Wed Jun 17 2020
- Minor bug fixes.
Finished all of the Room Series Games and looked for something somewhat as immersive as those. Additionally, I am fascinated with Leonardo Da Vinci and what devoted from his inventions/theories. I was not disappointed. The House of Da Vinci developers gave me decent challenges with the puzzles, I looked forward to the next Chapter to continue the journey through Da Vinci’s designs. The only slightly negative critique is the darkness of the environment. While I understand the game’s developers took me through the rubble of destroyed rooms, they could add the need to light an area with torches or candles, etc. This issue is not enough for me to downgrade the game’s rating; however, some may find this irritating when searching the rooms for the subtle nuances required for puzzle-solving. Finally, even though I solved the final puzzle in the last chapter, I thought ending was somewhat anti-climatic and left me wondering if this was truly an ending or a novel method from the developers to arc into future Da Vinci games. (I will not elaborate, since doing so would become a potential spoiler and possibly stop others from purchasing this game...not positive if others share this point of view. Hopefully, this ending arcs to additional games!)
It’s pretty good, the graphics are great and the game is challenging. They basically copied “the room” game mechanics, along with the eye piece, puzzle style and hint system. Although it’s a quality game, playing it came with some frustration. In many instances the objects you can interact with are not responsive enough and will only move/slide if you do it precisely from the angle they intended it to move. Some of the puzzles made very little sense to me and were not fun to solve. Also, I found the hint system to be pretty bad. It would often give you clues for thing that you’re already a head of, like you’re trying to solve some puzzle and the hint would say “have you noticed this puzzle?”. Sometimes the hint would say “maybe I should use this item in my inventory but where?” Not helpful. Also the hints would try to forward you to a certain location with an obscure description of it. For example, it would say “there was a protrusion near the golden decoration that might be movable” and I’m googling protrusion and can’t find any golden decoration on the screen. Lastly, the eye piece only works if you look at the exact spot, meaning you can’t just scan the room with it. To sum up, if you haven’t played the room games, buy them! They are the original and much superior. If you have played them and looking for a similar game, this would do.
The House of Da Vinci is a very well done game, with only minor control issues every now and then. I managed to get through it in about four hours and I was impressed about just how tight it felt. The problem comes in the lack of originality. Now, I've been a fan of The Room series from the beginning, and this game is the most blatant copy I've ever seen. The Oculi that you receive in the first chapter are clearly direct rip offs of the Eye piece from all three room games. The first of the two Oculi even allows you to see inside and manipulate machinery, which is almost exactly what the upgraded eyepiece in the room does along with letting you see things invisible to the naked eye, which is also something the first oculi does. Although the second Oculi is more original, and I did quite like the time travel theme, I wish it had been used more often. Several times throughout the game I have seen many objects that look almost identical to ones in The Room, especially in the Crypt when you get a particular key that bears a striking resemblance to the Craftsman's Key from the third room game. Now, this isn't to say I didn't enjoy this game, in fact, I quite like it. I would love to see a sequel, but I would advise a little bit more originality. Maybe ditch the first Oculi or make modifications. Overall, I do recommend this game.
As a fan of puzzle games/escape rooms, I really really like this game. Nice graphics, interesting story and fun puzzles kept me very entertained. The problem was with the oculi (hope I spelled that right) when it wanted to work everything was all good, but when it didn't I would wonder around questioning if I did something wrong, of course I was doing it right, but it was glitched and then I'd have to go to the net to see what I needed to do, because no matter how many times I'd refresh the chapter it still didn't work. I see that I'm not the only one with this problem and I'm playing on an iPad mini. Developers please fix your glitches!!! I'd give a 5/5 if you fixed. :D UPDATE: I am changing my review because I was not using the oculi correctly. I am leaving my previous comments above incase this happens to anyone else. I was not aware that the oculi had two functions (well I did, but didn't understand the true mechanics) I thought it was a one button does all, not realizing you need to swipe down for the memory and up for the hidden clues. Now that all my frustrations are gone, I can 100% give this game a 5/5!!
First let me just say that this game should not be compared to The Room. The only similarities are that there are puzzles to solve, a storyline and lenses that reveal hidden aspects of certain puzzles. That is all. Maybe the graphics, but I digress. Any comparison to the game should be seen as complimentary seeing as they are on par with one another in terms of enjoyment. The House of Da Vinci is a beautiful game. Great music. Models of Da Vinci's original inventions imagined as puzzles. Lots of fun and mystery. The only issue I have with it is the complexity of each chapter. Things will be going smoothly one moment, then the next you're hit with a puzzle so complex that you start considering having to Google the answer. Then, there is a puzzle in the room that you thought you had completely figured out and therefore had discarded it from your mind, then, three or four puzzles later, you are required to return to it. This can become annoying because there's nothing at all obvious about it and you have to resort to using hints to tell you to go back and take a fifth or sixth look or literally tapping on every single object in the area. While these issues are fairly annoying, the game as a whole is quite fun. Highly recommended. 4 out 5.
I was quite disappointed. Having played all The Room games, this is just like it in a sense. Same concept, different story, which to me wasn't the disappointing part since I love The Room. The graphics are quite good and it has potential except that it's full of glitches. I can't get the oculus to work. I had to go on line several times to see if I was doing something wrong but after following some videos step by step, I still can't get the darn thing to work. I kept going back and restarting the chapter, but that seemed to make things worse. I'm playing on a iPhone 7+. Things seem a bit disjointed at times, and I found that in many occasions I couldn't achieve a certain action unless I waited for the hints which took forever and were very vague. At his point I feel like I wasted $4.99. To people thinking about downloading this game, I say if you haven't tried The Room, please get it all three of them! You will not be disappointed. Much more smooth than this one and more logical to play without using hints. The Room will be having a new game by the end of '17. I'm looking forward to that. And to Blue Brain I say keep working on the glitches. And be more original. It would be great if you could make something as great as The Room but not so identical to it. Thanks
I loved this game. I finished it in 6 game hours, though it was probably less as I fell asleep playing it more than once (not from boredom, but because it kept me up playing long after I should have gone to bed)! The game was challenging but doable, and I loved the fact that you can walk around whole rooms an areas; the play space felt all around bigger than those in The Room series. I did have one small glitch- in the last area, I found a miniature flying device that I was supposed to stick into a camera like machine, except it wouldn’t go. The game thought it did, though it stayed in my inventory. Because of this I could not figure out which symbols went with which tube, so I had to literally go through every combination. Luckily there were only 3 choices for 3 slots, so there weren’t many combinations, but it kind of took the fun out of figuring it out. Besides that it was a fantastic game, stunningly beautiful graphics, and just all around a great time spent. Ive been looking for a game to pull me in with the challenge and beauty of the Room, and this definitely didn’t disappoint!
So I went in enjoying the graphics and the interestingness of the story. I honestly think most of the reviews above 4 are those who haven’t played the room series. I have a 4 because I want to be fair playing the room first. It’s doesn’t match up though. The room has a natural progression you can solve without the clues if you think and analyze, which this doesn’t have. You have to muddle around with no natural progression to additional events and activities. The coloring doesn’t allow your eye to catch the clues investigate…it’s hard to differentiate anything and therefore you spend a lot of time wasted searching in vain. The clues once given aren’t intuitive, you literally don’t see the connection until the last clue very often. It is NOT a bad game at all but it is 100% a level below the room series. It will take a lot to get me to pay for the second in the series knowing I will be frustrated and lost unnecessarily. I played the room and enjoy the struggle trying not to use the clues and use my brain. It’s just not possible to get through this game without them and that’s disappointing.
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