Tue Jun 30 2020
Fix for ball getting stuck under boulders.
Fix for clouds mysteriously growing in size.
I have enjoyed this game more than I expected. I’m on hole #740 and still going. My only issue with the game are the impossible holes. Sure you can probably reach them , but it takes so many tries most times that you hit the 25th try and you just end up skipping the hole entirely. I think there should be a mechanic that adds gravity to certain holes. Maybe a power-up that makes the ball heavier and another that does the opposite. It’d also be nice to use all the points you gain from all the shots you make, and turning it into a system that you can maybe by a different color ball or maybe a trail that comes in different colors after hitting the ball, or use the aforementioned Power-Up idea and have the ability to buy power ups for the “impossible” holes.
I played Desert Golfing to death. I beat it numerous times only to subsequently delete it and play again because of my infinite enjoyment with the game. This version is the same as desert golfing with a few adjustments. Gravity is mildly less, you can now place spin on the ball, the ball rolls further even win spin is not applied, and you can change the intensity of the shot based on how long you hold down the aiming arrow. Let me take a moment to explain the last characteristic as it was driving me crazy on multiple holes that seemed impossible to beat. If you apply max power to a shot by carefully taking your time and aiming, you will not get max power. If you quickly apply max power and release almost immediately after the arrow appears, you will get a power boost. This is evident if you carefully look at the tip of the arrow when you max out the intensity of the power. You will notice that the length of the arrow shortens at the tip if you hold down the aiming for more than a fraction of a second.
I love this dev and their games. Desert Golfing was a favorite of mine for years. At first Golf On Mars seemed like the ideal sequel, more mechanically sophisticated and just as oddly compelling. But then around my 40th hole I hit my first impossible hole. Had to putt the ball around till 25 strokes and then skip the hole. Then...again, around hole 100, another impossible one. OK...didn't bug me much, kinda amused me. Skip. And then another...and another. What? I've probably come across at least close to a dozen now. What's even more infuriating, some impossible holes are impossible to get OUT of. So it's 50 strokes to get past them. Miserable. It's not that it spoils the fun of trying to keep a low stroke count even. It's that smacking the ball around till you can skip (at 25 strokes), especially having to do this again and again after coming across these impossible holes, feels totally miserable. I don't want to play this game anymore. Desert Golfing always felt great to play. Gold On Mars makes me anxious I'll run into another impossible hole at any time. Why should I play it then? It's enough to kill the fun for me.
I decided to get this game for a couple reasons. 1. The bio was witty and funny 2. It looked like it wouldn’t kill my battery and 3. It looked fun and a good way to pass the time. And boy I was right on This game is so fun to play, and it’s so relaxing too. When you turn off the Putt counter 👌👌👌, relaxation 100. And i can spend 60 minutes just hitting balls into holes on the red landscape. And for that 60 minutes, it barely takes of like 1%! However to address those toxic and skeptical people, there are some difficult levels. But those are what make the game fun. It’s not all easy levels. Some you actually have to be good. And yes there are some that are not possible. But I have found around 4 of those and I am on level 2921 as of this moment. And yes you have to take 25 strokes but is that really a big deal? It’s not. And yes sometimes it will pop out on a perfect put, but it’s okay, this is t a multiplayer game so why does it matter? Take an extra put to put it in. So in reality, I want to say this game is definitely worth your 3 bucks. 5 starts 👍👌🙌
With most games, the better you get, the easier it becomes. This stupid game throws in holes every once in a while that are physically impossible based on the limitations of the game where the only option is to spend 26 strokes trying to make it before it finally lets you skip that hole. And if you're good enough to make a perfect shot land directly in the hole, don't get excited - it WILL bounce out. The physics of the game are also stacked against you - if the ball is going up a hill away from the hole and reaches a stop, it won't return back down the hill towards the hole when it's in your favor. HOWEVER, if the ball is rolling up a hill TOWARDS the hole and reaches a stop, it will immediately pivot backwards and pick up momentum in the opposite direction to roll as far from the hole as possible. I'm 170 levels in, and this has proven to be true on dozens of holes with the same grade of steepness on hills.
I completed and loved desert golf, and was very excited to see a follow up on the App Store. However, the new additions introduce a lot of game breaking issues that makes Golf on Mars inferior to the original and, at times, unplayable. On multiple occasions there are levels that cannot be completed due to terrain that is too high or obstacles in the way. This requires just waiting around for the 25 shot cap to be reached in order to skip the level and move on. The last hole I played before deleting the game altogether saw a rock fall on top of the hole, me burning 25 shots to reset the level, and the game screen filling up with gray with no option or score counter. I really loved Desert Golf, and I really liked the addition of spin and newer terrain to Golf on Mars, but the game is too buggy and too “incomplete” to recommend.
Just when my muscle memory has been instilled by Desert Golfing, I find myself on Mars starting from scratch because the physics are all wacked out. Please keep ‘em coming. The Moon offers new possibilities with low low gravity making the ball take forever to drop back if you hit it to steep and hard. Craters. Lots and lots of craters. And maybe the occasional asteroid strike. What else? Indoor golfing (side scrolling through an endless house), golfing in traffic (perhaps having to punch through windshields to get from hole to hole). Golfing on planet Jello. I promise to buy and play anything you might dream up. This can’t possibly get old.
A nice little game for those who like things to be part puzzle and part video game... Of course, "mostly" because golf is one of those games that can occassionaly make you crazy. The author has done a great job making a game that is filled with interesting little surprises as the game goes on. It is an endless game where the difficulty level ebbs and flows. It isn't a game where it doesn't get increasingly difficult such that it becomes impossible. Just a nice back-and-forth in challenges.
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