Mon Dec 26 2022
In the upcoming new chapters, Abi and its friends will take an airship and head to Metropolis, which they have yearned for a long time. Through exploring and interacting, players will help Abi uncover Metropolis' secrets, search for more clues about DD's white bird, and find ways to recover Jamie. Stories from the past will also be slowly revealed throughout the gameplay.
I really loved the style of gameplay and reminded me very much of ‘Broken Age’ but there would be a few things I would change I wish that the dialogue didn’t continue until you tapped the screen, sometimes I couldn’t read fast enough and others it was very slow and I was ready to move on already I wish there was a ‘run’ mode in which if you double tapped a spot the characters would/ get there faster. Even if the walk mode was slower then the current mode it would make it seem faster when having more then one option *SPOILERS*I wish we could have rescued the box robot from the lab along with the the brain. I had Abi carry the brain and DD carry the robot but only the brain made it out for some reason *END OF SPOILERS* And finally I wish the game was a little longer. It’s good that certain games leave you wondering what will happen next and wanting more, but the ending was very unsatisfying to me, and I wish it was longer, or maybe a second game to continue it. Other then these small things I loved the game a lot! The art style was beautiful, the animation was clean, and the storyline was easy to follow. Well done!
At first I didn’t think I would enjoy this game or find it challenging enough. But after playing the first chapter, I became interested in the two main characters, so I stayed with it, and when I reached the conclusion, I was sad to say goodbye to them. They are just robots, but they care about each other, so I came to care about them. The illustrations are lovely and the animations and mechanics function well. I appreciated the free hints, and since the player is offered two alternate endings, I was happy to have the option to replay the last chapter. I have only two criticisms. Objects are quite tiny and at times impossible to discern on a smaller smartphone screen, so if each object could be expanded momentarily or identified with text when a character picks it up, that would help. My second issue is that the dialogue isn’t on the screen long enough, so I often missed the ends of sentences, and sometimes there wasn’t a way to repeat them. I would like to see the dialogue of a character consolidated, perhaps into one paragraph, instead of at times requiring the player to tap after each sentence to continue, and leave the paragraph on the screen until the player taps again. This is a slow and relaxing game that took me several days of short periods to complete. I looked forward to playing it after a stressful day. I can’t wait to get the sequel!
I bought it and I rarely buy things because I want something worth my money great story but it is way to short if you need ideas I have some (they enter metropolis then find no one but bots they explore three buildings all to find the zoo where the bird is then they look for a growing camber to grow Jamie’s body back then the collector strikes again this time trapping them in a maze after figuring out a pipe puzzle they escape into a cyro chamber (empty) where they have to free the system from the computer virus then they travel across a swamp giving food to robot crocs to pass by and Jamie with his new body finds a laboratory and trying to bring their friends back they only succeeded in bringing the child back then they build a home and rebuild the garden the collector finds them again but after a puzzle to get into the basement they find the collector gets collected and torn apart by a robot snake who then leaves and after finally freeing the parents and finish building the home it becomes a place for robots to get repairs and the story ends there. (Possibility traveling through ice jungle ocean and herds of robot animals along the way))
Gorgeous, cute story. Fun puzzles. But stop trying to be a puzzle and arcade game in one. The scenes running from the monster dying are not what a puzzle story is about. It’s super annoying. All the timed scenes are not fun. Plus the game is SOOOO slow! You can’t make the characters go any quicker so you are constantly having to go back and forth at a snails pace. I finally deleted it after getting too annoyed after the monster and it’s plethora of scenes you have to “try again”. Don’t get me wrong the game is adorable. The graphics alone should have earned it 5 stars but I just couldn’t give it because of the slow movements and multiple unnecessary death scenes. Would love a “skip” option for those parts, then I would redownload and finish it. Otherwise it’s a waste of my time.
Beautiful artwork and wonderful storytelling. The game feels unfinished tho - there are holes at the beginning and then I feel like it ended halfway in. At least a quick epilogue to wrap it up would be nice. On Apple TV the controls are a bit strange. They need to use the main selection button instead of the menu button for certain things. The dialogue also moves extremely quickly when you get to the collector. I was trying to read out loud to my kid and it was impossible to keep up. Aside from these issues, the game is well done and I’m looking forward to the promised new content!
The most notable feature of this game is it’s artistic style. The visuals are absolutely incredible despite being so simple. What then draws you in closer is the music. The music is very beautiful and it holds a strong sense of emotion that works very well with a plot. I absolutely love it when a video game has a fantastic music, and this one definitely has a great soundtrack. The pot is self was also very short and sweet, with enough of an emotional hook and adorable characters to leave you wanting more. I definitely feel that this game is worth the price, and I really hope that there’s more to come. I would absolutely love to see more of these adorable little robots.... Devs, make another chapter or sequel!
Let’s start off with, I can’t wait for more of this game. The storyline kept me intrigued. I’m still trying to figure out how it’s all connected and what happened. This game really pulls at your heart. Even subtle little actions and dialog make you feel like crying. I’ve become emotionally invested in Abi and DD. The gameplay itself could be smoother, and I was hoping for harder puzzles. It’s mostly just “pick this up and put it there”. There were maybe 2 puzzles that I had to think about, and I figured them out pretty quickly. The game gets 5 stars from me because honestly I love the characters, and I think this game has so much potential.
Simple story that doesn’t have an ending. Dialog can be hard to follow if you don’t read fast enough. Timed sequences are a nuance but can be easily mastered after a few tries. Interacting with the environment can be challenge as some hit points disappear or get blocked by other characters. Some characters you encounter just get left behind for no reason (particularly the last one, why abandon the collector?). It’s fun to play but not a finished game. It’s a great start but I fear nothing more given there’s no update in a year. I’d pay for more content. You shouldn’t be afraid to charge for your hard work.
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