but I mean come on it literally ruins the game for new players.
The game shows you the basics then after a few matches you easily pickup on the combo plays. Hoping the game stays fun.
This game feels super nice to play even when losing. I know starting off a review this way sounds odd but the gameplay itself is fun winning or loosing. Matches are not dragged out and give variety to each match as you progress. Love the constant randomness of the matches modifiers and team builds. Game has amazing counter building of teams and really well put together team comps that are easy to understand. Yall are doing great, please keep going, and you’ll have my support for a very long time.
I like tft and dota autochess but wanted something in between the complexity of those and the easiness of merge tactics. This scratches that itch. Only downside is card/character levels existing outside of the individual match. But yk mobile game shenanigans. I only hope the monetization isn’t insanely evil and that the devs actually care about making a good game. TLDR I love the game but the monetization is scary for longevity.
Game could be super fun, but 5 minutes in and multiple pop up for pay for power. Getting sick of games like this.