Wed May 01 2019
Changelogs
* Added a feature that allows players to rapidly allocate skill points (press and hold the buttons)
* Added S-Pen support
* Improved app startup time and reduced memory usage
* Various bug fixes
'Dungeon Warfare' and 'Dungeon Warfare 2' are both great games that I strongly recommend if you like Tower Defense (TD). I agree with the other reviewers comparing it favorably to TD from the 'Warcraft 3: The Frozen Throne' World Editor. The maps are well designed (for the most part) and can be made as challenging as you want them to be. The newly introduced skill tree and items keeps things feeling fresh for longer with some (emphasis on the word "some") unique and interesting combinations to discover. JAN-2024 EDIT: Game keeps crashing. I'm Lv600+ in the NG mode (can't remember what it's called) and my game keeps crashing towards the end of the tier 67 map. I made sure to keep the number of spawned units to a minimum, but it doesn't make a difference like it usually does. My traps are also reporting a negative total damage. Some trap upgrades flat out don't work at all. The "25% chance to stun for 2 seconds when dealing lightning damage" talent (called skills in the game) doesn't seem to work. Some traps are much worse than others and are basically useless.
Let me start off by saying I am a long time fan of tower defense games, both on PC and iOS. I have played just about every TD game there is and Dungeon Warfare 2 is hands down the best one ever made. I have countless hours sinked into their first installment and loved every minute of it. This game is just like the first but amped up in every way possible. In depth trap upgrading systems, passive skill trees, items dropped for extra bonuses built around a magic find system, complex transmuting, a ton of exciting traps and well thought out levels. Even more ways to add experience bonuses by calling waves early, new enemy abilities to make you think even more about how to overcome them and beat the level. If you’re a TD fan this is a must have. Developers are genius with their design and do not trick you with IAPs. One time buy and you’re set for countless hours of challenging gameplay. 5/5 keep up the great work!
I’m so used to being disappointed by iOS games that I couldn’t believe how badly the first Dungeon Warfare game sucked me in. Dungeon Warfare 2 is a beautifully crafted sequel that, like many classic sequels, shows a developer fully coming to grips with his own game design. The first game was very fun and replay able but some aspects of the gameplay - especially towards the end of the game- were a bit rough. The second game has many cool new designs for enemies, traps, skills and other layers of managing your dungeon, and many of the rougher aspects of the first game are addressed directly by these changes. This is a great sign of a developer who lives and breathes his own work. Finally, the Dungeon Warfare games are *perfectly* suited to the iPad. (They work well on the larger iPhones too, if you need to kill some time, but it’s just better on the iPad). This game deserves a try from anyone who wants to support those guys who work hard to craft mobile games, even as they know their baby is going to be set adrift in a vast flood of half-assed mobile games. They have faith in people to spread the word about their game. All in all, can’t wait for Dungeon Warfare 3.
Loved the first installment. This version feels tedious. I feel like I’m spending more time preparing to play a board vs playing a board. The items and runes and skills are annoying. I waste so much time optimizing my setup that the p,ay to prep ratio is way off. The UI is also really really bad and gets in the way of enjoying the game. I can’t really recommend the game to anyone aside from hardcore strat gamers. The dev should focus on in game mechanics vs items and rune. For example bullets that pass through flames or ice do more damage or flames in demons make them temporarily flame ogres. Those interactions are far more intuitive. Traps also have too many variations which make it too complicated vs being fun. Old system of only 1 upgrade option with 2 ultimate options was better. Percentage increase for traps are hard to follow. Attributes like two spike =2x damage are far easier to understand. I want to play a game not bust out excel and run calculus to play each board.
This game is worth $5 and has a lot of replay-ability. It’s a lot like gem craft. Update: I finished the game after a month and I probably have more things to explore but I maxed out a few fun traps like the dart trap and spinblade. Once I got enough levels I removed skill points on traps I didn’t like and moved it over to better ones. By the end I had dart traps with 4 times the normal range and over 120 starting damage. I got soul steal and eventually had 633 attack damage. I also got the mastery skill up to 20 that increases damage by 100% for frozen units at max level Now that I’m at level 200 I can focus on testing difficulty runes as I only picked the easy standard ones you can always select
This game is one of the few mobile games that I feel like the price tag is much more than reasonable with how much there is to do. The amount of different strategies one can employ with just a handful of traps is staggering, the branching skill tree, and the equipable items give you anything from more life to a better chance of getting rarer equipment and rarer runes. The runes add a risk and reward system that gives you various negative effects in exchange for a larger multiplier of experience for the selected level. My only wish for this game is for more traps because more traps has been proven to kill more adventurers.
This is probably the best TD game I’ve ever played. It has everything and is very addicting. I do, however, have a major issue with a bug that hasn’t been fixed. When building a barricade on a unit/units, those units either get damaged or killed (and the barricade either breaks, or is built with lower hp). However, sometimes this doesn’t happen. Sometimes when doing this, all that happens is that you lose the gold, no units get hurt/killed, and of course, the barricade isn’t built. This is really messing with my strategy, as I now have to guess whether or not the barricades will even work. Hope this gets fixed!
honestly has been one of my most favorite tower defense games out there. i have not tried the first one, but i assume it's just as great and i'm leaning to buying it too! It has multiple towers, upgrade paths, wide selection of maps and their challenge, "items" for multipliers to boost your towers and game, many enemies that have their own abilities to beat your strategies, and items that can tweak all enemy stats to make them more challenging. overall great choice and probably a must buy and play if you're looking for these types of games.