Thu Apr 29 2021
Full notes: https://krumits-tale.com/krumit_patch_notes.txt
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April Bug Fix Update
BALANCE
- #1688 - Removed Gathering Storm from the Daily Challenge tile pool
- #1699 - Removed Bone Armor from spawning in the Endless Mutation Daily Challenge
- #1702 - Removed Poet from the Pauper perk list
BUGS
- #1694: Fix an issue where the Sniper perk showed up with no description
- #1696: Fixed various Greybeard abilities not interacting properly with Mark
- #1704: Fixed a rare crash in the Endless Mutation
- #XXXX: Backstab can no longer target hidden enemies
Preserves the stuff that made Slay the Spire great, and I’d say even improves on it. These deck-builders have a way of becoming stale when you realize the optimum “slim” deck, and try to get rid of as many cards as you can. This results in players ignoring the vast majority of the game cards (even the original Meteorfall had this problem). Here, you want to acquire as many cards as you can, and you’ll end up with some wild synergies that really add to the fun. The other fun layer is knowing what you’re up against in each dungeon...this lets you plan the overall room, instead of just battle by battle. Throw in the fun, animated cards and superb voice work and this is pretty much a perfect mobile game.
This game is hard. It’s not Elden Ring hard where it’s skill based and you’re able to get better and better until you progress. It’s just hard because the game is not balanced. I’ve played every card-based game out there. Even if it’s a difficult game, usually there’s some sort of mechanic or combo that you can utilize to make your chances easier. I’ve found nothing in this game that even remotely improves my chances. I don’t think I’ve passed the 5th round. Even by the 3rd stage, some of the enemies are just too overpowered compared to you. 70% of the time you will die by that round unless you get lucky from RNG. It’s a good concept and there’s potential. The art style is great and there’s some fun mechanics. I wish there were more class specific perks. It seems like they’re all universal across each role; and the options are limited at that. It’s easy to pick up, but hard to progress. Despite leveling up and unlocking new cards, it doesn’t even help you in the slightest. There’s some good qualities but this game needs some serious balance.
But it’s way too hard in normal mode. Too much depends on the order of the dungeons and the order in which your inventory shows up—if you don’t get the gobloids first, when you’re weak, and if you don’t get a treasure chest to buy a weapon in the initial screen, forget it. There are all kinds of cool weapons and abilities you never get to use because it’s impossible to accumulate enough gold to buy them—you’re too busy trying to stay alive (and mostly not succeeding). I’ve probably played 100 games and have not yet won with any of three characters. At this point it’s starting to feel futile. Too bad, if the game were a little less random and difficult, it would be something I would enjoy playing again and again—as I did the first Meteorfall.
I kept seeing the description “roguelike deckbuilder and was really excited. I waited until I got paid, then excitedly bought this game. I’ve played it a lot the past few days and it’s different from other deckbuilders in a way that doesn’t click well with me. There’s a lot of strategy involved, but I’m not familiar enough with the cards to plan very far ahead. Furthermore, losing repeatedly starts to get repetitive and draining. Sadly, I’m just not feeling it. I’ll stick with STS on mobile and Monster Train on my Switch (until it comes to mobile). Those games are more my speed. However, if you’re up for the challenge and like puzzle/strategy/resource management, this game will entertain you endlessly!
I’ll definitely review in greater detail in the coming weeks. Please forgive any typos as I am traveling. Suffice to say, this is a fun, and addictive deck building rougelike. 6 playable characters, each of which has a fun and unique play style that keeps gameplay from becoming stale between runs . Krumit’s Tale is amazing in that it is both oddly unique, yet extremely similar to other games of this type. This allows one to quickly learn the basics and begin the process of formulating an optimal deck for each run. Yet, it’s been 30+hours and I’m still learning new strategies. The card descriptions, music, and character animations are top notch. Would happily pay for more. As a bonus, the developer is active on social media and extremely friendly! This game drew me in due to being set in the same universe as Meteorfall Journeys. Another deck builder by Slothwerks that I highly recommend. Read the tips included via link on the Home Screen if you feel confused by the initial tutorial!
I am in love with games like these and this one is the best yet. I love how all the characters are so unique and cool. I did find one problem and that is the difficulty of the game. Some people find it hard to pass certain levels and I personally like that but my brother is finding trouble defeating the last boss. I did give him some advice but I feel like other players don’t have that opportunity just saying. Overall I really like the game and I highly recommend to the people who like card games.
Artwork is quirky and on-point. App works fine on iPhone 11 except no sound. Gameplay left much to be desired. Odd mechanics. Stingy on the gold. Rewards didn’t seem to make an obvious difference. Steep learning curve for the casual player. UI needs some massaging trying to hunt for the right object to press. Seems oddly difficult and really only suited for hardcore players that want a game to be punishingly frustrating until you figure out the special combo of cards that work for the particular deck you’re playing. Lastly, not worth the price and adding purchasable characters seems wildly greedy for what you get. I would pass on this until it becomes free.
Developers!: Your ‘war drums’ card doesnt work, it says its supposed to replace the opponents attack with 2 but it doesnt do that, it replaces with 3, so its not working right, fix it and you can have more stars. Reader: a fun game for sure, each character has different approach, but there arent ALOT of unlockable cards for each character, so the sense of progression doesnt last long. But it was fun while it lasted. If they did more updates it would prolly be more fun. Also as you saw from above, some cards dont work right and the last update for this game was 2022 so im not sure this game will get fixed.
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