Thu Oct 01 2020
• Return of the classic OMEGA title screen
• Fixed an issue with the synergy icons not displaying properly when switching view
• Added missing translations for alien words
• Fixed a bug when a technology is forgotten
• Fixed a bug when popups windows prevented some interactions even when they were not visible
• Stereo sound correction
• Fixed some text adventures bugs
• An alien can no longer be escorted to a planet that has been terraformed
• The human icon no longer displays an alien
• Return of the video intro when launching a new game
• Fixed issues with symbiotic extension on some ships
A pretty choose-your-own-adventure type Resource management game. My favorite aspects of this game include: the flavor (it has a a good lost in space vibe), The aesthetic (cool comic are style with lovely coloring), The sound track (this is the best part of the game imo. Barnhoorn did a great job), and the variety of outcomes. Some of my gripes include: The RNG gods are brutal in this game so it may take you several tries to find the only thing that will allow you to beat the game, an upgraded ship. I played this game initially thinking it was a puzzle i was going to solve, that kept me interested for a while, but i eventually discovered that the difficultly primarily exists due to RNG (random number generator, aka luck/chance). You are so reliant on luck in this game that beating it will be a matter of making a run with right series of dice rolls. There’s very little one can do to improve their chance of survival. Resource burn is too aggressive imo. The devs might consider creating a normal/easy mode with slightly less severe resource burn. Though the difficultly (chance of not dying) does reflect the likelihood of the character making it back to his home-world, and maybe this is inline with the theme of game. It also very well replicates the feel of those old pulp choose-your-own-adventure books, which always seemed to kill me from what seemed to be the most innocuous decision.
It’s easy to write this game off as being too dependent on random chance. But that's completely overlooking that the game gives you many tools to manage the risk of bad things happening, and upside of random good things, which is where the deep strategy and fun comes in. The tricks take patience to learn/discover, but it’s rewarding when you do, and you’ll consistently be pushing deep into the game if not beating it each time. Aside from the gameplay, I liked the illustrated style, and the atmospheric music was nice as ambiance, though not too memorable. There are a few neat ideas here too like learning the language as you progress. The game works well in the mobile format - you can stop and start playing quickly, though it has that “One more jump...” addictive property, so maybe it will still be hard! My only criticism is that a decent amount of time spent in the early/mid game (basically until you get a better ship) is centered on doing the same things - drilling/probing. I wish there was a little more variety to break that up. But ultimately I think the deep strategy and accessibility as a mobile game make this a game worth playing if you appreciate that.
The game is fantastic and worth the buy! Enjoyed playing this game long ago before the omega update and was pleased with the updates they have made. One problem I did have was it lagged once I upgraded to a new iPhone and was sadden but just had to wait a little for the great dev’s to Deliver optimizations :D! Now there are two bugs that I have gone through with the recent update starting with, when I want to drill a random planet it won’t register then I press it a few more times and it acts like I went through dialogue and skips it like a missed event(love reading all the little events). Another was when I closed the game and came back later to resume and my ship had all bars at zero and screen prompt saying cancel and pressing it didn’t do anything and ship was supposedly back at square one but could still see all planets I passed through. Other than that I’ve been enjoying the game and recommend anyone to try the game.
So far I have over 100+ plays on easy and I still haven’t come anywhere close to getting any ending, every run will start out great until some random encounter breaks all my equipment and then I run out of fuel due to somehow 10 solar systems in a row not having a single fuel source, or any other seemingly unlikely resource shortage. It’s a great and simple game, but that simplicity also means that most of the time you just literally aren’t going to win, period. I want to like it but in retrospect it’s all pretty dull, all the ships are mostly the same (the stats are “different” but as far as I can tell it only makes a difference of 10 resource use max) , no ship ever has enough space to build the upgrades that make any late game survivable, and literally on the easiest mode it’s just impossible to win even after 100+ tries. Fix the RNG and it could be good, hell even just make it so that there’s a higher chance for good RNG instead of a 90% chance to basically die instantly and a 10% chance to find 10 fuel floating around, just something that doesn’t make it feel like you’re just getting kicked in the teeth with every warp.
So… awhile back this game (which has been on all phones I’ve had over the last idk- 9 years maybe) disappeared! I was super upset as it is one of 5 games I always have on my phone. But… last week… it reappeared!!! I am veryyy happy with that turn of events! I highly recommend the game to anyone who likes sci-fi, comics, exploration, rogue-lite RPG story driven games. It involves NO flashy colors and the soundtrack is very calming while feeling like-‘80’s space lol. I mentin the light and soundscape bccI have awful migraines and this is one game i can play when i am miserable and cant sleep nor can i be in a bright room- it is also perfect if you are an insomniac or have anxiety. I never feel as if it is a waste of time and the story is neat. If the store still allows you to buy it it is well worth mkney and i highly recommend it!!
The gameplay is novel, but high repetitive. You jump to a new star system and decide which planets to visit. There are 3 types of planet, each of which offers different resources, but each type costs you different resources to mine. Run out of any of three key resources and the game ends. There are tech upgrades that allow you to jump further, use less of a resource, and so on, but you find those randomly, and can lose them as well. I’ve had long games where I only got 1-2 techs, and didn’t have the resources necessary to install them. The game is very heavy on randomization—random events can easily end your game by, for example destroying your engines without the resources needed to repair them, or dropping you in a star system that you can’t jump away from because you haven’t got the tech upgrades that allow for longer jumps. Star systems are mostly randomized so it’s easy to encounter a string of systems where you can’t replenish your oxygen and so you die. There are four ways to win, but after 50+ play-throughs, I’ve never even gotten close to one of them, and I shudder to think how rough this game would be on Moderate. The language system for dealing with aliens is fun but gets repetitive after a while, and the alien races are entirely interchangeable. So while I like the idea of the game, in practice it’s an exercise in frustration, because no strategy will overcome the effects of randomness, at least no strategy I can figure out.
As of now, the slowdown and choppiness present before is now gone. The runs like a dream on iOS 13+. I tested it on my IPhone 11 and IPad Air 3. With that being said, I am really enjoying this game. From the atmosphere to the music, you are going to be in for a treat. The story is the star of the show. It’s a choose your own text adventure with a really unique art style. The game throws some resource management in for the survival part of the game. Traveling through space and visiting mysterious worlds consumes helium, oxygen, and iron. Those are your basic elements you need to keep an eye just to get around. Other types exist for crafting and events. People seem to complain about the difficulty. The fact that you can die at any moment is the draw of the game. You are exploring a vast alien galaxy....of course you are not invincible.
First off, let me explain that I'm NOT overreacting when I say this, but this game is very unforgiving. Don't get me wrong, I like this game, I especially love making fun of the alien species with my brother, but when you just want to beat the game, that concept is a total waste of effort. I have tried so hard to beat the game and I even reached Earth's Solar System again, but not before I run out of fuel as soon as I jump for the last time; I even had the Stellar Embryo (if you haven't played the game yet, that is an extra life element,) but my extra chance got yeeted out of the window when it put me in a crappier ship that couldn't even travel to the next star system. In conclusion, I'm conflicted about other people purchasing this game; If you consider buying this game, please take warning in the fact that even the slightest mistake (even on EASY mode,) this game will freaking PUNISH you via death/going adrift in space, over and over again...
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