Wed Nov 19 2025
Bug fixes and performance improvements.
Let’s start with bad because we all want to know. About a month of playing it is a great idle game. No forced ads, no pay to win etc. when it comes to earning points that is used for fuel storage upgrades, and everything else, the price difference between how fast you can earn them and how much upgrades are seem a little off, almost as if the players are heavily influenced by game mechanics to purchase them through booster packs later on in the game. Possibly increasing ad reward between 5-15 points and guaranteeing ads everytime you log on so it doesn’t seem like that is a major part of the games main focus. The P2X storage system lacks dicharge history and also needs individual discharging instead of a mass sell across all of your storages. Also when is the new items like the grid connectors and sea turbines coming out they seem to have been “coming soon” for a while now. Overall though with the critisism it is a genuinely fun idle game, definitely needs mechanical tweaking as said but I hope the developers will use this and hopefully expand the game even further.
I’ve played other games by this dev like AM4 and I’m really pleased with this one. Of course, it’s still relatively new and not all the features are implemented yet but, it’s still good fun to mess with when I’m bored. There are some strange bugs and quirks in game, but as mentioned before I believe the Dev’s will be solving them soon. As far as my criticisms go, for those players who want to maybe invest more time into the game, it is rather frustrating. The points system is a little broken at the moment so unlocking some of the cooler features is very hard. Be warned the variety of plants and how many you can build is also very limited at the moment. However, all in all, I’m very pleased with this game and where it can go! Give it a try!
Hello developers and everyone else. I love the game, I love the concept, and I can’t wait to see what’s cooking in future updates. There is one issue I have regarding the storage facilities though. I could be in the app and have a storage facility at 65% capacity, I would close the app and reopen it some time later and the storage facility would be at 57%. It’s like a data loss after reopen. But that’s just one example, this problem has came across me dozens of times now and most often, it would be a full storage facility that was dropped down to near only half full. It really beats me down every time because it’s not only a lot of wasted resources, but time. I appreciate the read through!
All or at least most of the art in the game is very obviously AI generated. The user interface could use a bit of work too. For example, you can buy storage units directly from the units shop page but production units require you to press details first. Showing Coming Soon items in the store doesn’t make sense either, all that does is clog up the interface. The units are also very difficult to click when they are close together. I have a wind turbine near an oil plant and I can’t click the oil plant unless I zoom in. It also doesn’t make much sense that you have to store the power before selling it. Why can’t you set a unit to sell directly to the grid. It would also make sense for units to automatically reactivate when it’s storage source finishes discharging or switch to selling direct to the grid when storage is full. In order to make the most money you would want to charge your storage when power is cheap and sell when high and manage fossil fuels carefully meaning that there is still gameplay and planning, but it would also mean that if you wanted to be lazy, you could still do stuff. It would also make sense to charge more building fees the farther away your production is from your storage.
Hydrogen is by far the best money maker. The reason is simply demand is never depleted at that hours rate. Electricity however, is by grid, and a grid may only be buying 800 MWH. A 5 GWH LIPO is over 6 times that, yet is worth 50% value when selling because fully storage is sold on grid. IRL this is known is avoided cost. If we could discharge our batteries to what a grid needs, and then discharge to other grids, the remaining amounts and so on, it’d be much more realistic. Currently, cross grid discharging is useless unless you need to instantly sell power.
If you dont want to drop $$$ it will take about a month of checking this more than you would the actual stock market to get to a point of fun. Even then i was so exhausted i didnt want to scale further- it was taking over way too much time. If you dont check it right when you wake and have fossil fuel plants your fuel source will burn but your storage wont fill anymore. So you lose power, and have to re grind through the day to keep up. Very cool concept, but even a time lapse speed up to double time it than keeping it locked to an hour per shift its just alot. Unless you have a good amt of time every day id avoid. Downloaded a holiday weekend and realized i needed to delete before going back to work or id be stressed for no reason.
1. The power in the battery cannot be discharged as required, it can only be completely emptied. 2. After purchasing a facility twice, it will show low inventory and increase the price. However, I don’t know how long it will take to return to normal prices. This time is very long, and it doesn’t seem to automatically return to the original price unless you keep buying at a high price. 3. There are very few types of fossil power plants, and there is a gap in facilities between 1.5MW-75MW, which is very low in cost performance and extremely unbalanced. 4. Other battery information cannot be viewed during battery discharge. 5. Information such as wind speed and load of unpurchased power grids cannot be viewed, so reference suggestions for purchase cannot be viewed. 6. The power plant needs to be connected to the battery to generate electricity, but the power plant will not stop generating electricity when the battery is fully charged.
All of the Great Lakes are replaced with land. They’re outlined so I’d think this would be an easy fix, then again what do I know. Also there’s no audio at all. I don’t know if this is a issue on my end or if the game just has no audio. If this is not a issue on my end, I would heavily suggest adding audio. Even cheap audio fx would be better then nothing. (I had checked game settings, my sound for the fourth time, and iOS settings to try to hear the audio if any.) Other then that it’s pretty solid game other than some other issues people brought up. I would give it a ~4 but I wanted the game devs to see and hopefully fix. :)
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