Sat Apr 19 2025
ULTRA UNPOSSIBLE UPDATE!!
- Improved a shiny graphics shader to look better and clean some cobwebs.
- Cut loose some old explosion effect code that was being fussy.
- Player camera tweaks.
- Cleaned out remnants of the long-gone video streaming service in Unpossible 1.0.
- Fine tooth combed the controls popup to make sure it pops up and controls the controls.
- Kicked the Last Game slider menu thing to be in the right place on iPads.
- Removed the game engine analytics.
- Bumped the min iOS version. Sorry, old devices. It wasn't you, it was me.
- Wiped some In App Purchase code since we’re not here for that.
- Hunted/found some unhelpful debug logging.
- Polished the double swipe to close vs inviso home button code. You can now single-swipe to close Unpossible. This is the way.
- Gutted all the Facebook & Twitter integration code, buttons, flashy things, etc.
- Reworked the splash screen logic to...look exactly the same as it previously was.
- Fixed GameCenter Challenges. So, whenever you finish a rockin' game, hit that Challenge Friends button & throw down the gauntlet!
- Made the player death explosion much more initially orange then passing through purple with a glowy lightning-filled blast bubble then explodiness into a nice blue...so you are really sure to know when you died.
- Ok. This update involved moving Unpossible forward in time through 7 years of game engine releases. Boatloads of little things broke. Can you believe that obstacles just randomly stopped appearing starting at 20 seconds into a game? They picked up again later, but the gap-of-nothingness was really boring. We hunted that Bad Johnny down and fixed it like mad. Flowing Unpossible obstacles again!
- The path generation tools got some serious work too. All that stuff is now updated, massaged and motivated. Go path-tube-of-justice-thing, go!
- Brought the pool manager spawn/despawn/respawn code into the now.
- Sequence06. That thing was trying to start a fight. A serious fight. We convinced it to be a lover, not a fighter.
- Updated all the GameCenter handling code.
- Updated all the iCloud game save code.
- Wow. Fixed hundreds of different 3d meshes & obstacle sequences so that everything displays the way it should. That stuff broke HARD when the 7-year-newer game engine moved into town. Seriously, all the glowy bits were gone. What's Unpossible without glowy bits??
- Cut out some friend debug info rambling log stuff.
- Tons of testing with the new iCloud code to make sure the transition works perfecto-ly when you update.
- Updated the control handling backend infrastructure. The Kalman filters are Kalmaning. Keep your hands on the wheel though.
- As part of the new device support, some menu things were moved/adjusted/realigned/tweaked to be in the right place when they were supposed to be and to be nowhere when they needed to be gone.
- Fixed some weird artifacts that sometimes got left by the player unalive explosion.
- Rewrote the menu button positioning code to handle these fancy new devices with gorgeous islands, notches, barrier reefs, etc.
- Fixed a silly bug where the increase & decrease level buttons would show up again if you repeatedly pressed that area after they were purposefully hidden. (Why were people pressing those after they were hidden??)
- Removed Flurry Analytics. Ba-bye.
- Thought about resizing & centering the secretly large & invisible increase/decrease/play level buttons.
- Removed some graphics code that wasn't used on the iOS version of Unpossible. Just making sure the awesome buttery smoothness of Unpossible is unpossibly smooth.
- Turned off the news banner thing. You see enough news anyway.
- Added arrow key controls in case you're playing this on macOS.
Whew! Thanks a ton for playing Unpossible. I really love this game and it means a lot that you might give it a shot. If you happen to read this, post something with #unpossible and #theend in it so we can share an online high five. YOU'RE THE BEST!!!
I've had this game for a week and a half (about) and love it. I'm so glad to see the developers are working on it and improving upon it. I do feel as though it's a little repetitive. All the levels seem to start the same way every time. It can get a little old. What'd be a really cool addition is a sort of point system, where you can gain points from getting achievements and playing. Then, you could buy new skins and soundtracks for the game. Lastly, a level editor feature would be awesome. Here, you could change the way the course twists and turns, as well as the obstacles you will encounter. That's about all I could think of! I really love the game and am looking forward to seeing what you guys will do with it.
Playing this game blows my mind! There is so much to gush about, especially since this latest update. The developers have polished this game to perfection. It is an experience, not just a game. The graphics are outstanding and draw you in to its world. Take a look at the game pics. It's unbelievable. The game controls have two modes- tilt or touch. I am not a tilt fan, so I prefer the touch controls. I don't remember that there was any problem before the update. But when I played it post-update, the controls were intuitive, precise and very smooth. Perfectly polished! The game play itself is fast, but the first level allows you some breathing space to explore the game, the environment, the timing and the controls. It's not easy by any means, but it doesn't frustrate me to insanity like other high speed games in the genre. For high speed junkies, the next levels will thrill you! And keep you coming back for more punishment! Unpossible is an intense and mesmerizing experience! Great job to the developers!! The game is honestly flawless and so much fun! It deserves recognition for this level of excellence!
So check this out! I'm chilling like a villain doing my own thing at Starbucks #whitegirlstatus getting my frappuccino on and what not. Totally rocked the crap out of that grande, if you cared to know. That's when I saw the weekly app! On this majestic day I picked it up cause usually I just pass on by cause I'm better than that, but today was a different day my brothers and sisters! This game has changed the way I see life! I have never thrown my phone so many times at my wall and I've never screamed so loud when I passed my last best time! GET IT NOW! So you can be the true hipster you are and say you been playing this game before it was cool!
Where do I begin?! If you're the person that loves games that are challenging and addictive, well this game is for you!! The graphics are amazing, so is the gameplay. Simple to learn... The only con that I have for this game is that is ruining my life and I love it!!! I recommend you play with your own type of music while playing just turn off the in-game music and open your music and start playing!!! Remember not to crash while your at it!!
I don't know why, and it doesn't seem like this is a problem for other users, but I have not been able to get the music to play on the game for the longest time. The music setting is turned on of course, and I've tried redownloading the app to see if that would fix the problem but it hasn't. I've even replaced my phone since I've had the problem (not at all for that reason tho). I'm not as interested in playing now because hearing the sound effects with no music is really awkward and takes a lot away from the experience. If anyone who might be having the same problem could back up my complaint then that would be great!
I love the art-style of this game with its futuristic appearance complimenting the endless runner category of games. The endless "tube" is like a road the player races on what I believe is a far-out highway on the outskirts of the city. Though pleasant I must add somethings I believe should change. The background is a lifeless still image that envelops the player maybe add to it make it more pronounced. When playing the music never played, even after several reinstallation attempts or maybe the game itself has no music I can't tell from my perspective
So this game reminds me of those new completely expensive games in an arcade that cost an arm and a leg to play. So that's like high rating for me since I live in a town where the only arcade is a measly little kid birthday party place. I only have one wish. A color other than blue. I don't care if you only add two other colors. Just give me a color other than blue please!
This game is pretty awesome, but please add a pause feature. At least a pause feature for when you receive a phone call or something like that. Even if I can't pause the game myself, coming back to the game after a phone call knowing that I won't instantly crash would be much appreciated. 5 stars after that feature is added. Also, I like the idea of adding new colors to the track like other people have been suggesting. Green please! :)
Unpossible is maybe the single worst videogame name I've ever heard. Well, as far as games without a rowdy army of colo…
Rock Paper Shotgun Sun Jun 29 2014