Mon Aug 03 2026
- Adjustments to some game functions
- Various bug fixes
Square Enix has taken a bold step with Dragon Quest Smash/Grow, and for the most part, it pays off brilliantly. It manages to capture the cozy, familiar aesthetic of the DQ series while injecting it with the 'just one more run' energy of a roguelite. The combat is snappy and satisfying, particularly when you trigger a screen-clearing Coup de Grâce.
The Vocation system adds a layer of long-term strategy that many mobile roguelites lack. Investing in your character's tree feels meaningful, and the co-op mode is surprisingly stable and fun. While the gacha elements for 'Transmuter Vouchers' are present, the core gameplay loop is strong enough to keep you engaged without feeling forced to spend. It’s a must-play for DQ fans and a great entry point for those new to the series.
Classic Dragon Quest monster designs
Deep Vocation tree progression system
Randomized Blessings for high replayability
4-player real-time co-op quests
Spectacular Coup de Grâce special moves
In each run, you'll choose between different paths in the rift. Some offer harder battles but better Blessings. Always look for synergies between your current Vocation and the random Blessings you receive to maximize your combat efficiency.
Enter the multiplayer lobby to team up with three other Transmuters. Coordination is key; have one player focus on healing Vocations while others deal heavy damage to the boss to earn high-tier rewards.
No, it is a fast-paced roguelite action RPG, though it retains many classic Dragon Quest elements like Vocations and monsters.
For me, as someone who enjoys a good war game/base builder (despite the fake ads…), this game is a breath of fresh air and something that I’ve been waiting to play: a mobile game with growth elements similar to the strategy war games I’ve played — but without the server/Alliance drama that typically comes with them. I’ve also been a Dragon Quest fan since the old NES days (when it was called Dragon Warrior in the U.S.). So far, I’m liking the nostalgia along with the variety of different quests there are to do; I’m slowly and steadily grinding my levels and gear and am enjoying the ride. Thanks, SquareEnix. I hope you all continue to build on this one. Just please don’t fall into the trap of leaning in too much on P2W mechanics 👍
I have been playing Dragon Quest games since I was 11 so I was incredibly excited for this. I had a blast during my first few hours but after a certain point it can feel like you hit a wall in the gameplay if you’re FTP. Since the weapons and armor are the gacha mechanic it gets near impossible to progress at points if you don’t have the appropriate gear. The gameplay mechanics itself can become repetitive quickly especially when trying to grind for more gems (after the novice week is up it’s VERY slow to get more). The events are a great change of pace from the mainline game, and I love the Co-op feature but it can become very disheartening to be unable to move forward just because of bad luck pulling. I would love to be able to keep playing this game and will keep it up for now. I’m hoping these are just growing pains since it’s still so new (I’ve played enough gacha games to know that sometimes it gets better so let’s hope!)
I don’t write many reviews for apps, but I end up playing a lot of games. This one is great on the surface. The world of dragon quest mixed with all the fun of a bullet heaven (or survivor-like). The issues come pretty quickly after getting into it. First off, and my biggest issue, is the crashing. Finish a level? Good chance the game will crash. Trying multiplayer? Crashes, then you’re stuck with lobotomized versions of the players you matched with. Doing a timed mission? Network error at the end, forcing a restart where you may or may not get the required score. It’s awful, like the game isn’t optimized for the mobile devices it’s available for. Secondly, there’s the in app purchases and premium currency. You need 3000 gems for a 10 pull, but only earn 80 on a level cleared with all challenges cleared. This makes grinding a chore for gear you need to progress. And the price of the premium passes? It’s ridiculously greedy. I cannot recommend it in the state that it’s in.
Love the game so far after playing for 2 days i can say it’s addictive i just hope it doesn’t get the shut down treatment so fast. i got bored of DQ Tact and Dai because near endgame grinding was way to much and enemies were to buffed or strong to beat that i left the game. i love the co-op in this game but i wished it wasn’t ticket walled just to co-op. the game main thing is stoping your character from gaining exp later in the story to slow down your play time which you have to rely on defeating metal slimes “which is also a ticket” plus you need a metal weapons to hit or hurt those slimes which is one of the downsides of having to pull for the gacha just to get more exp after the ticket. gameplay wise its really fun but hardmode is on some crazy rules from 1 hp to floating orbs that shred your health. i hope for the good long lasting of this game and many fun features or updates that make the game enjoyable.
Yet another mobile game with fantastic gameplay that is super solid, fun, addicting, and…completely marred by overly predatory monetary practices. I genuinely don’t understand how these games aren’t considered gambling and rated (or banned) accordingly. Draws are expensive, rates are incredibly low, they are super stingy with the “premium currency”, no pity system, featured banners are more likely to give you random other items that aren’t showcased, and it’s a DQ title so the company in charge will most likely have it shut down within a year or two - or less. All around this is probably the best playing mobile game I’ve seen in some time, but they’re right off the bat trying to squeeze people for everything they’re worth + we’ve all seen how Square Enix runs their live service mobile titles. I would easily pay $60-$100 for a full retail release of a DQ game like this, huge shame it is what it is.
Easiest game to get started! Extremely generous up front so can really progress through the whole story quickly and level up!! There was a lot of people saying that getting past 3 in the story became harder and it should! Don’t worry about leveling up everyone focus on your warrior then your priest and finally the thief and you should be able to beat all of the campaign quickly. Farm every event and unlock s memories as quickly as possible and you should be able to beat everything in no time! I’m a day one player completely F2P!
Unfortunately, as much as I loved this game when it came out I can’t honestly say it’s a game anyone should play. The new event transmute gear (the spear and armor from the merchant event) is rigged in a way to make it so you have to spend at minimum 1,000 USD to get the gear. This is absolutely insane and should be illegal. I spent 200 dollars and got NOTHING but old gear drops. Not one item from the new event dropped. This should never happen and is why they should be forced to charge a flat fee for new gear. Regulations need to happen, corporations are insane. The good thing is that these games are dying quickly as people can’t afford them any longer. If you have gambling problems and/or are struggling financially then you need to stay away from this title. Squenix can’t get Final Fantasy back on track and now they’re just hoping the FF14 MMO and games like this will be able to keep them afloat. I really hope they fail. 200 dollars and not a single drop? You’re out of your mind. I already spent like 2000 on your game and noticed that drops were getting stingier with every event. This event it’s incredibly obvious you’re limiting event gear until a certain dollar amount is spent. It’s not random; it’s rigged.
Ok so loving the ruins that where added into the game. I just wish that they would stay. It would be wonderful to see something like that show up in the quest event page with the gauntlet. Call it the tower gauntlet and make it infinite floors with increased difficulty every floor and see how high the players can get with the choices they made. Who can make it higher in the tower? Something like that would make this game so much better it’s fun keeps you entertained and lets you see how far you can get and how powerful the spells can really get.
<a href="https://news.google.com/rss/articles/CBMiaEFVX3lxTE03aTUxWE1yX1k4SmtMWDVsNFFuaHBJU0kwcmFhdldZc1gyVTc5RndjTXpIWFZRSUg0T0ZwcDVhUnROeVlRZ2FSUDNBQ2hQQ1AxY1RNTE1WMGlTeF9qWmJ5TjNqVjgwR2hY?oc=5" target="_blank">"DRAGON QUEST SMASH/GROW," a Roguelike RPG for Smartphones Co-developed with SQUARE ENIX, has Officially Launched!</a> <font color="#6f6f6f">KLab.Inc</font>
KLab.Inc Tue Apr 21 2026
<a href="https://news.google.com/rss/articles/CBMiaEFVX3lxTE8yV2xHcTdPeFpVdlMwcUNEcXBmREFsSzl5OTZ1dmo0ZU9MZHhFVDV4Znpid1ItTWVqakE4ZEZ5SjVCQWZ3UGR2QlZ4NFVGbHBHbjBKNWxjVVJYQVJMSDR0ZUFKQ2JWalJv?oc=5" target="_blank">"DRAGON QUEST SMASH/GROW" Co-developed with SQUARE ENIX, Service Officially Launching Tuesday, April 21, UTC !</a> <font color="#6f6f6f">KLab.Inc</font>
KLab.Inc Wed Apr 15 2026