Mon Jan 26 2026
Now available in English, Traditional Chinese, Simplified Chinese and Korean!
Demon Castle Story is a masterpiece of modern retro-gaming. It captures the 'Metroidvania' feel of the 16-bit era with hauntingly beautiful pixel art and a soundtrack that would feel right at home on a classic console. The movement is tight and responsive, which is essential for the challenging platforming sections and boss fights. I loved how the game handles the whip mechanics—it’s not just an attack, but a tool for navigation as you unlock new ways to interact with the environment.
The castle itself is a character, filled with secret walls, hidden power-ups, and branching paths that encourage you to backtrack as you gain new abilities. The difficulty is 'tough but fair'—you will die, but you'll always understand why and feel driven to try again. The inclusion of multiple endings and hidden sub-weapons gives the game a lot of replay value that many mobile platformers lack. If you grew up with the Belmont family, this game is an absolute love letter to that legacy.
Large, interconnected map to explore
Challenging boss encounters
Authentic retro aesthetics
Multiple character endings
In the Clock Tower, hit the suspicious-looking brick behind the second swinging pendulum to find a hidden health-restoring 'Castle Chicken'.
Manage your 'Heart' count to use sub-weapons like throwing axes or holy water. Each enemy has a specific pattern; learning them is key to survival.
Yes, it is highly recommended to play with a Bluetooth controller for the best experience.
If you like the Kairosoft games like Dungeon Village with its light RPG elements, building a roster of fighters, and some city building elements, you’ll like this. Also this is a good game for fans of old school “tower defense” games where you were able to build your own mazes. In this game you build a dungeon for adventurers to visit. Your goal is to not let them complete the dungeon. There are a lot of ways you can “win” the game. You can focus on getting your monsters stronger, or on developing and strategic placement of traps. Many different ways of designing a dungeon can work as long as you pay attention to how the adventurers act and readjust your dungeon if needed. The game is replayable because once you get to Year 16 and 4 months you have an opportunity to carry one favorite monster over to a new game and start again, this time with an overpowered monster to give you a head start. You can do this as many times as you want (so you can carry over two monsters after you second play, three after your third, etc) Fun game!
All of your games have so much potential to do more. You guys can add so much and keep these games going longer with extra stuff. You guys would like us to sore these leaderboards but once that’s done the game is dead because you’ve done everything. Give these games some replay ability! I would love to see a GameDev2 with more options too! This game was a very good start for something you could keep going on with, I hope kariosoft reads this 😅
Difficulty is high at first but drops as you get used to the game mechanics. Merging is very powerful. Gifts are a little deceptive - ignore stat bonuses and just focus on compatibility. The percentage boosts from high Work are much more powerful than the diminishing stat bonuses. Fluff-wise, it’s an amusing reversal of Dungeon Village. Incidentally, if a sequel ever comes out, it might be fun to have multiple areas like Dungeon Village 2. Thank you so much for publishing a new game! I hope Kairosoft prospers greatly in 2026 and beyond!
Really good game I like making really large rooms with some rest for heroes with a short cut through the dungeon but is teeming with traps straight into a 3 boss room Only thing I wish I could do is appoint generals seeing that most demon king in fiction have at least 4 generals leading the army other than that I don’t have much to say this game is probably one of there best game BUT I wish I could customize my monsters or the demon king and they should add more magic
It’s a little bit tower defense, a little bit Beastie Bay, and a little bit reverse-Dungeon Village. If you like any one of those, this is the one for you. You can make a wall of punching fists, a long corridor of molten lava, or roll giant boulders over the hapless heroes who dare to enter your lair. I love the trap chests myself. Make those pesky adventurers’ greed work against them. Yeah. The *only* complaint I have, and it’s minuscule, is that the gold doesn’t auto-collect - rather, you need to place some monsters nearby to pick it up. So basically you miss out on a bit of income if you just make a hellmaze of traps. But gold in this game eventually becomes fairly moot, so it’s a bit whatever. Buy it, enjoy it, it’s ridiculously fun.
A great game that I feel gets back to the roots of the Kairosoft games. Fun combos, a save+ mechanism that rewards quick turn around to starting a new game. I feel the hard setting is just that, no matter how much I develop my denizen, the adventurers level up much more quickly than the monsters do.
I think this is one of my favorite games from Kairosoft. The decorations are lacking though, I’d love to make my castle more pretty. More floor types and more decor, new traps would be cool too. The gameplay is fun, and I think I played this game for at least 8 hours when I first downloaded it.
To me this is the best game they've released in a while. I was a big fan of Kingdom Adventures, the Mall game and a couple others, and this one's for sure in my top 3. Has a lot of replay value and unlike some of their other games (kingdom adventures I'm lookin at you), very clear tutorials and goals for the player.









