Tue Jun 17 2025
Fix reward video loading.
KAMI 2 is a masterclass in 'peaceful frustration.' The game’s premise is simple—fill the screen with a single color in a set number of folds—but the execution is brilliantly complex. Every level is a handcrafted piece of paper art that 'unfolds' with a tactile sound that is incredibly satisfying to the ears.
What I love most is the community level editor. Once you finish the hundreds of official puzzles, there is a virtually infinite supply of user-made content. Some of these are even more difficult than the developer's levels. It’s a beautiful, meditative experience that proves puzzle games don't need timers or stress to be deeply addictive.
Unique paper-folding visual style
Global 'Daily Challenge' mode
Infinite levels via the community builder
Meditative and calming audio design
Sync progress across all devices
Look for the largest blocks of color first. By changing a large area to a secondary color, you can then merge it into a third, eventually flooding the whole board.
Every level has a 'Perfect' move count. Solving it within this limit earns you a gold sticker and unlocks more advanced tiers of the game.
Yes, if you're truly stuck, you can use a hint to see the next correct color choice in the sequence.
If you like puzzles, this one, in my opinion, is one of the most clever mind teasing games available. The music is so relaxing, the sounds and animation as you work to solve each puzzle is very satisfying. I find, with me at least, you almost have to look and see the solution as if in a mirror of how my mind first assumes the solution. With practice I more and more work through it the proper way but it takes focus and you have to see many moves ahead for the more complex ones. I can't put this down so far, even though there are many puzzles with the same number of moves allowed to reach the solution, each one requires some study as the differing patterns each have their own twist. Some come quickly and easily while others take some time and trial and error to solve...even puzzles with only 3 moves can be somewhat baffling. As you move through them there seems to be the perfect mix of difficult vs not so difficult and this keeps you wanting more! This is similar to the old game FlloodIt! but must be looked at in the polar opposite manner it seems to me. Kudos to the developer, I never would have thought such a simple premise could be used for such variety...each puzzle is unique and as I said I think the challenges and twists to each one are almost endless. I would recommend for someone who likes to casually play brain teaser type of games. You can play for one minute or hours. Great time killer!
I was playing Kami 2 one day, while feeding my four-year-old a PB&j. I slapped the sandwich on a plate, patted him on his sweet head, and mumbled, "Enjoy!", before slumping on the couch to finish the game. Next thing I knew, he kissed me on the cheek and said, "OK, I'm off to school now!". I glanced up long enough to see him throw his luggage in the trunk and drive away. I thought, "Maybe I need to set screen time limits." But the problem with Screen limits is it's too easy to hit the "continue for 15 minutes" button. So I hit it, and hit it, and hit it, and then hit "ignore for today". This game has actually strengthened my organization skills, such as when I clean. It's helped me think in a different way, which helps save time for more important things, like this game. My favorite part is the building and user submissions. There are so many talented players. And while I'm a wee bit suspicious about the "favorites", I enjoy playing them, as well. I can't help but wonder, though, if a couple of the favorite contributors might be sitting on a king sized bed with 150 iPhones ready to hit the ❤️ on their puzzles after completion. But that's fine. I still love this game, and can't get enough of it.
Tl;dr: only being able to buy hints is your way of lining your pockets. Incorporate a way for people to get free hints so they don’t need to spend money (like children asking their adults), or else people might end up uninstalling the game. 🤷🏻♀️ I’ve been playing this game off and on for maybe a year? I’m not sure, but it’s been a long time. I love the game and everything that comes with the download (making your own puzzles, challenge puzzles, unlocking color schemes, etc.), but my only problem is with having to pay for hints. I’ve noticed others mention this in their reviews, and the last thing anyone wants to do is pay real money for a hint or two that might not even help. I’ve actually gone as far as to uninstall this game and re-download it when I feel I could solve the puzzle I left off on. I don’t want to cheat, but sometimes when I’m REALLY stuck, I browse the Internet for help. I do agree with some other reviews I read about the difficulty spike, too. If a younger child wanted to play this game and they were stuck on a level (possibly with zero hints left), they might get impatient and play a different game. They would NOT run to their parent(s) or guardian(s) and ask them for hint money, and even if they ask, it’s not like the adult would give it to them.
In my opinion, this is the best game ever. Amazing graphics and gameplay blew my socks off. If you’re looking for a good time in a tricky setting, this is for you! A few things can be made better though. 1: every now and then, I can’t get one triangle a different color in the build section. The screen could be white, and I’d be trying to make one blue. I tap, and the triangle next to it turns blue. I’d try to make that white but it won’t work. 2: I’d like it if I could name my puzzles. Some puzzles people make are just absolute works of art, and deserve a name. If a puzzle search bar were added, we wouldn’t just have to browse to look for a puzzle, or search the creators name. If you really liked a puzzle, search it. 3: Add more special colors. I realize it could take lots of time to brainstorm ideas for special colors, but I think this could make so many more possibilities for the art in this game. I would be thankful and honored if you would take my review to heart and make some changes to the game.
I absolutely love this game. Every time I’m not playing Geometry Dash or folding paper airplanes, I always play this game. The noises are so relaxing and I love them. But ever since my sister downloaded this game on her tablet, we were noticing a major issue. Some levels are just too hard. I mean she even stopped playing it. Most of the time when I’m stuck on a certain level (or multiple levels) in journey, I just play with the editor and play some user levels because some journey levels are just too hard. Sometimes it takes me 2 days or longer to solve 1 level because it’s soooooooo hard. Plz make some levels easier so more people get the app. Also, like another user of this game said, please add a user level search. Other than that, this game is perfect. 10/10. Would definitely recommend if some one is interested in looking for a great puzzle game. Just plz make some levels easier and also, please make some pattern color layouts (that you currently have to pay to use) unlockable without having to pay. Love this game so much.
The ones I’ve noticed thus far are the player made levels where I’ve beaten 20 but haven’t gotten a single Game Center achievement...cmon, devs...I had this same prob with inks until you finally fixed it after 2 years....I just spent 10 bucs to support you guys because you are talented and I want to see you thrive so you can make more games; but you gotta work on your programming...even little things like Game Center achievements are a big deal to me...I love getting achievements in games and you put them there, so they should work....please, please fix ASAP....I’m probably going to drop even more money on this game (for the hints I’ll need on the hard levels), and because I know it’ll be supporting your company. But make sure you take care of your fans. I know it’s a ‘free to play’, but as previous mentioned, I think I covered the cost with my $10 purchase of hints pack plus the 3 extra color pallets you can get. I always take care of my fav devs.
First of all, I love this game... it would def have 5 stars from me. however... Kami2 goes offline quite a bit and you just never know when it will be back up again. I have thoroughly tested the problem and found that: it doesn’t matter what phone or ios software version is installed, it doesn’t matter what type of wifi environment you are in... public, private, work, vpn, etc. It doesn’t matter what bandwidth is available to you, it doesn’t matter if wifi is on or off (using cellular data), doesn’t matter about phone settings such as background app refresh, doesn’t matter if you delete the app and its data then reinstall, it doesn’t matter if you power down your phone, it doesn’t matter if you update the app and restart it, and so on. I have one more test to try and that’s to see if the app behaves the same on another phone in the same environment and if it goes offline in tandem. if the answer to the above test is true, then i know for sure it is a kami developer problem and not a customer technical issue. Pleas fix, I’m pulling my hair out!
This app provides a lot of enjoyment and there are many gifted people who create great puzzles to do. It is also great fun creating puzzles on it. However I really am disgusted with so many puzzles of women pole dancing or women sexualized—playboy bunnies, huge breasts, sexy poses and occasional male phallic symbols, etc. Many of these pole dancing puzzles are portrayed by Saltskin, a great puzzler talent who creates some socially constructive puzzles that are positive and can also make pretty tricky, fun puzzles that are challenging. But Saltskin also seems not to consider how misogynistic it is to portray women that way. It is rude and demeaning to women. I tried reporting one and nothing happened. I think Saltskin might be one of the developers and thus gets to have series of pole dancer puzzles undeterred. So be it but I have deleted the app as a result. Women deserve better than that. Also children use this site and depicting women that way is insensitive, immature and poor role modeling.










The developers behind Lumino City and KAMI 2 have announced their latest narrative adventure game South of the Circle.
Jump Dash Roll Wed Sep 23 2020
Each puzzle in Kami 2 looks like something you'd want to put on a wall — you almost don't want to mess with it to find the solution.
The Verge Sun Apr 23 2017
State of Play is known for creating videogames out of physical materials. Their biggest to date is Lumino City (2014), an adventure game set...
Kill Screen Fri Dec 23 2016