Thu Jul 23 2026
Minor bug fixes.
Dungeon Raze delivers a atmospheric and crunchily tactical roguelike experience that will instantly appeal to fans of classic grid-based crawlers. The turn-based pacing works wonderfully on mobile, letting you take deliberate, strategic actions whether you have two minutes or two hours to spare. The dark fantasy visual direction and punchy sound design give every weapon strike and spell cast a heavy impact.
What really sets Dungeon Raze apart is its itemization and synergy potential. Rather than just offering incremental stat boosts, weapons and gear fundamentally change how you approach room encounters. Pairing knockback abilities with floor traps or stacking status ailments onto high-health champions creates a deeply satisfying tactical playground where clever play is constantly rewarded.
While the difficulty curve can feel steep during the initial few runs before meta-progression takes hold, the sense of growth and mastery keeps you coming back for 'just one more run.' Dungeon Raze is a standout mobile dungeon crawler that respects the player's intelligence and time.
Procedurally generated dungeons ensuring infinite replayability
Tactical turn-based grid combat system
Multiple playable character classes with distinct skill trees
Deep loot system with randomized weapons and magical artifacts
Challenging multi-phase boss fights and seasonal dungeon modifiers
During your initial runs in Dungeon Raze, focus on map awareness rather than rushing down boss encounters. Keep health potions stocked and pay close attention to environmental hazard tiles like fire traps and poison grates. Lure enemies into narrow chokepoints to prevent getting surrounded by mobs.
Prioritize item builds that build around a primary damage stat or elemental effect. Synergizing bleed, freeze, or burning damage with area-of-effect skills allows you to clear room waves efficiently while leaving high single-target burst abilities ready for floor bosses.
Players navigate tile-based maps where every step or action triggers enemy turns simultaneously. Choosing when to attack, defend, or use tactical items demands thoughtful positioning.
Collect rare weapons, armor, and trinkets during runs to build unique character setups. Spend earned dungeon essence between attempts to permanently unlock hero classes and passives.
Yes, individual runs end upon hero death, but unlocked gold, class skills, and meta-upgrades carry over to future runs.
Yes, single-player dungeon exploration can be enjoyed completely offline.
I like the idea of this game, but there is almost nothing here, especially for the price, I beat the game on my first run and it took about 30 minutes, no permanent upgrades, no reason to keep playing, I felt like I had seen and done everything with that first run, there are technically other game modes, but it really didn’t feel like it added anything. I would love to see the developer flesh things out in a bigger game, but really this game should have been 1$ for the content. Felt like a demo
Slow start and slower progress. Bomberman style upgrades that aren’t intuitive. Lots of standing and waiting for blocks to break down then at some point the screen just becomes too cluttered to understand.
i thought it was a dungeon shooting game it was something else and they wont refund
Love it…fast, lots of upgrades and party members to find. Five stars! Well worth the few bucks.