Thu Jan 15 2026
Hi Coach,
Here is a fresh new FHC build for you, containing:
- Content until after the main big event in February
- We've added more stats for the O-line players
- Play an extra Friendly per day by watching a video
- Many big changes under the hood
- Multiple small improvements and fixes
Enjoy FHC in this exciting football period!
Been playing this game for weeks now, I really enjoy the concept of managing your own team. The game play is entertaining to watch and the collecting of players is extremely fun. A few recommendations. 1. Card details: should add some additional basic info about the player them self, for example their current NFL team. 2. Market place filtering: need to add a more filters to identify cards, for example a filter one time left or choice of multiple positions. 3. Cards percentage: I’m not sure the rate of reviving rank cards but it needs to be fine tuned. If 75 rank card has a 6 percent chance of being pull then a 70 rank card should not be 100, it should be 94 percent. 4. Add a few more daily missions or other type of objectives. At a certain point the game because stale as you get stuck in a gray area where you can’t collect more cards or buy cards cause of the prices. Your pretty much in a gray area just hanging around. 5. Market prices: market prices of most cards is unrealistic. Even if a have a high rank card to sell, most players can’t buy it cause they don’t have the money or don’t have another high rank to try and sell, so you’re stuck in a loop. Again the game is great, I love the concept but it needs some minor tweaks to keep the player involved
Love the game, and it would be 5 star if you made TOTW odds higher for the Mega Gold Elite Pack. You changed it from 84% to 62% like it was the easiest decision. You made the decision look easier then my idea to buy the game! I appreciate the game a lot, and whenever I’m bored i enjoy simulating 100+ games to get the mega gold elite pack. But what is the point if I won’t even get a good player? Also, you didn’t even give me notice! I just saw it and was like, why? I get if you are trying to make people get more bundles or other packs. But at least increase the odds of those if you are gonna deduct the Mega Gold Elite Packs like that! Now, I don’t want to hate on your game too much, because there is a reason I gave this game four stars. My favorite things about the game, is it is great quality, it updates once or twice every day, and the devs must work hard on it. NFLPA definitely works hard on this game. It is greatly detailed, and I never get bored from the updates. I appreciate the game a lot and I’m blessed you brought me such a great game. The devs are great. Which is why in surprised the TOTW odds for the mega gold elite pack went down without any notice. I honestly did think the devs would give notice knowing the updates. Other than that, I appreciate the game. Hope you just up the odds a bit for the one pack. Whether it’s only to 70% or back to 84%. Thanks a lot!
I had a hard time rating the game between 3-4, but enjoying keeping up with my team on the app. If you’ve ever played head coach before then it’s similar if you look at it as a simulator mobile game. It’s fun to collect players and challenge yourself to get a better overall team but there are some concepts missing from the mobile version that’s in the original console. You can not pick your plays to call or substitute players during the game. You can’t time manage the clock, call timeouts, or challenge a call on the field. There is no on the field view to the game. If you’re okay with that then great. The plus side to managing your team is to try to unlock better players by their overall grade. You can pick the formations and style of offense and defense you want to run. You can watch your team simulate its own scoring and mistakes. You can join a league of players to compete against as well. It’s just the no on field action that this game lacks. It’s also time consuming to collect new players and being able to use energy points to play matchups. So far I’m still invested and hope more improvements come to the game.
The game is mostly about collecting player cards and strategizing against opponents for games. There is no actual football gamplay, which is cool I like that. I was a big fan of EA NFL Coach back in the day. The problem is, it’s just really limited and not very interactive. You simulate games, you don’t play or coach or make any decisions during the games. So you just pick your formations before the game and simulate to see a score. Your team is really bad to start which is fine because you face bad teams too, but only for a few dats. Then you face MUCH better teams and to actually get players that are any good you need to pay real money to buy packs like Madden ultimate team. After a week you start to face everyone who spends hundreds of dollars and has all 85+ overalls while you either spend hundreds yourself or get stuck at 78 overall. There aren’t challenges or anything you can do to earn rewards or players for free. Only buying stuff to earn rewards. Its not a terrible but it’s just too money grabbing for me. Its really insane. I’d rather pay $10-20 a full game than spend $36 for a pack with 2 83 overall players. Its just a waste of time and money. If you’re going to have to blow hundreds of dollars into a game to be competitive, it needs to be more than this. It’s really just not worth it.
I’ve been going back and forth between playing this game and NFL Rivals, but to be honest, this game has more lasting appeal and potential. The team building is smooth, and reminiscent of Ultimate Team on Madden (even complete with ridiculous auction prices) but without having to play the games. It’s relatively easy to earn currency and upgrade your team, and stats do play a role, but it’s overall about designing schemes to fit your team, which I love. The reason I give it 4 stars is due in part to the timing of the game. 8 hours to regain 1 energy? And one league game every 24 hours? It’s almost a drag to wait that long, and there’s only so much I can do in between with only a 3 energy max limit (unless I’m doing quests, and earning energy, which mostly require energy to do) and no desire to spend $$$ on extra resources (which isn’t a huge deal in this game, thankfully - it’s not pay to win!) In addition, the past couple days have been glitchy, however, as my team has suddenly missed out on a league game they were supposed to play, AND when the countdown timer for my quick game rewards got to 0:00, instead of giving me the rewards for 40 games won, it just reset to another SEVEN DAYS and wouldn’t let me claim them. Those bugs need to be patched if I’m going to continue to play the game.
The game was initially fun to play. I agree with previous reviews, the card packs are too expensive. The gameplay is to glitchy to invest that much money. There is no strategy involved in this game. Picking defensive or offensive focus as absolutely no impact on the outcome of the game. Even if you have the players to counter the opposing team’s strengths. A huge glitch is in the play calling. Your team will not kick field goals near the end of halves, while the opposing team will. Sometimes it will kick with no time on the clock. This game is designed to get you to spend money. It is obvious in the gameplay. To win games you have to have a much stronger team. Depending on what challenges you are working on you will lose to weaker teams to burn through your energy. It is obvious, your kicker will miss short field goals 3 times in one game. The game is a challenge in seeing how far you can go without spending money. It could be a great game if you actually had any impact in strategy going into games. The reports are meaningless and contradict each other often. They will say your offense was great and then say your offense is not suited to your players’ strengths. If they clean up the glitches it could be a great game. Otherwise it’s just a card collecting app pretending to be a game.
Training seems like such a grind because it resets after every league game, remove the reset so over time you could have your whole team at good focus, so active players are actually getting a good bonus for being active every day and more competitive league games. Obviously needs to deteriorate but completely reset it every time makes me not want to do it. And there’s a bug I believe with my prep for game day when I have everything done but the training I’m still at 60% I believe I should be at 80% bc 4 out of 5 are marked complete. The new compare feature is great, has brought prices down on alot of players, silvers are all almost quick sells now if there already posted for 325 or less. Love how the game is still being worked on hopefully it’ll still be running next season. Also when I have only four formations selected, so I’m only using those players, my back ups shouldn’t affect overall. Like I shouldn’t have a 71 Ovr at qb when my qb1 is a 75 and I only use qb1 my qb rating should be 75. More accurate overall readings for players this way. I hope you understand my drift. Edit: add more control in the search in marketplace as well
Been playing for a while. Exactly what I expected from the store page. The grind to 75 overall was relatively quick (a few dedicated days) and have some good known players on the roster. 80+ is a different type of grind for free-to-play players in the beginning. But, it seems like thats where a lot of people fall off and become inactive. If you dedicate to the grind, its really not bad. Expect to destroy your first season and maybe be average the next. You compete with harder teams as you progress. Watching the plays can be satisfying against someone close to your rating but if theres more than a 1 point rating difference, might as well skip. I skip 98% of games now. YOU DONT HAVE CONTROL OVER PLAYS. YOURE A “MANAGER” NOT A COACH. You can edit how often certain types of plays are made but thats it. Above or below, you’ve already lost or won before the game has started. Ive never once seen an underdog win and that’s probably my biggest critique. Especially with NFL these last few years, the worst teams seem to find a way to win against a top team. Thats never happening here, at least in my experience.
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