Wed Jun 04 2025
Our game engine has been completely rewritten and optimized for modern iPhones and Apple Watches. Support for iPhone Widgets and all types of Apple Watch complications. Still the same great game, now runs great on all devices.
The game is great, as expected after playing Lifeline 1. My knock of one star is for the readability of the text. This is much harder to read than 1. There is no setting for font size, and sadly they did not write the game to Apple’s font sizer API. This is the only game of this kind that I have to grab my glasses for. Very annoying and disappointing for Big Fish to ignore those of us without 20/20 vision.😎 Another issue for me: If someone grows up in an isolated town, then an orphanage, then a decade on the run focused on just one thing, how the heck do they pick up all the societal slang, and music and film references that they constantly use. That’s a rather big logical leap. Almost another star just for that time flaw. 🧐 I also wanted to knock off another star for your treatment of my cities. I was born and raised in Portland, and now live one block away from Happy Valley. Given that Happy Valley has the highest income per capita of any city in Oregon (amazing what 1 block can do for your income), and is completely full of McMansions (mansion wannabes). Given these McMansions have only about 6 feet separating one from the next, it’s very hard to picture a dilapidated orphanage still standing anywhere in Happy Valley. Fiction I know, but really?? However you did get the Pearl district right, so that evens out. 😁
I love the lifeline games especially the first 2 (1 and silent night) the stories are great and the humor, although sometimes corny, is a great addition. I also like the idea of "real time" so you can't just finish the game in 2 hours or something and that you can play it just by the notifications when your phone is locked. I do have to say I was disappointed in the end of silent night. you spend who knows how long on the first game and who knows how long on silent night only for them to die in the end?! (Apparently the best ending to get) like the whole point was to get the person out alive and not die right? So then I got lifeline 2 hoping it had some kind of reference to the first ones like maybe your Captain Shepard or the one lady pregnant in silent night or maybe even somehow Taylor survived going into the blackhole and you could still communicate. I did only play through silent night once so I don't know all the endings cause maybe she does survive in the end, But so do the aliens. It will be really nice to see another lifeline were Taylor comes back or something. Either as an alien or as the person you talk to again. Lifeline 2 is a big jump with setting all future and space travel then now it's modern day? I feel like it should have stuck to the future space travel and stuff in the same universe at anything. But over all all 3 are great and enjoyable! 5 stars for sure.
I really enjoyed this game. It's much longer than the first which really helps me feel invested in the main character Arika. It's much easier to care about her and the journey than Taylor from Lifeline 1. That being said, she is like the female version of Taylor, however being even more sarcastic, which makes Lifeline 2 feel a little too similar to the first game. The game also ends very abruptly and somewhat unsatisfyingly. While this was a problem in Lifeline 1, it only feels worse in 2. Assuming you make smart choices, the climactic challenge at the end feels more like a "what, that's it?" Considering how much more time I spent with Arika than Taylor, I was rather disappointed in how it didn't really feel like we ended the journey on a high note. The second to last encounter was far more climactic . However the encounters are very fun and the descriptions of environments are detailed poignant. I had a lot of fun helping Arika and despite some failings, I think this game is well worth $3. I would definitely recommend it to a friend. I'm sad the journey is over and can't wait for the next game.
I throughly enjoyed Lifeline, despite having my quibbles, like most, with the story and the character. But by the end of it all I really felt connected to Taylor, and really felt invested in his survival. When I first started off with lifeline 2, I went into hoping for the same. That however, was obviously a mistake on my part. I could go on with quibbles about the character, the authors try's at humour, the oddities in the story, but really not of that matters because the story itself is nothing more than a retailing of the original lifeline story. It's not exactly the same, but halfway through, it becomes painfully obvious, the near identical events and subsequent choices at your hand. It quickly starts to feel very familiar, both in storyline and it character. The author really shows an inability to develop different unique characters and that's very disappointing. I didn't feel like I wasted my money with lifeline or with lifeline: silent night. But with lifeline 2, I wish I could get my money back. I couldn't even make it to the end, I just felt too much like I was playing the same story, and I just ended up deleting it. If you really like these sort of adventures I'm sure you'd be willing to play it till the end, but I was disappointed to say the least, and would be very unlikely to purchase any future titles written by the same author.
The concept behind these series of games is excellent. All too often in the freemium games we all download to play, there is some way to speed up advancement. Or, the game is designed to get so agonizingly slow after you've invested some time into it to tempt you into to buying whatever mega currency it's pushing. This game is completely different. Following the main characters around takes time, and the first play through you can't speed up (there's no in game currency). The effect is that, while you're waiting, you actually think about what the protagonist is up to, almost as if they're real. The effect is that you're more immersed in the scenario in a way that no other game emulates. This is not a sequel of the original, but has a completely new story arc that has more choices to make which greatly expands the potential pathways to take. It's worth a buck, if for no other reason than to enjoy the unique gameplay and style.
I don't know why this happened but after I get out of the loop in the monastery Arika makes a doctor who reference and then she says : "I'm through the door. This is what the slype is supposed to look like." "On one side, I can clearly see the (null), where I just came from." "In the middle, I can see an arch leading to what must be the chapterhouse." And then it stops. There's nothing after that at all. It doesn't say [Arika is busy] or anything like that and there's no three loading dots either. I've reset the game restarted my phone and charged my phone but nothing is working. And I've waited for about an hour and nothing is happening. I really like this game and I'm rlly sad that I can't play anymore so if someone could tell me how to fix it that would be great. And I've already went to their website for how to fix any of your problems with the app I've tried them all and they didn't work. But I love this game I just need help to continue.
If you're up for a good story, and a surprising amount of personal investment in a fictional character, this is probably your game. The new character might grate on you at first, but give her some time. You can't help but see her mission through (and perhaps feel guilty about the things you've encouraged her to do). Poor girl. The people and locations were always interesting, though not ground-breakingly novel. The incredible number of solutions to puzzles and endings you could stumble into were wonderfully well thought out. (I "solved" one with a wad of gum, more or less). Having to rely on her descriptions of the surroundings, and what (& when (& if)) she chooses to tell you adds a tangible layer of tension to every decision. There are no cheap or undeserved Game Overs, and they all have the promise of revealing something interesting. An unexpected, but worthy follow-up to the original 2 Lifelines.
I played the first lifeline game and I have to say, that was amazing and incredibly immersive, but this game completely tops that!!! This is the first time I have ever written a review but I have to say this game deserves it. I got really hooked into Arika's storyline and I would love to see her story continue more than anything. It's taken me a couple of days to complete it and get the best ending possible and I could really feel a deep connection with this character as I was playing this game to the point where every time there is a break in the dialogue, I keep anticipating for her to reply back and I love the sarcastic humor displayed throughout the whole story. I've even gone to the point of going back in the story just so I can see all of the different possible endings that could occur just to make sure I didn't miss anything. I would love to see this series continue and especially want to hear more of Arika's storyline.
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