Fri Dec 19 2025
Minor bugs fixed.
Update game content.
Samurai Soul is a love letter to the 'chanbara' cinema of Akira Kurosawa. The high-contrast art style—mostly black and white with splashes of vibrant red for blood—creates an atmosphere that few mobile games can match. The combat is punishing but fair; it’s not about button mashing, but about waiting for that one perfect millisecond to strike.
I love how the game handles exploration. Feudal Japan is rendered with a minimalist beauty that encourages you to slow down and take in the scenery before the next duel. The boss fights are the highlight, feeling like high-stakes games of chess where one wrong move means instant death. It's a hardcore experience that rewards patience and skill.
Cinematic B&W Art Style
Precision Sword Combat
Epic Boss Duels
Historical Narrative
Fluid Touch Controls
Don't just hold the block button. Tapping it the moment an enemy's weapon flashes white will perform a 'Perfect Parry', staggering them and opening them up for a lethal finisher.
Switch between 'High Stance' for heavy damage against armored foes and 'Low Stance' for fast, defensive movements against multiple enemies.
Yes, after completing the main story, you unlock 'Ronin Mode' where a single death resets your journey.
It’s honestly a good game that has great potential. I think there are some bugs here and there but I definitely believe this could be one of the best action games we have on mobile. A couple tips on my end 1. Create a story! Story telling is a big thing that can make or break a good mobile game like this. Give us choices, gives us an ultimate goal. Why are we fighting, who are we, who are these creatures, etc. 2. Parry map system Give us more parry type mechanics. And with doing so, give us a place to go to recap on the different ways to parry different indicators. 3. Movement I also believe movement is a huge thing with games like this. Give us a chance to dodge attacks, while also giving us attacks that we a required to dodge. Kinda of a similar concept with Seikero having red attacks that you can’t parry. But also give us a chance to change our lock ons better. Maybe just clicking the characters in order to change. Things of that nature. Other than those things, the game has true potential to be one that dominates the App Store as long as yall actually put some love into it, and don’t sellout for a big profit. That’s how the game will die quickly.
Honestly i tried the game today and finished it today. For a mobile game, i think it’s alright. The encounters i faced was: ads reward only works fir currencies/items and not revival. I hope y’all add more lvls and chapter. The game as crazy potential devs so please keep it up, I’m looking forward for it. And please don’t end up like those pay to win games, thank you, i’ll wait for updates.
I see the souls/sekiro inspiration and it’s actually challenging. I just got it so I haven’t seen everything it has to offer yet but I do like it so far. As of now, there is one thing that could be better. I don’t know if it was intended or not but If The Thunder strike move could lock onto a target or at least face the general direction of a target, that would be great
Fantastic game! Dire need for more levels. Would be great to earn rare or higher rarity gear from gameplay. Playing a mini game of merging isn’t my goal every session. Also seems the achievements for mob kills end after 2,000 and you can no longer see your kill count :( Ive managed to earn legendary or gold for most my inventory and with the current state just can’t see myself grinding another, of the same set, to go up one more level.
My samurai level seems to be capped at level 5 (the same as my account level) but when I go to level him up it says my account is not leveled up high enough. Not sure if it’s a bug or an issue just with me but it’s kind of annoying
Ehh it’s ok, but it seems you can’t switch targets and I’ve been hit from off screen multiple times. You also can’t show me I can parry attacks but then introduce a blue attack without instruction. Also at the end of a parry combo you can’t have me get staggered if I perfectly block all the parties and give me no window for attacking that feels like a punishment for doing good. Check optimization as well because my phone could cook at egg and I also played for 5/10 mins.
The energy system is kinda annoying but it refills quick, chapter 3 is substantially harder than the previous 2, sometimes the ultimate type skills don’t come out when you use them. Overall needs some tweaking
I am at chapter 3 which is desperate subway it has five stages i played it several times and beat it and finished all stages and killed the final when i returned to menu it remains the same and same stages I need more chapters the game is so good