Tue May 27 2025
*Fixed an issue where the Image effect did not correctly function when receiving a physical attack with a status ailment effect while in the Image state.
I basically play this game for the music and what a surprise it was to find every track recorded by real instruments! Some of the tracks have been overhauled quite a bit but it only adds to the original. I live for the final battle with Kefka and the following ending sequence because the musical score is wall to wall NEW music after playing a game that is already jam-packed with a great score throughout. One thing MUST be fixed for the ending in this version. The timing of the music starts getting off-track right around the moment Shadow is basically giving up and shooing Interceptor away to go on without him. When the music lines up, the emotional impact is 😭😭… but instead it starts going on to Strago’s goofy theme right in the middle… and then it wraps before Strago’s sequence is done, so there is just silence while he’s grabbing the hook of the airship. The problem with the music timing happens yet again at the very end as the airship is blasting through the clouds- awkward silence because it timed out too early! Please fix! I wouldn’t want anyone new to be robbed of such a perfect ending to a great game. Thank you! Can’t wait for this game to get a modernized reboot some day!
Honestly I’m not sure why I had so much trouble sticking through this game on the SNES. The story kept me hooked, most of the characters are great, and the soundtrack is amazing. That all being said, I honestly don’t care for the Magicite system. Be prepared to grind constantly if you want to get your party members to learn all or most of the magic in the game. It’s just way too much micromanaging and it brings the pace of the game to a crawl. I much prefer the job system, especially with the improvements they made to it in Final Fantasy V. Also the final boss against Kefka is buggy as all get out. I beat him on my second or third attempt and after his death animation played out, the game froze up on me. That’s not counting several other occasions where the game froze on me during the final boss. I can’t be bothered to go through that final fight again after all the bugs I experienced. Hopefully the devs will fix this in a patch/update. Until then, I’d just stick with the original SNES game.
This game is blowing my mind. It’s the first time I’ve played FFVI but I’ve watched a few videos of the older versions and the art the team they put into this is incredible. The music, the visuals, the atmosphere, the tiny little movements the characters do, I love it. Really enjoying the story so far too. I can’t wait to see where it leads. TO THE DEVELOPERS: Could you please update the control system? (these notes are from using an 11in. IPad) Having the virtual joystick be locked into place means that whej I lift my thumb for whatever I will inevitably press it down too far to the left or bottom or something of the d-pad (since I can’t feel the physical buttons) and so then the character will be running in directions I didn’t intend and it gets annoying. I played Chrono Trigger on my iPad recently and the controls on that were PERFECT. Having the joy stick appear wherever your thumb lands and swipes, but then stay in the same spot if you are just tapping, is a great system. Could you add a third control option to have the floating joystick? Thank you!
I’ve been waiting for this remaster ever since I played the original Final Fantasy 6 release for iOS which was a (phantom) train wreck. So far the remaster is great - the graphics, music, QOL improvements - all top notch. A few complaints / issues however that are keeping this game from being perfect. Hopefully they’ll be addressed in future updates. 1. The font - I’m playing on a 2020 iPhone SE and I feel like I have to keep it inches from my face to read the dialogue. It doesn’t help it’s small and impacted. I hope they change it to a more legible font (although unlikely given this is the 6th PR release with the same font). Maybe on bigger phones or tablets this is less an issue, but on smaller devices it’s borderline unreadable. 2. The play clock is broken - If you’re still in game and you switch to another app, it’s still running. It’s taken me 16 hours to get to the Imperial Camp apparently. 3. The d-pad is annoying - I’m not sure why they felt the need to put a mini version of the character you’re using in the middle that moves the same way as it does on screen. It’s kind of redundant? I know who I’m using. It also would be nice to have the option for a 4-way d-pad instead of the 8-way. I find myself going diagonal half the time by accident.
This is a big downside. Obviously there must be controller support since this was also released on steam, but I can’t get it to work with iOS. I can play with a controller on every other final fantasy app that I have on my phone. Including the other version of FF6. This makes streaming this game much more inefficient, and on top of that, playing the game with a controller instead of the touch screen is easier and more intuitive. Otherwise the remaster is great. The updated score is fantastic. I much prefer the pixel graphics to that weird, post retro sort of thing that is on the other FF6. Pretty much everything is great about this game except for the lack of controller support on iOS. If this gets implemented then I will change my review to 5 stars.
I’ll be honest, even though FF6 is one of my all time favorite games, the pixel remaster series has barely been on my radar. The improvements seemed minor and almost gimmicky, and hardly worth the time or money. Especially when I already own previous editions of the titles. But the love and care that went into the FF6 pixel remaster exceeds expectations. The new backgrounds, special effects, color pallets, vibrancy, character sprites all work together to create a beautifully fresh and yet incredibly faithful version of this game. Combat feels quick and snappy but has the usual speed and UI customizations to suit it to your needs. More than anything its hard to say enough about what the new soundtrack does for the experience. These are still very much the BGMs we know and love, but faithfully redone in an orchestral style that fits perfectly. Added instruments and layers in a few cases serve to subtly enhance the power of these musical pieces rather than make them into something unfamiliar. This is FF6 better than I remember it. It looks, feels, and sounds incredible. I’m very impressed and based on my first few hours with the game I expect this will truly be the definitive version of FF6.
The soundtrack is neat how they recorded it with real instruments, but they changed a lot of things like making it more difficult to run from battle and other things. The spell “reraise” will not prevent you from getting a game over. For the first time in my gaming history (outside of time control events or special circumstances) I got a game over while my entire team was still alive. One major appeal to this game was the possibility to beat it at a very low level which was challenging enough in the original. With the changes made in this version it is a nightmare and possibly even impossible. A lot of the nostalgia is gone for me also due to so many changes in the sound effects and other things. I would recommend getting an older version. The only thing this version has to offer is the soundtrack.
It goes without saying that in Squares PR Games this is the one everyone was expecting to benefit the most. And correctly so FF6 has the most improvements and updates to to this remaster that there is practically no reason to return to the other versions (except GBA). So I’ll keep my review brief and only focused on the iOS experience. Whether you’re playing on iPhone or iPad the game is stunning with text, maps, and models clearly visible no matter the resolution. And as of now THERE IS CONTROLLER SUPPORT but with a few exceptions like naming characters. Overall if great way to pick up and play the game, little pricey but this is the one everyone recommends and wanted to get anyways so worth the price tag.
All six Final Fantasy Pixel Remasters on iOS and Android get the long-awaited BGM and font options with last week's 1.2.0 Steam features.
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