Mon Jan 26 2026
Ahoy there Adventurers,
In this small update we have introduced some minor, behind-the-scenes quality of life improvements to help you gracefully navigate the icy mountain slopes.
Happy boarding!
I’ve seen a couple reviews about the wingsuit activating and deactivating randomly. Let’s clear that up. The wingsuit is toggled through 3D Touch, so when you press hard on the screen it toggles it. There’s also a setting under Settings to turn this behavior off. There will also be a button on the right side of the screen that also toggles it, so turning off the setting will not stop you from using the wingsuit. (The wingsuit is available after level 30, so if the setting isn’t there when you start, maybe it’ll appear once you unlock the wingsuit.) I wish Snowman would reply to the reviews to clear their name, but it doesn’t look like that will happen. That being said, of course I think Alto’s Adventure is a beautiful game. I’m not usually very fond of arcade-like games, but this one has stuck with me for a long time. You’ve probably already heard of the graphics/artwork. It’s also a well-polished game and feels good to play, especially with friends. Look out for new games by Snowman because the previews on their website look good. Development for those games was probably funded by this game’s sales.
Probably the best iPhone game ever. Sure it costs 4.99 but there are no IAP or ads. Relaxing game with intuitive interface, easy controls, beautiful soundtrack, and beautiful graphics. Only a couple suggestions: 1. Either make items in the Workshop cheaper or add a “coin multiplier” item. This would be a gold star which would spawn like magnets or feathers, and maybe could multiply your coins for a duration. The duration could be upgraded in the shop. These would make the process of getting items cheaper, as it can be kind of annoying to grind for 20 minutes for a helmet that you would waste within the next 5 minutes. 2. Give Izel more special items than just a rocket snowboard. The character says she has a “few special prototypes” but in-game there is only one unique item. 3. Fix some visual bugs. Sometimes, when crashing at high speeds, the character seems to freeze and hover a couple feet above the ground, which looks really weird. Other than these suggestions I think you have created a truly beautiful game. Keep up the good work Snowman!
When under high speed (especially after landing bonuses), the character wouldn't pick up any items including coins and abilities. (bug) Weird boulder spawn during a grind. Is capable of knock off players while they are on grind. This shall be change to a boulder bounce instead of killing the player. (Bug) Death on ramps sometimes fails to render the character. What i mean is that death on the edge of ramp might lead to resuscitation of the character with a snowboard, tripped again, resuscitate with board, tripped again… a fews time before actual death. Not really something that affects gameplay but fun to watch (Bug) The landscape generator could sometimes generates chasms during a long fall. Usually, the zooming of the camera during a chasm encounter would alarm players, but this along won’t save them from game over unless they have wing-suit. (Improvement) The angle of attack at which we bounce from a boulders determines our speed at which we could sometimes come to complete stop leading to immediate death by elder chase. (Improvement) Wing-suit charge on paz shall be more generous, as i can easily activate it with other characters, but not paz. Can balance a bit more. (Improvement)
I am mostly enjoying this reboot of Alto’s Adventure, a game I also enjoyed a few years ago but feel that the extent of the changes seem somewhat more hyped than real. I like the new biomes with their distinct features, but there were also different terrains in the old game and I hope that more biomes will be added as we go along. Similarly, it would be nice to have new riders in addition to the ones from AA. The use of balloons and wall grinds is new, clever and fun. My main complaint is that the “tips” that appear at the inevitable end of each run get old very fast (especially to someone already familiar with the general game play) and are now very irritating. There should be a way to say “do not show again”. I’ve taken to switching to various foreign languages to reduce the annoyance of the endless repetition of useless “advice”, but it is an imperfect solution. A minor flaw is that the color of text and of the background sometimes are too similar for legibility - that should be fixed.
Ive been playing AO for a minute now and although i do recommend this overall for its visuals and easy to get into gameplay; this game can be relaxing and frustrating at the same time. You can unlock different characters by completing ”goals” therefore leveling up your character and then having the option to choose those new characters with different attributes to their speed or agility. Completing those goals is where it gets rough because they're not goals based off of skill but based off of RNG (Luck). Any game that has this mechanic has me rolling my eyes as to why this would be implemented. The goals range from simple things to insanely difficult luck based challenges. This kills the mood for this game. they need to rework the goals to make this a more relaxing experience rather than a frustrating one. I would give it more stars if this wasn't the case but for now ill rate it a 3/5.
I really do like this game. I want to love it, but there are some things that make it impossible for me to give it five stars. First, the good. The look and feel of the game is spectacular. I love the changing weather, the backgrounds, the music. The zen mode is great as a practice mode for the gameplay. The bad. First, as a platformer, you have very little time to react to things coming up. The rocks can be painfully annoying, especially as there are other things on the ground that can make it hard to determine quickly if things upcoming are rocks or not. Rocks are often placed in odd spots that can mess up otherwise good jumps. It can often be hard to tell when the player is spinning whether the board is level or not, especially as the player changes in size relative to screen. Some challenges are quite difficult, especially as one mistake will make you have to start again. The helmets are not that useful - I actually only bought one and never did again because after a crash it added an extra step before I could restart another run. Overall, it is a great concept game, but some of the frustrating aspects just make me not love it. A lot of these problems are present also in Alto’s Odyssey, but hopefully they can be addressed in the future.
Fun, simple concept that just has a great, relaxing atmosphere. However, for a game this simple that has been on the market for so long—especially since you need to pay for it, it is frustratingly unfinished. If youre going fast enough, your character just goes right through the magnet/feather power-ups without collecting them. And speaking of powerups, the hover power-up is so incredibly useless. It can cause you to float so high at times that you completely miss llamas, coins, and other powerups and does nothing when youre grinding. I actively avoid picking it up because it makes me miss out on coins and magnets. At the same time, it floats you so that you don’t need to worry about hitting rocks, but actually using it—you can STILL hit rocks! So since you can’t always tell if you're gonna hover over the rock or clip the top, AND it makes you miss most coins and magnets, its useless. Unfortunately, avoiding it or not wasting coins to upgrade it isnt always an option because some of the challenges require you use the hover while completing tasks. I wish i could get my money back, this game is just not worth $5. i dont even think i would play it if it was free honestly.
I loved this game until you had to unlock the wingsuit. Once unlocked you have to use it and it activates all by itself. It has caused me to crash so many times while trying to do backflips off of grinds and other big jumps. There really needs to be a way to deactivate it. I barely play the game anymore because of this agitating ability. The previous review was from a year ago and I still feel the same way. I attempted to give the game another try; the wing suit completely ruins the game. The fact that if I have the wingsuit available for use and I am in the middle of trying to do a flip, the wingsuit will simply activate. There is no need for the incessant ability that activates itself. It forces it functionality upon the user, ultimately taking away a user based interaction. The fact that it’s such a fundamental part of the game and that it is embedded into the game without any warning with regard to game play and rider functionality is a joke and ruins this potentially incredible game.
Endless snowboarding mobile title, Alto's Adventure, gets a gorgeous successor this week. Ahead of launch, we speak to the team behind Alto's Odyssey.
Red Bull Thu Mar 29 2018
Developer Snowman is making a new iOS and Android skateboarding game called Skate City that takes inspiration from Electronic Arts' Skate...
Polygon Fri Mar 01 2019
It takes the form of an endless runner that sees a young snowboarder/llama farmer on a downhill quest to round up his escaped livestock.
It's Nice That Sun Mar 29 2015
Snowman, the studio behind Alto's Adventure and others, launches a kids app company, Pok Pok ... Snowman, the small studio behind award-winning...
TechCrunch Tue Jun 29 2021
As the Alto series grew, so did the team behind it. With Alto's Adventure, the game was made in collaboration between Toronto studio Snowman...
The Verge Thu Oct 29 2020
Alto's Adventure is an endless snowboarding odyssey, set against a beautiful and ever changing alpine landscape.
IGN Mon Jun 29 2015
Laya's Horizon is the new Netflix game from Alto's Adventure maker Snowman ... Canadian studio Snowman has revealed its new title, Laya's Horizon,...
Mobilegamer.biz Mon May 29 2023
Alto's Odyssey revenue surpasses $1 million worldwide, according to Sensor Tower Store Intelligence estimates. Alto's Odyssey Revenue. Indie studio Snowman...
Sensor Tower Thu Nov 29 2018
"Alto's Odyssey" is the perfect mobile game: It works on the go and for long sessions, and is fun and hypnotizing at the same time.
Business Insider Thu Mar 29 2018
The Alto Collection, comprising 2015's Alto's Adventure and 2018's Alto's Odyssey, is free to all Epic Games Store account holders from Aug.
Polygon Tue Sep 29 2020