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I read a review that said this was a game that exceeded expectations and that was easy to get lost in, having a “rouge-like” tag thrown in I was interested. Bought it and didn’t get around to it for a few days, expecting something way different than what I got. It’s great. You have a 3x3 grid that you may or may not be able to control depending on your choices, the bad guys(who are heroes) come from the right to get you on the far left having to go through your 3x3 grid(which can be expanded) you place traps and battle areas in the way so should they come across a trap they take damage or walk into a horde of your best upgraded minions in an arena, all the while you manage whatever it is your dark lord does(tap to cast variously priced spells) minions can be evolved or made elites or any number of things, 1-6 star ranking (that I’ve seen so far) with random skills from d ranked to ss rank and can try and breed them to a different minion giving it 3 complimentary skills, and then there’s equipment too. So many options!! It’s great. Can be as complicated or simple as you want. Risk it all to breed your best minions or just focus on feeding them to yourself so you become stronger. Maybe don’t even have minions do whatever you want. I’m happy with this game.
Love the gameplay but there is too much of a paywall for essential upgrades like auto-skill. This should be a basic BUILT IN feature but devs got greedy and put it in a massive lottery pool to unlock. The currency required to get them comes by extremely slow and the odds of getting the auto skill unlock are minuscule. It most likely takes dozens of hours grinding achievements (basically 100 floors) for a tiny chance to unlock some necessary features. There are lots of gameplay styles I would like to try but the grind is far to insane for the little payoff. We already paid money for the game. It’s not f2p but the way the game is set up treats you like it. Heck even f2p games give you more in game unlock currency faster. This game should add daily log in bonuses or something to help alleviate the grind. Include auto skill for everyone without having to unlock or make unlock currency easier to get and I will change my review. Otherwise I sadly would not recommend this game unless you really wanna grind for long and pray you get the right loot... Edit- as much as I wanted to give a low review for the slow grind the game is just fun even with all its defaults... still is tough to recommend for those who don’t like the grind but it is a fun game so I had to change my review. Still not giving 5 stars thou til they ease the grind
This is my first ever review so bear with me, but as the title says, I find this game utterly fantastic. It starts off slow, let’s the player figure out how everything works and the importance of certain monsters and traits, then rewards the player by giving them devil stones for higher scores. I’ve probably played this everyday since I’ve got it and I just want more. Players may be turned off by the story modes thirty day limit since I too feel like it’s too short of time to experience everything, but that’s how they trick you on a marvelous way, since once you get one ending in story mode, you unlock the dark lord Luca himself to play as in normal mode to get upgrades for him in story. I can’t even begin to explain how happy I was when they said that. And before people yoke on about needing to pay money, you really don’t. They even tell you the first time you enter the shop that everything can be earned through devil stones, which I already described how to get above. All in all, this game rewards players for their determination and diligence, and I can’t stop playing.
I love this game. It’s fun, unique, plays a little like a few games I truly enjoy combined and it is in one of my favorite genres. Now for the only part I want to complain about so far. In App Purchases. I totally understand games having in app purchases. Especially for progression based games it’s rewarding for players who like to have everything. However how the hell are you going to have like 20 different in app purchases with the main add ons being $18 a piece. I sort of feel ripped off in a way. All I want is to have every opportunity to better my gameplay and you’re selling items that should be $5 at $18. I would have much preferred a bundle package that gave everything for $60. That should have included 5 successions for monster and facilities. 10 saves for monsters and facilities each. And 2 exclusion for both monsters and facilities. It should have included the skins and the items you added to it. Idk I’m a bit disappointed in your in app purchases being so costly. Oh and those gems you get when “Leveling” your main account should be awarded at certain amounts when you lose. Such as 10 for every 100 in game days you survive. Rather than just 10 for each level up. The game is great, I hope you keep adding more to it.
First off this is a good game, it rewards good planning but you also need a little luck. The vampire lord is way too op due to her self healing. The two biggest problems with the game is that first, it is way too long of a grind. A long play session MIGHT get you 10 rebirth points and even if you use those in the shop you may only get cards that don’t help you in the long run. It simply takes way too long to unlock things. The second problem is your character skills. I only have 3 characters and some of the skills feel like they don’t really do anything. Charm, for example, feels worthless. I can’t tell when enemies have the charm debuff and as a result makes higher mana skills useless if you don’t know an enemy has charm status. An indication over an enemy’s head easily solves this. It’s the same with the burn status. Can’t use a higher level skill to follow up on burn if I can’t tell an enemy is burning. Besides that, there is a minor issue of translation. Events will give you choices that say something, you pick one and it does something but differently. For example, some text boxes say “get 1 random monster” but then it either removes a monster or converts one.
I tend to regard mobile games as relative to their medium, typically... “Great for a mobile title” and such. The realities of a digitally distributed title made to run on phones sold for a few bucks just means that a mobile game has to sell itself on the quality of its ideas over quality of their implementation, typically. This game is easily better than the vast majority of AAA console/PC games, I’d say. Despite the limits to its graphics and sound, this is a shockingly deep game with complex, balanced, and well designed mechanics that provide extensive replay value and a very satisfying experience. I’m probably going to get IAP just because it feels absurd I only paid 3 bucks for a game I’ve enjoyed more than any 60 dollar title since... probably Skyrim? Game isn’t perfect, first 12 difficulty settings are way too easy, and it’s a niche genre so it won’t appeal to everyone, but a no brainer if you like titles in this vein. Very practical to play just for cover price, but the QoL/Convenience/Cosmetic IAP makes for a nice tip jar. Really can’t reccomend enough
Excellent blend of tower defense, monster breeding and RPG lootfest. Still a few translation hiccups for English-speaking players (couple of un-translated descriptions in “Event” choices, making them even MORE random...). Only one balance issue that seems a bit too punishing: dungeon expansions always happen at the far left, leaving your master exposed until a battle room can be built and defenders put in place. Have lost numerous games in Round 1 of a new chapter, only because a hero slipped through to the empty back row. Also: the obsession with tiny, bouncing, pixelated breasts is pretty childish and one sided. Maybe add a few male dungeon masters, to at least PRETEND you acknowledge female gamers, or even gamers over the age of 14? Game is too good to have its appeal be limited by such silliness; plenty will dismiss it from the screenshots alone, and others will uninstall at the first jiggling bosom.
This game is worth 3 dollars however it does have some bitter money grubbing flaws. Namely several things that are basically super important to the game are left out and hidden behind pay walls/random drop. Monster succession and Facility Succession (carrying over monsters and rooms from the last run) is borderline essential. With out this ability the special recipes for rooms and monster make little sense to invest it. The “auto skill” (automatically casting your ability) is a HUGE quality of life improvement. Without this you must frantically click thru every encounter, even early ones, which you know you’ll win. The “enhance” option (sacrifice a monster to level other monster and give them skills) is also required. However, ALL of these skills have to be unlocked. Rebirth stone do not come quickly. If you decide to spend money you would need an additional $50. That still won’t get you the “enhance” option. You just need to hope you get that early. Spending $54 would have been fine, but the way it was done leaves me a little disgusted.
Building a dungeon has made for great games since the classics, so we're taking a look at some of the best where you can do just that.
TheGamer Sun Dec 29 2024
The rather unique Dungeon Maker: Dark Lord has just gone on sale for iOS and Android devices. Grab a cheap copy today!
Gamezebo Sat Sep 29 2018
In Dungeon Maker you find yourself as the “manager” of a dungeon, which you try to keep clean of heroes and villagers by adding monsters, traps, and magic...
TechAcute Fri Mar 29 2019