title image

Puzzle

Ratings

Age

4+

Category

Puzzle

Languages

English

Powernode is a thoughtfully designed mobile game that blends accessible mechanics with steadily increasing challenge. Players place and manipulate objects to influence in-game elements, solve levels, and progress through curated stages. The experience favors experimentation and polish, with simple controls and satisfying feedback.

Screenshot
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Ratings & Reviews
Enjoyable relaxing game
Sun Mar 24 2019 Lantern1187

I am enjoying the game. It’s a fun game that becomes challenging as you play. I am really looking forward to more play modes. It would also be nice if it was more obvious when a new node shows up. Often I lose a game because one is alerting me that I has no power and I didn’t even realize it was there. Also, it would be cool if you could adjust your connections while the game was paused

Awesome Game, but buggy
Tue Mar 26 2019 Heez_Dead_Jim

I love this game. It's easy to learn, but really tough to get scores into the 500+ range. I've played this game quite a bit. There are two major bugs: 1. The game freezes about one out of every five times you hit "Play Again", and, 2. I've now seen at least 12 examples of the game not generating "pulses" correctly. Usually later in the game, there will be a large "target" (point value like 11 or 12). I'll draw the lines from the source nodes to create the value needed for the target. For example, I might draw lines from a 5, 4 and 2 to create an 11. I've watched carefully and seen multiple examples where the source pulses from all the nodes come in, but the "11 pulse" never gets generated, causing you to lose the game. I thought at first that I was just imagining it, but I've been watching and have clearly witnessed this multiple times.

Needs better pacing
Tue Mar 19 2019 4 months left

This game is almost great. It starts slow, which is fine when you are learning. On subsequent plays, even with the “skip” function, the beginning is too slow. Next, there’s a nice pace, where you have enough time to let the different patterns evolve as you watch some nodes pop and disappear, and you can choose the aesthetics of your layout. I want the whole game to be mellow and pleasant like this. However! It quickly becomes a different type of game, one that’s like daring you KEEP UP IT’S HARDER NOW! And WHAT ARE YOU DOING THIS ONE OVER HERE IS YELLING AT YOU!!! It’s stops being fun, as though the game is trying to rush you out like it’s a popular brunch table. I hope the designers adapt this game to be more mellow, maybe with another setting for the mellow players.

Cool concept, needs LOTS of work
Mon Jul 22 2019 SimpleViewer

While this game has a great look and feel, and a brilliant concept, it feels like a version 0.1 that’s had very little play testing. Bugs: - periodically nodes will shrink and become illegible, which results in certain death - sometimes the feeders are feeding but the node I created just won’t pass it on - often have to restart after playing as it locks up before I can hit Play Again Shortcomings: - pacing is horrible, as many others have commented - situations that are impossible will arise, such as trying to satisfy nine numbers going as high as 10 with only four source numbers with a max of 4... there’s surely math to determine what can be done and in how many ways, but the designers don’t seem to have baked that math into the program Hoping this will improve but until then it doesn’t feel worth playing anymore to me.

Node generation bug
Mon Apr 15 2019 jrsmithiii0820

Fun game but there are some bugs with it. One major one is node will not push the energy to the node even though all of the connecting nodes have charged the node. If I have to power a node of 9 and I connect a 5 and 3 and a 1, if all three pulse to make 9, then the game will not push the energy to the 9 node, and the node needs to be charged a second time in order for it to take and push the energy. This always causes me to lose the game.

Needs work.
Wed Mar 27 2019 theOther_Judas

The game has a great concept and I love the aesthetic of it but there are some major issues that I would love to see solved soon. 1. The pacing is all off. It starts of reaaaallly slow for beginners which is great but I seriously don’t need to relearn the game every go around. Then after 5 years it eventually gets a good pace but that last about as long as a snowflake in hell before it starts going as fast as a greased up roller coaster. Total mood killer. 2. It has the same starting nodes every. Freaking. Game. I know how to play so I’d like you to start mixing it up. 3. I HATE having to skip the tutorial every new game. Like seriously??? Who does that?? Overall: great concept with some poor execution. Fix the pacing to make it more zen (or even give us difficulty options) and then you’ve got a great game on your hands.

Insanely fun, insanely hard
Mon Mar 25 2019 Sspaur

I think this game gets too hard too fast? There’s no reasonable ramp-up. I’ve wasted hours getting to the same spot and dying, but I’ve tried everything and can’t seem to get past it. I second the other reviewers who said there needs to be some kind of alert when new nodes pop up. And a way to mix up your connections while paused.

Meh.
Sat Mar 23 2019 Benjamin Scarlet

Starts easy - almost too slow - then quickly gets hard fast. With some practice and thinking, one can learn to survive for a while, but it just gets harder. I found it annoying that while there is an alarm for nodes which aren’t getting enough power, once it’s going off there’s usually nothing one can do - it goes off too late to be useful.


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