Mon May 04 2026
[v0.2.11 Update]
- Adjusted Parts generation on Monster Dismantle to allow up to 3 drops simultaneously (drop rates rolled back to normal).
- Added a resource refund feature when purchasing Essence of Beginnings or Essence of the Abyss. (Applies to new purchases only).
- Fixed an issue where Monster Transcendence Stats were not transferring to the Ark of Memory.
- Fixed calculation errors regarding Facility modification probabilities and Dark Lord Stat-based effects.
- Fixed an animation issue where allies appeared to take damage when receiving a buff.
- Fixed a display issue where Dominion was not applied correctly in certain situations.
Dungeon Within is a fantastic example of using game mechanics to tell a story. The 'Integration' system, where you literally learn skills from the fears you defeat, is a brilliant metaphor. Mechanically, it's a very sound tactical game. It reminds me a bit of 'Into the Breach' with its focus on small grids and predictable enemy movements.
The art style is very cool—mostly black and white but with vibrant splashes of color for the different emotions. It's also quite challenging; I died on the third floor more times than I'd like to admit. However, the progression system is fair, and I always felt like I was learning something new. It’s a deep, thoughtful game that feels very different from your standard fantasy dungeon crawler.
Procedural Tactical Combat
Meaningful Narrative Themes
Over 50 Unique Mental Traits
Challenging Boss Encounters
Yellow enemies (Anxiety) move fast but have low health. Blue enemies (Melancholy) are tanks that retaliate when hit. Use your 'Mindfulness' skill to skip a turn and double your defense when surrounded by Anxiety shadows.
After each room, you choose between three 'Insights.' These are permanent buffs for the current run. 'Resilience' increases HP, while 'Clarity' allows you to see enemy moves two turns in advance. Balance is key to surviving the later floors.
Yes, as a roguelike, it features permanent death (permadeath) for each run, but you earn 'Wisdom' points to buy permanent upgrades between attempts.
I’ve played ton of dungeon squad and found that game extremely polished and shockingly in depth. Dungeon within delivers an even deeper gameplay experience while still remaining approachable and fun despite being a different gameplay style
I had fun with the first two games, so glad this got a second No gacha mechanics makes it pretty easy to support the devs <3
잘못 받아진 것 같습니다. 플레이 하지 않아서 환불 가능하면 부탁드립니다
希望可以早日加入查看具体buff的功能,制作组加油!