Wed Oct 29 2025
New Season: Invitation to Dreams
Every aspect of this game lures you back daily, and keeps you around with plenty of interesting storyline gameplay and events. Join an alliance and make friends as you battle other alliances with your most powerful team on a battlefield that challenges your strategic skills. There are daily login bonuses and optional in-game purchases you can make, but they are not mandatory to be competitive and advance in the game. The game is put together very well, with colorful graphics and beautiful characters, each with unique background stories. I would like to see an option to try out team arrangements on other players' teams before committing to a battle, and the ability to see what heroes your alliance members have in their inventory in order to help them strategize their teams. This would help alliances find their full potential and also give everyone something to discuss. Another idea would be to have an enemy boss (maybe a dragon,) that allows your alliance to cooperatively battle daily for team rewards. Helping your alliance by seeing what heroes they have would definitely come in handy on something like that as well. Overall, it is a fun game that doesn't force you to be glued to your device, spend a ton of money, and allows you to play in your own time. I will be recommending CoA to several friends.
This is a great game with lots to do. Follow the story (or don’t), do the campaign, challenge others in battle, join an alliance, go on treasure quests, try to get a perfect score in every level, upgrade heroes, collect weapons…this game has it all!! The match 3 model is fun too! There are a lot of different kinds of currency, items, factions, etc. which gets a bit confusing but it’s fine. I also don’t quite understand how upgrading and equipping weapons works but the game is really intuitive and clearly indicates if there’s an action you can take to upgrade a hero or a weapon. Also I wish you could “dismantle” unwanted heroes because I have so many that I never use and I’ll never get enough coins and XP to upgrade and ascend them all. Some people complain about the “energy” model of the game. Personally, I’ve never been hindered by running out of energy and can always play as much as I want in a session. For me that’s typically 20-30 minutes or so. If you want to play for hours at a time for free, that will probably be an issue for you. I’ve not yet spent a penny but am planning to buy something eventually to support the developers of this great game!
Love this game so far! Saw an ad for it, knowing I like the match 3 puzzle type rpgs, decided to try and do not regret it! Very addicting and a favorite app for me. Enjoy the story and pretty much everything about it! Just a few nit-picky things that aren’t necessary to change but would be great to consider. I agree with other reviewers about the energy running out quick but as a person who spends way too much time on the iPad it is best that I give it a break for a bit. At least it doesn’t seem too difficult to regain exp, gold, and stone. I’ve already upgraded multiple heroes in the past few days and I have at least 30 total. Though part of me would like it if you could exchange unwanted heroes for possible ascension materials or get gold and exp potions back. Much like you can already do with the weapons at the blacksmith. I see why the game is how it is though! Each character is unique and has a special story to them so collecting them to see that is cool. The only reason I want that changed is because I want to keep my hero list more organized and I’d hate to just have unused heroes sitting there. But overall a fantastic game and I hope to play more!
Very fun match 3 game with great art and an interesting enough storyline. Like others have said it suffers for the fact that it uses the usual energy mechanic to entice players into spending money. I’d be more interested in spending money if I could play the game for more than 10 to 15 minutes at a time with hours of waiting in between. With all of the microtransactions already available in the game it seems self defeating to limit energy and active play time just to make a little more. There’s a battle pass that starts at 9.99 with a premium version as well, and plenty of different bundles for currencies and summons so the energy mechanics on top of it makes me lean away from spending anything at all. I mentioned in the survey that it also seems odd to extend play time through energy when I’ve already hit a difficulty/power barrier 3 stages in. That feels completely appropriate as a slowdown so adding energy on top of it feels like too much. I’d love to see a change to energy recovery at some point, it would be a pretty substantial improvement in my opinion.
I have been playing for a year and lead one of them to 10 alliances in this game. This is a much more blatant cadh-grab than most of the games in the business model. You get the most anemic trickle of progression for free, but if you want to compete at all, you are forced to spend, and spend HUGE. Players are dropping thousands every two weeks for new overpowered heroes that are only available for a limited time and then disappear for months until the developers decide to make them available for a short amount of time again. Oh and of course the drop rates are rigged, forcing you to wade through hundreds and hundreds of dollars to get the hero, let alone their subsequent 5 awakenings. If you have $100,000 off completely disposable income, you will be ready to compete here. If you want to test your skill without spending anything, dismiss the PvP portion of this game completely. At that point, you are left with the campaign, which will take you longer to complete than this game has left before it is pulled by the developers so that they can focus on more profitable ventures. Any and all feedback from the community is completely ignored by the development team, who respond by releasing more options for spending money through buggy updates. Players are quitting more than joining as of the date of this review. Do yourself a favor and stay away!
I’ve played tons of games like this. It costs energy to play the game. Energy regenerates really slow. This is done to entice players to buy more energy. I understand you need to make money off your game, but gating play time behind energy is dumb. I hate games that do this. I don’t mind spending money on summons and stuff like that. But don’t turn your game into an arcade machine. “Insert coin to continue”. If you want to get players hooked on your game, keep them actively playing. I’m not saying make energy unlimited. There just needs to be a better balance. If I run out of energy after 10 minutes, the last thing I want to do is spend $ or gems to refill it. It makes me want to exit the game, uninstall, and find a game that gives me enough resources to play for more than 10-20 minutes and spend money in THAT game because in THAT game I feel like I’m getting my money’s worth. This game has good bones, good voice acting, the art style is nice and I’m actually interested in the story line (which is rare for a mobile game). This isn’t a bad game. They just need to let their players actually play it so they will be enticed to spend money on summons and other things instead of gating their play time behind energy that runs out in a few minutes and then takes hours to recharge on its own.
I would 5-star this game all day except for the insane in game economy exchange rates. The game is fun and the collecting is enjoyable. I've spent plenty of real $$ on this game and it always felt reasonable, but I've stepped back to free play what I can. Oddly some things are quite reasonable time/value to gain, but also some of the loot is just bonkers cost wise. I've free gained 6 gold characters and several legendary items, which is amazing! But 1 single mythic item seems like it would take 2+ years to obtain free (if not more) and yet $100 to buy, when enough materials to summon 2 new gold characters is also only about $100. Similarly, been doing the 1 free weekly wish for a year now and not once got an epic weapon, but you can guarantee 1 drop with $50. But I could buy mats to craft one for just $25. it's kind of all over the place. If they rebalanced the economy, I might consider occasional buys, but it just seems a bit too greedy for no reason when the game would be more addictive otherwise.
The game is fun and beautiful to play, and has new updates every 2 weeks introducing new heroes. That may sound great, but in practice in costs a player well over $1000 to obtain the latest hero with all their awakening skills. Then you’ll need a weapon, well actually 5 for a team, that’s going to cost another $500. Then you’ll need energy just to play levels, a battle pass, talents skill points, dragon master points, runes and many other things that all cost money. Oh also just about everything is RNG meaning you will have many instances of just getting junk items for 1 good item. You could easily spend $10,000 usd in game and would still only be mediocre in strength. If wasting that amount of cash on a mobile game sounds appealing, then this is your game! Just don’t expect seemless updates, since every single update released over the last year has had some bug issue that needs immediate attention. Lastly, they devs of the game will present events such as the 1 year anniversary event, where the “gifts” are only available for a price. This game is really only fun for those with large amounts of disposable income.