Sun Apr 07 2019
* bug fix
* haptic feedback
* iPhone XS, iPhone XS Max, and iPhone XR support
This is a pretty good, simple game. All you do is rearrange ropes by the notches to form the shape you see above. it gets harder and harder as you move forward to higher levels, obviously. The main problem i have with the game is that the notches are big along with a thick rope. It makes it very difficult to see the game as a whole and the more notches and ropes there are, the less it works as a puzzle game and the more it becomes a test of your eyes and how well you can follow the number of ropes per notch and number of notches. Maybe this was their intention. If not, I would suggest a spot on the screen for you to spread each of your pieces. This would make the game easier on the eyes and better in my opinion. So far Ive only got to stage 30 or so and you can take this review as from the view of an inexperienced player or think of it as a big problem for the game overall because of that inexperience.
I love the just-sufficient minimalism of this (and all other) games by Gamebrain. IMHO, the 3rd segment was a bit on an easy side but unique enough from the other segments to keep the interest going. I feel that the whole genre of minimally-elegant brain games is underrepresented in our world. Many thanks to the creators for not giving up on us (the peoples) and continuing inventing these cool mind bending games, despite the lack of popularity. Even the fact that no one in my circles knows about these games makes me feel unique. Bravo!
I don't know what rop means & don't care. <g> This is a great game! Just pull the 'string' down, pick the first set and go! Recreate what you see w/ the connected balls. No instructions needed. My thanks to the author.
Super fun game idk how it has so little downloads
I loved this game but it stopped working in iOS 17 (or earlier)
Wish they’d update this game. Was fun.
I completed the free content in this app in a few hours. There are a handful of basic “tricks” you have to recognize after which even the last few puzzles become largely trivial. I’m really sick of never having a game that lasts just because most people are stupid. Too stupid to know better than to pay for games like this and too stupid to handle actually challenging content. Too fat fingered and pig eyed to handle even a layout this basic, and chunky. The best part of this game is the soundtrack which is, sadly, one continuous loop which repeats somewhere between 30-60 seconds. I can’t find any other work by this composer and, sadly, he failed to master this track properly and so at full volume is causes massive distortion in an iPhone6 internal speaker.
Good first: the core game concept is lovely. You rearrange the pegs on a hex grid to make the pattern of the ropes between them match the target. Simple, elegant, and interesting. Bad: 1. It is a pain figuring out the system of rope connections between pegs. The initial layout of pegs on the board often obscures this - three pegs will lay in a line and appear connected in order, when (say) one of the three is connected to both others. This means either a lot of initial confusion and-or gently wiggling of all the pegs to figure out what's going on, or blatant luck-based problem solving (which feels very unsatisfying - I have no idea what I did that worked!). 2. The board is so small that it is extremely difficult to untangle the ropes to see what you have to work with. This problem is exacerbated by, and exacerbates: 3. When you accidentally drop a peg off the board or on top of another peg, the game sounds a loud, ringing PING to the player that is unpleasantly jarring. In a game this low-key, it is thoroughly unfitting, and it honestly makes the game a lot less fun to play. A muffled thump would have served equally well as an audible cue as the current piercing bell and been less painful to the player.
It's a puzzle game where a bunch of ropes are strung together, and your goal is to rearrange the different linked points into a shape matching...
TouchArcade Wed Mar 01 2017
... drop into his mouth. Each ... An indie game made by the husband and wife duo Yunus and Kubra of GameBra.in, hocus draws from the works of M.C....
TheGamer Sun Sep 29 2024
Their other two titles are Rop and Voi. Again, they are simple puzzle ... Their company, Gamebra.in, has been around since July of last year.
VentureBeat Tue Jan 29 2019
The secondary puzzle element comes into play as you cycle these pics through words displayed at the top of the screen. ... hocus. gamebra.in.
Android Police Mon Sep 15 2025
At the event, we will also announce 25 top game startups as the 2024 Game Changers. ... Successes include larger companies like publisher Peak...
VentureBeat Fri Mar 01 2019
Hocus ve Puzzlement oyunlarının geliştiricisi Gamebra ... Yavaş yavaş kendi tarzı olan minimal tasarımı, yaptığı işlere yansıtmış ve ardından...
H�rriyet Fri Jan 29 2021
rop is een lastige puzzelgame waarin je blokjes in een bijenkorf ... gamebra.in. Leeftijd. 4+. Talen.. DelenWhatsappFacebookTwitterTelegram.
iCulture Sun Jul 29 2018
ATOM ekiplerinden Gamebra.in'in geliştirdiği ve ATOM destekli şirketlerden MildMania'nın yayınladığı Rop oyunu, yayınlandığı ilk aylarda t�m...
Anadolu Ajansı Tue Sep 29 2020
Rop, Hocus, Darklings, Snake İ.O.Popsickle, Newton Puzzle gibi t�m ... ATOM ekiplerinden Gamebra.in'in geliştirdiği ve ATOM destekli...
H�rriyet Thu Oct 29 2020
gamebra.in đ� phải mất ba năm để ph�t triển Jodeo sau đ� mới ph�t h�nh. Đ�y l� một tr� chơi thử nghiệm dựa tr�n một nguy�n l� tưởng tượng...
GameK Sun Dec 29 2019