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Roguelike Dungeon Crawler

Ratings

Age

9+

Category

Roleplaying

Languages

English

Dread Rune is a thoughtfully designed mobile game that blends accessible mechanics with steadily increasing challenge. Players place and manipulate objects to influence in-game elements, solve levels, and progress through curated stages. The experience favors experimentation and polish, with simple controls and satisfying feedback.

Screenshot
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Ratings & Reviews
Awesome game, fun to play
Tue Jun 15 2021 Dybbic

It’s pretty cool game. Dungeon crawler centered on surviving the horrors of the depths. Food and stamina and weapons with wear and tear on them. If you don’t watch your step you can end up weaponless hungry and naked in the middle of a boss fight. I appreciate the details in the animations. They Alden sometimes be quite unique. There is no class… well not yet. But you can earn the ability to permanently upgrade your toon. Graphics are nice. Love for his craft is in the details. And I believe he will flesh it out more. It be awesome if he could center it more as a dungeon bloodborne/ dark souls catacombs romp fest. It’s worth a shot. I don’t get paid for this stuff. I just enjoy good quality when it’s there.

Okay-ish
Wed Aug 25 2021 Literation

The controls are iffy. When blocking your character winds up to block which defeats the purpose of timing blocks. Even when locked in sometimes you miss. I have no idea how to interact with the other npc’s. Tried tapping, looking for a button and nothing. Tutorial needs to show how to drop items for inventory management. Inventory needs organizational tabs. Sneaking needs it’s own button. A minimap or map would be really nice to have since everything is gray and looks similar. I’d love for there to be an option to see an item’s info without picking it up and then being able to choose to pick it up or not. This would also help with inventory management since you won’t hoover every item up. A spear’s range is extremely lackluster, the point of a spear(pun intended is to be able to hit your enemy first. I had to go in sword range just to hit them. All this aside I do love how it doesn’t hold your hand and it’s got a good feel to it. It’s almost perfect. It needs some polishing to be good. It has some nice potential. I’ll keep playing it for a while and I hope the developers keep my suggestions in mind.

Lack luster loot and bad controls with no targeting mechanic
Mon Jun 14 2021 Phantasm3D

Weapons and armor break way too easily. The ranged bow is useless seeing as it almost always fires in the wrong direction. If you stop to aim the ranged weapon it’s useless because the enemy is directly in front of you making a melee weapon much more useful. If all your weapons break you hit with fists for very little damage and your stamina is gone and you stumble and can’t fight while the enemy pummels you to death. Honestly that was the first 5 minutes of the game. I’m all for challenge in a game but the controls and worrying about how many times you can swing a weapon before it breaks is not fun especially with no way to repair. The loot you get from a rouge like game is half the fun and to know it’s just gonna break in 10-20 hits and then be gone takes all the fun out of it. Not to mention the times where I tried to pick up an item and somehow fell through the floor to the next level and died is either sloppy programming or just plain vindictive, aka not fun. Sorry for the review but unless younlike games where there is a huge delay between when you swing at a monster and when the attack actually executes I’d stay away from this game.

This game is pretty great! Although one crucial thing
Thu Dec 23 2021 antoniosebastian

From beating the final boss of the game. I can say that this game is giving me a really great time. I love most of the mechanics that are introduced aside from one. The magical staff/spell weaponry in this game feels, very clunky. It’s difficult to lock on to an enemy with the staffs and more than not, I’ll end up taking hefty damage from the start up lag of the attack. Fireballs also aren’t that good in my experience of using them. So having a class based around using magical attacks can seem very weak compared to the superior melee combat. But other than that, this game is really well made. One of the few mobile games I’ve actually enjoyed in recent years. Keep up the good work!

So much potential!!
Mon Jul 12 2021 vicki caroline

I love this game. It’s the sort of roguelike I’ve been dreaming of. I love the destructible environment! The only bug I’ve encountered so far is a stairway that spawned on level 4 (after I used a shovel to get there) … if I climb the stairs I fall off the map, or at least the outside of the game border, and I can’t find my way back in. But I know the game is still in development. And by one person?!!! Amazing. This developer has a bright future I think!

Might pick it up later
Tue Sep 21 2021 Ninjz

It’s fairly good, I didn’t get too far into it because it just felt like I had little need or drive to finish a level (not saying it needs to be a “boss at the end” kinda game) but a couple enemies would slide around when they would attack, I felt the lock on was kinda useless because of how much the mobs would swarm you. I don’t play a ton of games like this but the one feeling I get when I play other rougelike’s is “I’ll do better next time” not “well I hope I get lucky drops”. Again I didn’t play much but that’s how I felt with what little I played with…. Oh and add a bit to the tutorial on how to interact with stores, I killed the first two I met trying to interact with them.

Has Potential
Fri Jul 09 2021 Krisct

I started with the tutorial but it failed to tell you some important information before you are thrown into the dungeon. Like how to open the gates and pick up items. At the beginning you are told to pick up the sword from the table but you are not told HOW to pick it up! I still don’t know how I did it. At one point a monster dropped some armor but I could not figure out how to pick it up so I had to leave it. You encounter a lot of gates in the dungeon but again, we’re not told how to open them. Your character’s gear starts to break but you don’t know how to repair it. Your character is staving to death but you don’t know how to get something to eat. How do you get supplies (healing potions, food)? How do you sell, buy, or repair equipment? Is there a town?

Fun game but needs work.
Sun Aug 15 2021 cyde8899

This game is a lot of fun and the concept is great! The only thing Is that it has some major drawbacks when it comes to the design. Like for instance chests launch you into the air when you stand on them and open them leaving you flying off a cliff to possibly die. Also I have found many other bugs like there is a boss stage you can skip and a spot on another boss that will leave you trapped in the level and force you to quit and refight the boss you already beat. Things need work for sure but give it a try it’s a fun rouge like!


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