title image

with Bennett Foddy

Ratings

Age

4+

Category

Action

Languages

English

Getting Over It is a thoughtfully designed mobile game that blends accessible mechanics with steadily increasing challenge. Players place and manipulate objects to influence in-game elements, solve levels, and progress through curated stages. The experience favors experimentation and polish, with simple controls and satisfying feedback.

Screenshot
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Ratings & Reviews
Not made properly for the phone
Tue Nov 08 2022 hepl plz

Honestly as a speed runner for pc I can tell this game isn’t made for the phone. I can run any game on high graphics and I’ll be fine but I run this game on 60 fps and every time I try to jump up to grab the hand it loads the second half of the world making it completely luck if I actually grab the hand and it’s not like it’s frame spike back to normal no it straight freezes for a second and a half and when it unfreezes the game registers I was falling that whole time while swinging the hammer so it just makes me get hit off the cliff. Also I understand the wonkiness of the controls and that’s the point but when I take my entire hand off the phone as I’ve tested it I make a movement and take my hand off completely the guy will make another whole movement sometimes which just should happen when no input is being given at that point.

This was an experience.
Sun Dec 04 2022 colli_wolly

It is rare for me to come across a game that is excruciatingly challenging, but has a reason for being. “Getting Over It” is not just a difficult game to play, but a testament for a player to learn that failure is okay. Every time that I fell from high up, sure I lost plenty of my progress, but I got faster at observing and adapting to my surroundings that it didn’t take me too long to get back to where I originally was. What each section of the game that seemed like an impossible jump or climb, later became just another bump in the road on my journey, because I’ve seen what failure looked and felt like from that before. This maybe an homage to another game (similar in gameplay) called “Sexy Climbing”, but Bennett Foddy has put together something with his own original spin and artistic liberties that makes this game differ from it enough. In fact, I will go as far as to say that this is one of the greatest experiences that I’ve ever had playing a video game. When it comes to negatives… I honestly wouldn’t change a single thing about it. 10/10

Great Game, Worth It
Sat Jun 13 2020 MichiSoFla

I downloaded this game a couple of years ago and beat it once with a time of around 6 hours. I (obviously) was frustrated at the game but since I beat it I put it down thinking I was done with it. It stayed in my home screen for around a year and I never looked at it until one day when I decided to revisit it. This was both great and agonizing as the parts of the game that I despised were back to haunt me. But, as time went on I kept beating it and falling then climbing back up and beating it again. 3 successful climbs grew to 15 then 25 and soon I began wondering if I had it in me to get the golden pot. As time went on I kept getting wins and my pot kept getting more shiny. Once it was fully golden I decided to keep going and I’m glad I did as 6 hours of gameplay to win once became 30, then 20, 10, until I reached my record time of 4 minutes to beat the game. I understand that that isn’t nearly as good as world record material but I feel proud of my accomplishment. If you left the game thinking it was too difficult, try it again because it’s worth it.

Are you thinking of buying a new phone?
Tue Apr 13 2021 TitusMk2

If you have been drooling over any of the latest iPhones but can’t justify the upgrade because your current phone is good enough, download this game! It has all the challenges of the pc game but with the added difficulty of no fast movements! Without a mouse, you can’t simply flick your hammer in a tight circle. Every move must be dragged across your grubby screen as fast as your finger allows. Forget about a quick swipe from the bottom of the screen, because that will close the app and your poor, cauldron-legged man will be frozen in pause limbo until you reopen the app, unpause the game, and witness him plummet back to the bottom. Devote enough time to this game and I can guarantee you’ll be in the market for a new phone sooner than later. Seriously, as someone who has beaten the PC version, this game is unplayable in comparison. I haven’t given up on it yet, but I’m one of the few who never got flustered on the pc game, so your mileage may vary. If you raged at all playing it on PC, this game is not for you.

Should allow for controller support (but not in a average way)
Sun Apr 09 2023 bubble will pop

Okay, first off, I just want to say that I haven’t completed this game so I have nothing to say about the difficulty of it. Instead, I’m going to be focusing on one thing: Controls. You see, I’m a person who likes controller implementations on mobile. This would benefit this game so much. But, instead of your average “push in one direction to turn,” instead I want something better: flick stick. There is this thing called flick stick on steam in which it makes it so that when you turn your stick, at least in fps games, it turns to that direction. That would be such a great feature, as it would allow for us to mimic mouse controls. But, I have another idea for the other stick. This one would be able to pogo you up, and make the game possible. One final thing. Make it so that when you stop moving a stick, it stays in its previous position. This would make everything so much easier. If you could do these things, that would be great. I know you can do it bennet!

A great game (if you know what you're getting yourself into)
Sun May 12 2019 diddlydaddlyneighboreeno

The first thing that comes to my mind is the graphics. It's great, for an IOS game. But there's just too much bugs. There are several issues that plagued the PC version, and they've only gotten worse on the IOS. The controls are mediocre at best, but at most times, it's just too sensitive. (And no, lowering the sensitivity does not work.) I usually found myself to be jerked off a mountain, like my hammer had a mind of its own. Carefully placing yourself on things is extremely difficult, which makes many parts of the game almost impossible to get past. That on top of the camera bounce, makes this game extremely harder than it needs to be. (And it was already very difficult.) there's a line between a rage game and a poorly made one, and Getting Over it sits directly in between. There's a lot of good things going on here, but it's a really bumpy ride. I would refrain from buying this if you're a casual gamer. If you really want a challenge, if you want to get so frustrated you want to gorge your eyes out, then go ahead.

Quite frustration on mobile
Mon Apr 24 2023 LexDemoz

As someone whose !pb is 8 minutes on PC it took me 3 1/2 hours to beat it on iOS. I didn’t face any of the lag or overheating issues others have noted, but this most frustrating thing I encountered was the actions that would occur from my iPhone. If I swiped up from too low on the screen then the app would close. Alternatively, if I swiped down from too high it would trigger my notification menu to drop down, which would pause the game and always interrupted my jump. Absolutely infuriating. I like that the reward at the end of the game has been modified and you don’t get the same thing as if you beat it on PC. They give you a something a little different, which I loved. I’m glad I beat it, but I don’t see myself ever playing this game on iOS again due to the menu interruptions. I’ll stick to the PC version. It’s much more enjoyable with a mouse.

I’ve never rated a game a 5
Sun Jul 01 2018 Chad_Woolley

I’ve also never written a game review. This game was incredibly frustrating and hard. Took me 22 hrs of gameplay (according to the final splash screen) to finish over a period of about 6 months. I learned a lot about myself and that’s why I’m writing this review. Most games are entertaining/addicting/fun, or whatever; this game is all of those plus a level of frustration that is hard to explain. Overcoming frustration and the beginnings of rage was a start to mastering the ‘game’. The final key for me was to learn to enjoy the journey, especially starting over. Once you realize that you can climb, falling no longer scares you. This ‘game’ helped me to see these things and I understand that this is simply a microcosm of life. I highly recommend this game if you are willing to power through the hard times. Don’t bother if you are impatient and have a low threshold for pain.


News found!
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TheGamer Fri Aug 29 2025

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80 Level Wed Jan 29 2025

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It's the inherent slapstick comedy built into the concept of a schlub trying to walk up a mountain with physics-empowered feet.

Yahoo! Tech Tue Jul 29 2025

Steam free open-world download is taking players by stormSteam free open-world download is taking players by storm

Steam's latest free download is already garnering some heavy praise on the platform, and it's probably a good idea you download and play it now ahead of time.

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