Wed May 20 2026
- Fixed face-down cards not showing position-based boss dampening.
- Fixed the score progress bar not updating correctly when boss targets increase.
- Fixed restored round reward panels showing payout values with decimals.
- Fixed Gift Tag decals not generating consumables when scored on a last-hand win.
- Fixed situations when Petty Cash was not appearing in the Collection.
- Fixed blue and gold ribbon descriptions showing lower Stars and Kicker values than the actual values.
- Increased the Star value granted by the Marble trinket.
- Fixed Rising Target boss rounds sometimes ending after beating the displayed target.
- Wrench decals now only decay if successful, but the base chance starts at 50%.
- Slightly increased Pawn, Rook, Knight, and Bishop Amp bonuses.
- Doubled Map's hidden spot Amp bonus, and rephrased its description for clarity.
- Changed King and Queen to Kicker bonuses (once again.)
- Adjusted Lipstick's face-card Stars bonus.
- Changed Tuxedo to Rare and adjusted its face-card Kicker bonus.
- Increased Fancy's face-card Amp bonus.
- Increased Chip Stack's auto-level chance.
- Reworked Horseshoe into a Kicker bonus for only card retriggers.
- Rebalanced Funk Mix Tape around all consumables used this run, but made Box of Junk only able to be opened during a round.
- Reworked Metal Mix Tape to gain Amp from bosses beaten without rerolling them but no longer provides an up-front boss bonus.
- Slightly reduced trinket upgrade cost scaling.
Pokermancer is an absolute triumph of tactical deckbuilding design, capturing that elusive, hyper-addictive 'just one more run' essence perfectly. Following the brilliant design footsteps of games like Balatro, it takes a system everyone is familiar with—poker hands—and warps it into an incredibly deep, deeply satisfying fantasy combat engine. Turning a simple Full House into an absolute nuclear blast of magical destruction feels incredibly empowering.
The depth of synergy available here is staggering. Finding the right combinations of magical runes and relics that turn weak, low-scoring pairs into scaling engines of doom makes you feel like an absolute genius. The atmospheric visual aesthetic is moody and beautiful, perfectly complementing the arcane themes with crisp card animations and cosmic particle explosions. It is infinitely replayable, mathematically satisfying, and easily ranks as one of the finest card strategy games available on the platform.
Unique gameplay loop marrying traditional poker hands with deep fantasy RPG combat
Dozens of unlockable spell books, character classes, and magical card decks
Over 100 game-changing relics, runes, and temporary potion items
Procedurally generated dungeon grids ensuring no two runs are identical
Gothic, high-contrast atmospheric art style with stunning particle effects
During your combat turn, look at your drawn deck of cards and the enemy's elemental weaknesses. Select up to five cards to form the strongest poker combination possible. Before clicking 'Cast', check if you have any active rune items that provide multiplier bonuses to specific hands, such as boosting Straight Flushes with fire damage.
Gameplay mixes tactical card drafting with math-driven combat scoring. Each poker hand deals base magic damage multiplied by your wizard's current arcane level. As you progress, you buy mystical artifacts that permanently alter game rules—like making all hearts apply lifesteal or allowing you to discard extra cards—creating highly overpowered, custom card syndicates.
While knowing basic poker hand rankings gives you an advantage, the game features an accessible cheat sheet that tracks hands and scoring values at all times.
If you like Balatro, you’ll love this. Both for its similarities, and how it adds onto the concept of a poker-roguelite. A lot of the mechanics are similar, but the way you interact with your cards/deck is entirely different and fresh. Instead of traditional ‘cards’ you draw everything to a 4x4 grid of tiles, which leads to engaging board hazards and tile interactions. It takes a second to get used to, but when it clicks, it clicks (my personal ‘a-ha’ moment came when I realized that tiles didn’t need to be connected in their hand’s order… I missed out on a lot of straights). A level’s debuff doesn’t feel like an annoyance, it’s something you have to work around (sometimes literally, weaving around tiles). It forces you to come up with creative solutions rather than just flat-out preventing you from playing certain cards or hands. Past this, the games mechanics are elegant and simple. It is so unbelievably well suited for portrait-mode gaming. I’ve started playing a lot more mobile games here recently, and this is exactly what I was looking for: something easy-to-learn, hard-to-master, that I can pick up and put down without loading screens or worrying that my progress got lost. It’s a very specific want but… if you get it, you get it, lol. There are a few bugs present, but the game is still quite new. Even in this early state, everything is very clean. The presentation is nice on the eyes, and controlling the game never feels clunky. Give it a try, and don’t write it off as a Balatro clone! There is so much love put into this game. I am so, so excited to see where this goes, and I can’t believe I’m this early to something so promising!
I highly recommend this game! I’ve tried various of the Balatro-type games, and quit them for various reasons. But this one will stay on my phone. It is SUPER fun to play. Strikes just the right balance of casual/relaxing and challenging. Developer, you did everything right, and I applaud you. The UI is smooth and intuitive. The design is nice, and it’s easy to read things too. The file size is small. It’s very good on battery. Every option you would want to set is in settings. There are no ads or crazy IAP or data collection. Mid-game any time you can go back to the main screen via the menu and then simply continue next time you want to play. This makes it perfect for short work breaks. But it’s so addictive and satisfying that you want to keep playing. And it’s in portrait mode, THANK YOU! I don’t like landscape games. I immediately paid the very fair price to unlock the full game after playing the tutorial and first two trial levels. I rarely do that so quickly. Thank you developer! You nailed something unique here. So playable. I wouldn’t change a thing.
My suggestions are. Being able to see your whole deck or something of the sort. And maybe a horizontal rotation option kinda scale up the game ui and make it able to rotate the screen. Uhm and probably a tab or something like that to show all the different meanings of each game mechanic or example of what things do. The game is absolutely amazing and it’s so fun and polished I think these simple things would make it even better📖💯🔥
I never write reviews but I instantly loved the game so I bought the full version. Great game!! One thing I noticed: if you have the trinket combo “the keyboard”: straights can skip 1 rank & the “rolling pin”: +8 kicker for straights, if you have a straight that skips a rank, you score a straight but the kicker from the rolling pin doesn’t activate. I’m not sure if this is a feature or a bug. I guess this combo if works will make straights too overpowered considering the principle game mechanic makes it easier to find a path for straights
I normally don’t even download something that has a try before you buy feature, but something about this game, on top of its rave reviews, had me intrigued. After playing through the tutorial and first 2 (free) tables, I can see why this game only has 5 star reviews! It’s a Balatro-like with a very unique mechanic of tracing poker hands, unlike anything I’ve seen in the genre. At the very least, do yourself a favor and try the demo tables!!
It’s seriously addictive, and you get a very decent demo to try before you buy, similar to Mario Run. The Dev is very passionate and is very receptive to feedback and suggestions. If you like Balatro, you’ll love this game, but if you don’t care for Balatro, at least try the demo, this game has a very different flow from Balatro so it may click better here.
You can copy the idea, but you can’t copy the love for card suit based puzzle games. Thought I would hate it, ended up not thinking twice to pay for full after blitzing through the demo/tutorial. Love it, I hope it grows!
I’ve been addicted to these types since Baltro came out this is different enough that is worth getting if you are still on the fence just play it and if it is fun enough then purchase it