Mon Dec 29 2025
Added Korean Language
Crashlands 2 is a masterclass in how to handle a sequel. It keeps the core loop that made the original a cult classic—harvesting, crafting, and combat—but injects a level of personality and world-building that is rare for the genre. Playing as Flux Dabes again feels like catching up with an old friend, and the writing is just as witty and irreverent as ever.
The 'infinite inventory' remains the best quality-of-life feature in any RPG, but the real star here is the revamped ecosystem. Every creature feels like it belongs in the world, and the ability to build deeper relationships with NPCs adds a layer of motivation beyond just 'getting better gear.' Whether you're decorating your base or strategizing which pet to bring into a boss fight, the game never feels like a grind. It’s vibrant, polished, and an absolute must-play for fans of crafting adventures.
Infinite self-sorting inventory
Massive open-world to explore
Expanded crafting and quest system
Full cross-platform save support
Use the simplified building tools to create a home base anywhere. In the sequel, you can now build multi-room structures that house specific crafting stations and alien pets.
Almost every creature on Woanope can be tamed or used to produce resources. Bring a pet into battle with you; they now have unique skill trees that complement your own gear.
The story follows the first game, but it includes a recap so new players can jump right in.
This game is, (how can I put this lightly?) LEGENDARY, SUPER, AWESOME, AND HANDS DOWN THE BEST 10 BUCKS YOU CAN SPEND ON THE APP STORE. (that wasn’t lightly, was it?) Anywho, this is one of the best examples of ARPGs, the game has amazing hand drawn style graphics, with a buttery smooth 60fps frame rate cap, (the graphics are adjustable in the games settings) this game is a game of two worlds, Zelda inspired top down and combat, with Minecraft inspired building and gameplay, with more than a few surprises I may add, the combat mechanics are great, the crafting survival gameplay, with story magic of course, all makes it a complete, worth it masterpiece. So the conclusion? The game is long, causal runs take 36 hours but if your gonna get lost in the gameplay and exploring (like I did) you may take 100 hours to beat the game, so I say buy it, because you’d be getting a unique, premium, funny, unforgettable gaming experience for the price of a cereal box! YOU WONT REGRET YOUR PURCHASE!!!
I feel they made a huge mistake in ditching the old building stations that each had its own items you can craft from a certain monster. I also really enjoyed being able to craft a certain weapon or armor piece several times in hopes of getting a purple roll. They also got rid of the old fishing mechanic that I really enjoyed. Plus the map is better but does not show npcs on the map and really makes completing quests hard. Also the gadgets are not as fun and original as the first game. I feel in upgrading so many things they lost the passion and originality the first game had in spades. They also made upgrading pets far too wat this time around and I really loved the challenge of having to kill those hard enemies to get their souls to be able to upgrade your pet fully. So many good things they ditched in order to make the game easier. No more tough enemies and also your pet is on a cool down that’s not what the first game was about. Also more important they got rid of all mini bosses and bosses. I’ve been playing over 10 hours and haven’t fought a single boss. They map is one giant world but all biomes feel the same. That said I’m sure if you enjoyed the first you will love this one but you will miss so much of the first game sadly.
Listen, these butterscotch guys don’t mess around. If you value your time, get another game. You’ll run out of lives or energy or whatever candy crush bollocks and be forced to reckon with your own fragile human existence. But if you want to experience something a little… Juicier? Well look it’s 3 am, the game’s only been out 17 hours and I just lost the last 12. I don’t know what happened temporally in the outside world, all I know is the loop is gooooood. The design is the bomb-diggity. And I think I’ve scratched the surface, but heck I still haven’t even touched whole systems. Between the gorgeous art, immersive systems, just downright funny writing, and stellar music, this is the first game in I don’t know how long that I’ve put down all other media, tv, podcasts, music, and just immersed myself in a singular game. And you can have it on your phone! Progress/saves sync back and forth between my phone, iPad, and steamdeck seamlessly too.
Look, i don’t do reviews.. I thought just a rating for most things is good enough, but someone may read this and make up their minds. This game is pure joy. The art, the humor, the gameplay, its firing on all cylinders. The progression in the game makes you feel like there is always something to do, or just farm some supplies and build a rad base. Just being able to get off work, wife watches some tv, and i can still chat with her and play. For me that’s what im looking for. I’ve put so many hours and still haven’t left the first area, there are many secrets and surprises hidden. You know those games where you want to explore and get to that one corner where you expect something to be there.. ITS THERE in this game. Buy it, just do it. NO REGURTS
This is my first and only introduction to a Crashlands game. I never played the first one but saw it had a lot of good reviews, so when this sequel was released i figured I’d give it a shot and I’m so glad I did! The amount of stuff to do in this game is surreal and the world building is amazing as well, it just pulls you right in! I’m not one to usually buy games on the App Store let alone leave a review so this goes to show how much I would recommend this game! If you’re on the fence, just get it! My one and only complaint, not even really a complaint, —I wish there would be more updates! I’m sure it takes a lot to release new updates being a small studio but I will be anxiously waiting for the next update!
The first zone is too dark. I still have problems seeing at max brightness being inside on an overcast day. Having to dodge every attack & having a progress bar on every attack feels terrible. Why not have big windups for really powerful attacks only? The telegraphs need to be simplified. They aren’t supposed to be art, they are supposed to be easy to read. Visually it looks like the enemies are hitting me, but because I wasn’t inside the weird shape, I don’t get hit. Why have telegraphs all over the ground for enemies who are doing very simple attacks? Instead of focusing on enemies and their animations, I’m playing avoid the shapes, it’s lame. Not gonna continue playing after an hour but I enjoy their podcast so I hope this does well!
Loved the first game. Bought this as soon as it was out. Initial feeling was positive. After a while it is now more mixed. The game seems to be essentially linear unlike the first one. Find juice factories. Kill bots. Find key cards. Kill more bots. Turn back on a building for a blink, bots are back. Kill them. Go to the next building. Kill bots. Return to the first one. Bots respawned. Try to find the next building. Respawned bots everywhere. Kill them. Try to find the key card. All bots respawned. Kill them. Turn around the corner. More respawned bots. Etc. Ad nauseam. After 30+ attempts to kill guy-d I am essentially stuck. Nothing to do. Nothing new to craft. Enter factory. Kill bots and spend half of healing items. Give a go at guy-d. Get killed after making a tiny dent on its health. Build more healing items. Fight bots. Use healing items. Fight bots. Another go at guy-d. I have played the first one through many many times. It is feel-good and relaxing. This leaves me just anxious and I seem to be taking longer and longer now between even coming back to it. I see no point in the endless bot killing. They don’t drop items. They don’t give you anything. Fighting them over and over in same locations is just waste of time. This could be great but balance is off.
This game feels like a completely new game. You carried over all the aspects from the first game and turned them into something completely new! If you liked the first game you’d love this one! If you guys could, when it comes to some missions I get pretty lost sometimes(because I skip through all the speech). You should add a feature that helps u with missions, like gives u a hint, I see there is an (!) on the map. But some missions don’t have that, for example with the first let, I don’t remember where I got the egg so idk where to go! Other than that the game is amazing! Maybe also adding a feature where I can switch from 1,2,3,4 equipment sets easily










Crashlands 2 is a delightfully daft, eccentrically long game of battling and crafting.
Kotaku Mon Jun 23 2025
Delta Force, Katamari Damacy, TownsFolk, Crashlands 2, and more amongst this month's best and most interesting iOS and Android games.
Metro.co.uk Fri May 23 2025
Crashlands 2, the sequel to Butterscotch Shenanigans' crafting RPG, is now available on Android and iOS for $9.99.
Enduins Wed Apr 23 2025
Nearly nine years ago, the original Crashlands introduced players to an alien space trucker named Flux Dabes as she survived a crash landing...
GameSpot Thu Jan 23 2025
Open-world survival crafting RPG Crashlands 2 will launch for PC via Steam, iOS, and Android on April 10 at 10:00 a.m. PT / 1:00 p.m. ET…
Gematsu Thu Jan 23 2025
Tonight at the Guerrilla Showcase, Crashlands 2, the highly-anticipated sequel to Butterscotch Shenanigans' 2016 game Crashlands,...
GameGrin Fri Jun 23 2023
Butterscotch Shenanigans has announced Crashlands 2, the sequel to its open-world crafting RPG Crashlands. It will launch for PC via Steam,...
Gematsu Fri Jun 23 2023