Thu Mar 01 2018
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Celebrating the release of Evoland 2, with minor fixes and improving overall performance. Thank you for playing Evoland!
I picked this game up because it was on sale and I had always wanted to give it a try. The concept of the game is very well thought out and executed, sending you through the world picking up chests that alter every aspect of the game from the visuals to the core gameplay mechanics, guiding you on a journey through RPG history. It was very enjoyable seeing all the little nods and also immediately picking up on the inspirations when the gameplay would change, giving me an idea of what might come next. However, the game is extremely short and could have brought a much broader and lengthier experience to bear. Just as I began to really enjoy the experience, the curtain closed and the credits rolled, leaving me wanting more. My rating of Evoland is a solid 4/5. While the game is fun and enjoyable, it is too short to really be able to enjoy the concept to its fullest. With Evoland 2 out now on IOS, I recommend foregoing this entry and jumping straight into it’s sequel, which appears to be a lengthier experience.
Evoland II is a much fuller game. Evoland was more of a short technical experiment, which proved to generate a lot of interest. One of the most profound parts of both games is they help me see how a game's look and genre defines the experience. Evoland single handedly helped me realize I don't like the JRPG genre, although I appreciate qualities of some of the games that display it. It also helped me see I do appreciate modern graphics, although I am hooked on some charming classic games. Evoland is designed as a walk through the evolution of games, but it just might evolve how you look at them.
I have played games like The Legend of Zelda, Final Fantasy 7, Chrono Trigger and many other RPGs and this game is giving me some major nostalgia vibes. Even though it mirrors many games it stays fresh with this concept of finding better graphics on chest as loot to improve your game. The weird part about it is that even if it didn’t have that I could have easily played this game as a over the top 2D Zelda clone. Very well put put together. Money well spent and it just keeps getting better and better after every chest you find. It really shows you the power that we hold on our hands with these devices.
If you have ever cut every last blade of grass in Hyrule, learned every Moogle dance, raised every Mana Seed to level 8, changed clothes three times to give cider to an old man, or read every gravestone in Arcanum, this game is your crack. What starts with a brief blunder through monochrome 8-bit animation, grows with the progression of technology and storytelling as you earn “color” and “background music”, and later “monsters” and “side quests”... I think I’m at about 1994 now, and loving every second of it! Well worth the price of admission. Much less hassle than blowing on cartridges.
Evoland is more of a creative homage to the history of role-playing games than a game in its own right--and interpreting it as such is the key to maximum enjoyment. Everything's a bit shallow from the plot to the gameplay, but everything is also a reference. The one thing I truly wish it had though was controller support, because the touch screen controls are clunky and in a few places virtually unbearable. But again, the real merit of this product is as interactive history more so than as a game.
This game is fantastic! I have only played for about a half hour but i had such a fun time so far! This game has definitely had a lot of effort put into it! Honestly i would gladly pay 10$ for this game! i don’t know how long this game is and that may or may not change my rating but so far so good. although i think you definitely could of stretched out the first 10 min and added some more monsters.
The game is extremely clever and witty for the first few hours, particularly as it moves from Gameboy to N64 graphics and riffs on Zelda and Diablo. With that said, once it settles into spoofing FFVII (the entire back half of the game), it really loses all creativity and becomes very generic. For how clever and fun the first 3 hours were, the back 3 hours are a complete chore, and it stops parodying/celebrating RPG tropes and instead just uses them as its main storytelling devices. Fun for a bit, but you might want to just stop playing once you feel the novelty wear off.
Was having a decent time until I got to the first boss in the mines. The boss itself is hard enough (first time around I didn't even see a way to hurt it, and second time I found out how just by accident - there needs to be more of a clue on how to hit it!), but the fact that the last save point is WAY back in the mines, forcing you, if you die vs the boss, to navigate past a slew of fire traps just to get back to the boss (and then the jars of health are all gone as well even if you didn't use them all the first time) is RIDICULOUS. Screw that crap. I'm done.
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