title image

Card-based roguelike

Ratings

Age

13+

Category

Card

Languages

English

Meteorfall Journey is a thoughtfully designed mobile game that blends accessible mechanics with steadily increasing challenge. Players place and manipulate objects to influence in-game elements, solve levels, and progress through curated stages. The experience favors experimentation and polish, with simple controls and satisfying feedback.

Screenshot
screenshot 0screenshot 1screenshot 2screenshot 3screenshot 4screenshot 5screenshot 6screenshot 7screenshot 8screenshot 9

Ratings & Reviews
Great game, lack of content
Fri Sep 13 2019 MindSpaz

I wanna start this off by saying the game is fantastic and I think it’s worth the asking price, I’ve been playing this on the bus and while walking to the store, it’s a great time waster. I think the mechanics and overall theme of the game is great, however it lacks the polish I desire for a game that’s about 4 bucks. Some performance problems on my iPhone 6, stutters and lags when loading some card effects. The main problem this game suffers, is simply a lack of more content or areas to progress too. I’d like more choices for character classes, as the standard characters have very set archetypes that are hard to break out of if you want to actually win runs. It’s controls are beautiful and genius for this type of game, however it’s genius is also its downfall, as the lack of choices can leave some games up to complete chance, as some enemies will kill you in one turn because you lack the HP to survive a lucky roll from the opponent. This happens early in the game and later on. A tip for any new players, getting HP early to survive the onslaught while you’re still powering up your deck is a smart choice and sometimes passing on the upgrade is a better choice than trying to go for an ultra powerful deck. Anyways, great game, highly recommend, just wish there was more content, and a little more polish in regards to the cards visually, and special effects.

Unsure where to put this
Sat Feb 17 2018 VaultDwellee

Game is amazing, hate that they nerfed the wizard so much it seems, while a little over powered now it seems like the basic attacking people will shine.( Not a bad thing I guess). One quip I have though is it seems I always draw shadow pact first while it isn’t charged ending up with me taking extra damage on the cleric and sometimes ending playthrus early. If this intended then could it be stated as such, if not maybe the algorithm could be looked at since it seems like it’s targeting. And no it isn’t because of a fluke once or twice it’s like every time it is uncharged. Regardless of this little gripe this game is amazing and I am hoping for more content like characters, cards bosses and the like. But even where the game stands now totally worth the money. I also could possibly see adding a feature to fine tune a starting deck using gems for either an extra character or something like that, just because I have already amassed a couple thousand even after unlocking everything. Hope there is a long life for this game because it’s great.

Love it but...
Sun Jan 28 2018 b_will1332

As a fellow fan of strategy card games, I love this one it has a unique play style to it that no other games that I have played. The roles are easy and nice with a smooth booster card set that can really give you an advantage to your role type (but not nailing you down to that role in any way at the same time if that makes sense.) I really love how there are no pay to play booster packs and it’s a one time purchase kind of deal although there is one thing that I don’t really like to much and that’s the four roles, nothing about the roles in particular besides me either having the worst of luck or not being able to build my character with certain cards because I can’t find them but I just wished that there were more and more of an in-depth story line (although I haven’t played much) I just don’t think there’s a crazy draw to the storyline is all, and that there isn’t a huge huge diversity that other games I’ve played has. (I get that this just came out and hopefully hasn’t gotten all the stuff together and just the bare bone game) but I’d love to see sort of a clerical type character or a debugger of some sort besides the standard mage,fighter stances.

Great game after two major updates! Buy it!!
Fri Sep 28 2018 KJAY on the Bay

Great, fast and fun one handed RPG based card game action! Well worth the price. It’s a great little time killer with plenty of tension and meaningful decision points. Lots of room for expansions too. Here’s hoping the Dev releases some new content going forward! Update: I previously had a few minor quibbles about the lack of opportunities to customize the player’s deck in game. However, after two major updates, this is now one of the best games for IPhone I own and I own a lot. Plenty of opportunities to really hone your deck and build your character. Want to play a fire mage or an ice mage? No problem. A fast, acrobatic thief or a subtle poisoner? Can do. The latest update offers a new, more difficult deck to play against if you so choose and it is FANTASTIC! Wish list: One more player character and something meaningful on which to spend the in game currency; Players choice of additional starting cards or temporary buffs. Whatever play tests well. Amending my previous rating of 4 to 5 stars. This is a GREAT game. Buy it!

Fun Deckbuilding Game
Thu Jun 07 2018 I WAS BRIBED

Simplistic fun deckbuilding game. I have one complaint: using your gems to “unlock” cards actually adds them to your starting deck. While they’re relatively powerful early, I find that in the long run “unlocking” cards weakens your deck substantially as the strongest strategy in this game is to keep a small, heavily upgraded deck full of synergy cards. The cards that you unlock aren’t bad, but are ultimately more things to upgrade or remove. Mischief especially is hurt by the extra cards, as without them it’s much easier to make a deck that can consistently cycle through itself multiple times a turn. To the developers, I suggest adding a toggle to the cards, and letting players choose whether or not to include them in their starting deck after unlocking them. Also, I’d consider reflecting on the design philosophies surrounding these “upgrades” actually weakening the deck, and consider reworking it to give a more rewarding sense of progression. Overall, I really like this game, and consider it a worthwhile addition to the genre. :)

Tough until I realized...
Sat Jun 30 2018 DeBellM

I simply couldn’t make it past the second area after about 10 runs with various characters. I couldn’t figure out why; I felt like I made the right choices on what to upgrade and buy and remove and whatnot, but I always seemed to get murdered by a tough area 2 monster. Then on one run with the wizard I decided not to fight nearly every monster; I rested a lot more, and actually prepared to go into fights, rather than blindly attacking every monster. And with some nice random events and good choices, I breezed by to a victorious run. And it was satisfying. I just mention it because it didn’t seem so obvious to me that you’d still gain enough XP to level up even if you choose to rest on 3 or 4 monsters per area. It’s certainly not as brutal as this developer’s previous deck building rogue-like app: Dream Quest. If you’re looking to scratch a deck-building rogue-like itch, this’ll get it done until Slay the Spire comes to mobile. Looking forward to getting victories w all 5 characters.

Must-try for fans of roguelikes or deckbuilders
Thu Jan 25 2018 Eusbkvkrbtnfk

This game is wonderful and you can really tell that the developer put a lot of love and thought into the game’s systems. It all runs really smoothly and feels satisfying to win. However, perhaps more importantly, it doesn’t feel too bad to lose either which is important in roguelikes. Each run-through you’re constantly thinking of new ways to build your deck and new strategies to try and focus on. Add all of the great gameplay on top of some truly excellent art and animations, and you have a game that is incredibly unique and engaging to play. I haven’t beaten the final boss yet, but I’m still having loads of fun exploring the possibilities. There’s also tons of potential for additional content, like new starting characters and enemies. With so much to love and so much potential for the future, this game gets as high of a recommendation as I can give for a mobile game.

Worth It!
Thu Jan 25 2018 lisalynn_19

First off, I never write reviews but this one is too good to not recommend. I was searching the App Store for a deck building game and came across this. It sounded fun and the graphics looked cool so I preordered it. I’m so glad I did because I haven’t been able to put it down! This game is so much fun and addicting. Each game is different and you’re given different options (i.e. purchase new cards, upgrade cards, get treasure, recover health and spell charges, etc). It’s definitely worth the purchase whether you’re already into these types of games or want to try it out. It won’t disappoint! Also, I read someone else’s review about how they need to add a feature so you know what the monster’s cards mean but they already have one. If you click Recap at the end of the monster’s turn, you can see what cards the monster used and a description of what each card does.


News found!
Data Deep Dive: 'Meteorfall: Krumit's Tale' on SteamData Deep Dive: 'Meteorfall: Krumit's Tale' on Steam

Krumit's Tale, which is a deckbuilding roguelike title, is my second commercial game (the first being the mobile-only Meteorfall: Journeys) and my first ever...

The GameDiscoverCo newsletter Sun Nov 29 2020

iOS/Android sales deep dive: 'Meteorfall: Krumit's Tale'iOS/Android sales deep dive: 'Meteorfall: Krumit's Tale'

Looking at the iOS/Android launch fortunes of Meteorfall: Krumit's Tale, a high quality $6.99 USD premium (no IAP) title which got featured...

Game Developer Tue Dec 29 2020

Meteorfall: Krumit's Tale by Eric FarraroMeteorfall: Krumit's Tale by Eric Farraro

A sequel to the 2018 original, the new game brings more of the same fun deckbuilding action with some great improvements.

AppAdvice Tue Jun 29 2021


You may also like